
Total War: SHOGUN 2
Fourteen years old and still the benchmark other Total War games get measured against, Shogun 2 is the tightest, most focused grand-strategy-meets-real-time-tactics package Creative Assembly has ever shipped.
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I have a colour-coded spreadsheet tracking every Total War release since Rome, and the cell for Shogun 2 has never stopped being green. Released in 2011 and still routinely cited as the high-water mark of the series, this is the game Creative Assembly made after Empire nearly burned the franchise down. The result is a turn-based campaign layered over real-time tactical battles, all locked to the islands of feudal Japan during the Sengoku period. The deliberate geographic constraint, which some mistook for a downgrade at the time, is actually the whole point: tighter map, tighter decision-making, tighter AI, and a unit roster stripped back to something a first-time player can actually read. On the campaign layer you manage settlements, build province-specific structures to unlock ashigaru and samurai units, research split civil and military tech trees, juggle resource trades, and keep your generals loyal through a family politics system that genuinely punishes neglect. Attacking a clan you have a diplomatic relationship with costs your Daimyo honour, which bleeds general loyalty, which can cascade into rebellion. Province resources are tied directly to what you can recruit, so every territorial decision carries real build-order weight. The AI clans will use naval transports to land armies behind your lines, form coalitions when you grow too powerful, and coordinate pincer attacks during sieges in a way that earlier Total War titles simply did not. Then Realm Divide kicks in: once you capture Kyoto or hit maximum clan fame, every remaining faction declares war on you simultaneously. It is the game's way of saying the snowball-to-victory fantasy ends here, and it works. For newcomers to the series, I will make the same argument I make every time someone asks whether this is too complex to start with: it is not. The geographic focus means fewer variables than Empire or any of the Warhammer entries. The tutorial is patient, the in-game encyclopedia is comprehensive, and the unit roster, mostly ashigaru conscripts, samurai infantry, archers, cavalry, and a handful of clan-specific specials, follows a clean rock-paper-scissors logic that pays off quickly on the battlefield. Generals level up via skill trees, gaining combat traits and follower bonuses that matter enough to protect but not so overpowered they trivialise battles. Weather and terrain affect missile effectiveness; fog reduces visibility; winter attrition punishes overextended armies. Every system teaches you something without drowning you in menus. The weak points are real but bounded. Clans share most of their unit rosters, which means each campaign replay has similar army compositions even if the strategic starting position differs. Co-op multiplayer campaign desync issues were never fully resolved and remain a known frustration for players trying the two-player online campaign today. Naval battles, while improved over previous entries, can still produce AI pathfinding quirks where enemy ships drift off the edge of the map. The community-made Unofficial Patch addresses several of these lingering issues and is worth grabbing from the Steam Workshop alongside whatever full-conversion mods interest you. Creative Assembly shipped the Assembly Kit modding tools in 2012, and the Workshop ecosystem has been healthy ever since, including a 2023 compiler patch that improved stability on modern high-core-count CPUs. The standalone expansion Fall of the Samurai, set during the Boshin War, is a near-mandatory addition: it keeps the base game's samurai units and grafts on rifle infantry and terrifying artillery, forcing a complete tactical rethink. Between the base game, the expansion, and a modding scene that remains active well into the mid-2020s, the hours-per-session ratio here is genuinely hard to beat in the genre.

Strategy & simulation
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Requisitos del sistema
Mínimos
- Processor
- 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor, or AMD equivalent (with SSE2)
- Memory
- 1GB RAM (XP), 2GB RAM (Vista / Windows7)
- Graphics
- 256 MB DirectX 9.0c compa…
DLC y complementos de Total War: SHOGUN 26
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Información del juego
- Desarrolladora
- CREATIVE ASSEMBLY
- Distribuidora
- SEGA
- Fecha de lanzamiento
- 15 mar 2011
