Compara los precios de Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA. Lanzado el 15/3/2011. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 90/100.

A 12th-century prequel campaign that swaps gunpowder for cavalry charges and monk armies. Deep, polished, and still holding up over a decade later.

Rise of the Samurai drops you into the Genpei War era, roughly 400 years before the base SHOGUN 2 campaign, and the shift is more substantial than a reskin. Gone are the firearms and the late-game arms race toward Tanegashima rifles. In their place you get six clans split across two rival factions, new unit rosters built around horse archers, naginata warrior monks, and heavy foot samurai, and a campaign map that plays noticeably faster because the era's political structures are less entrenched. If you found the base game's mid-campaign consolidation phase a little slow, the tighter timeline here fixes that almost entirely. The strategic layer inherits everything that makes SHOGUN 2 the gold standard for accessible grand strategy. Clan management, honour mechanics, agent actions, and the ever-present threat of ninja assassination all carry over intact. What Rise of the Samurai adds on top is a revised religion system tied to Buddhism and Shintoism that shapes your agent pool, and a unit progression tree that rewards committing hard to a single battlefield doctrine rather than mixing styles. I ran a cavalry-heavy Taira playthrough where my army composition was basically decided by turn 15 and the AI kept punishing any deviation from it. That kind of mechanical feedback loop is exactly what separates good strategy DLC from content padding. The real-time battles are where the era switch earns its price of admission. Without gunpowder units disrupting the flow, engagements feel more physical and momentum-driven. Flanking with mounted samurai against a line of naginata infantry has genuine weight. The unit variety is slightly narrower than the base game's full roster, which some players will find limiting, but I'd argue the constraint sharpens decision-making on the battlefield rather than dulling it. You learn to read terrain and timing because you cannot just unlock a technological shortcut. For newcomers to Total War, this is actually a reasonable entry point and I will explain why. The campaign is shorter and more contained than Fall of the Samurai or the base game's full arc. The faction count is manageable, the diplomacy is legible, and the tutorial infrastructure from SHOGUN 2 carries over completely. You are not being thrown into a Paradox-scale systems maze. You are managing one island, one era, one core conflict. Get comfortable here before touching Empire or Three Kingdoms and you will arrive at those titles with clean fundamentals instead of bad habits. The only honest complaints are age-related. The AI, while competent at tactical aggression, still surrenders the initiative on sieges in ways that feel scripted rather than adaptive. The mod ecosystem for this specific DLC is thinner than the base game's, though the SHOGUN 2 modding community has produced enough overhaul work that compatibility is rarely a problem. At over a decade old the graphics hold up better than most strategy titles from the same period, helped by Creative Assembly's art direction leaning heavily into stylisation rather than photorealism. Bottom line: this is focused, mechanically honest strategy content that respects your time and your intelligence. If you own SHOGUN 2 and have not touched Rise of the Samurai, that is a gap worth closing. Diego, Scout Team

Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC)

Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC)

Complemento / DLC de Total War: SHOGUN 2 — ver juego completo
15 mar 2011CREATIVE ASSEMBLYSEGA
GamerScout opina

A 12th-century prequel campaign that swaps gunpowder for cavalry charges and monk armies. Deep, polished, and still holding up over a decade later.

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Acerca de Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC)

Rise of the Samurai drops you into the Genpei War era, roughly 400 years before the base SHOGUN 2 campaign, and the shift is more substantial than a reskin. Gone are the firearms and the late-game arms race toward Tanegashima rifles. In their place you get six clans split across two rival factions, new unit rosters built around horse archers, naginata warrior monks, and heavy foot samurai, and a campaign map that plays noticeably faster because the era's political structures are less entrenched. If you found the base game's mid-campaign consolidation phase a little slow, the tighter timeline here fixes that almost entirely. The strategic layer inherits everything that makes SHOGUN 2 the gold standard for accessible grand strategy. Clan management, honour mechanics, agent actions, and the ever-present threat of ninja assassination all carry over intact. What Rise of the Samurai adds on top is a revised religion system tied to Buddhism and Shintoism that shapes your agent pool, and a unit progression tree that rewards committing hard to a single battlefield doctrine rather than mixing styles. I ran a cavalry-heavy Taira playthrough where my army composition was basically decided by turn 15 and the AI kept punishing any deviation from it. That kind of mechanical feedback loop is exactly what separates good strategy DLC from content padding. The real-time battles are where the era switch earns its price of admission. Without gunpowder units disrupting the flow, engagements feel more physical and momentum-driven. Flanking with mounted samurai against a line of naginata infantry has genuine weight. The unit variety is slightly narrower than the base game's full roster, which some players will find limiting, but I'd argue the constraint sharpens decision-making on the battlefield rather than dulling it. You learn to read terrain and timing because you cannot just unlock a technological shortcut. For newcomers to Total War, this is actually a reasonable entry point and I will explain why. The campaign is shorter and more contained than Fall of the Samurai or the base game's full arc. The faction count is manageable, the diplomacy is legible, and the tutorial infrastructure from SHOGUN 2 carries over completely. You are not being thrown into a Paradox-scale systems maze. You are managing one island, one era, one core conflict. Get comfortable here before touching Empire or Three Kingdoms and you will arrive at those titles with clean fundamentals instead of bad habits. The only honest complaints are age-related. The AI, while competent at tactical aggression, still surrenders the initiative on sieges in ways that feel scripted rather than adaptive. The mod ecosystem for this specific DLC is thinner than the base game's, though the SHOGUN 2 modding community has produced enough overhaul work that compatibility is rarely a problem. At over a decade old the graphics hold up better than most strategy titles from the same period, helped by Creative Assembly's art direction leaning heavily into stylisation rather than photorealism. Bottom line: this is focused, mechanically honest strategy content that respects your time and your intelligence. If you own SHOGUN 2 and have not touched Rise of the Samurai, that is a gap worth closing.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyHistoricalTurn-Based CampaignReal-Time BattlesDLC CampaignCavalry FocusFaction VarietyBeginner Accessible

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Mínimos

Processor
2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor, or AMD equivalent (with SSE2)
Memory
1GB RAM (XP), 2GB RAM (Vista / Windows7) Graphics…

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2nd Generation Intel Core i5 processor (or greater), or AMD equivalent
Memory
2GB RAM (XP), 4GB RAM (Vista / Windows7)
Graphics
AMD Radeon HD 5000 and 60…

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Reseñas y valoraciones

Metacritic
90
Steam
92%(66,843)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA
Fecha de lanzamiento
15 mar 2011

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Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC) está disponible en PC.

¿Cuándo se lanzó Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC)?

Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC) se lanzó el 15 de marzo de 2011.

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Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC) fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA.

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Total War: SHOGUN 2 - Rise of the Samurai Campaign (DLC) tiene una puntuación Metacritic de 90/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.