Compara los precios de Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Creative Assembly. Publicado por SEGA. Lanzado el 8/3/2018. Disponible en PC. Géneros: Single Player, Multiplayer, Co-op, First Person, Bird View, Strategy, RPG.

Four desert-region factions land in Rome II's sandbox - Kush, Saba, Nabatea, and Masaesyli each bring fresh rosters and regional flavor to the late-antique Mediterranean.

Total War: ROME II is already a sprawling strategy game covering centuries of ancient conflict, and the Desert Kingdoms Culture Pack is one of its more interesting faction expansions. It adds four playable factions - the Kingdom of Kush, Saba, Nabatea, and Masaesyli - all drawn from the southern and desert-fringe territories that sit outside Rome's core narrative. If you have spent serious time with the base game and want a genuinely different starting position and unit roster, this pack delivers that. These are not reskins. Each faction carries distinct unit compositions, building chains, and strategic starting positions that force you to play the early game differently than any Roman or Hellenic campaign would. Kush, based in sub-Saharan northeast Africa, leans into war elephants and heavy infantry with a flavor that feels distinct from Egypt or Carthage. Saba, the Arabian kingdom, offers a mix of cavalry and missile units suited to the open desert theatre. Nabatea, the trading empire of the Levant, is arguably the most mechanically interesting of the four - its economy-focused faction traits reward a more patient, diplomatic playstyle before you start punching outward. Masaesyli rounds things out as a Berber faction in North Africa, playing close to a raider archetype. None of these factions are beginner-friendly, which is fine. They reward players who already know Rome II's campaign layer and want something left-field. From a narrative and worldbuilding standpoint, this is where my RPG brain lights up a little. These cultures are genuinely underrepresented in historical strategy games, and Creative Assembly did enough research to give each one a distinct identity on paper. The faction-specific units reference real historical equipment and traditions. Whether the AI treats these factions with the same care in a non-player campaign is another matter - historical strategy AI has always been its own disaster area, and Rome II is no exception. You will still run into the usual late-game AI blob problem regardless of which DLC you own. The honest limitations are worth flagging. This is a content pack, not a mechanical overhaul. If you already feel like Rome II's campaign map and diplomacy systems are showing their age, four new factions will not fix that. The core engine is what it is. There are also no new campaign mechanics tied specifically to desert terrain or trade-route management beyond what the base game already offers, which feels like a missed opportunity given how distinct the Nabataean economy was historically. A few faction-specific dilemmas and events exist, but they are thin compared to what later Total War titles have done with cultural flavor. For the right player - someone who has exhausted the standard faction list and wants a southern-hemisphere campaign experience with units they have never fielded before - this pack earns its place. It is compact, specific, and adds genuine replayability without bloating the base game. Just go in knowing you are buying roster variety and starting-map novelty, not a transformed game. Monika, Scout Team

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key
Single PlayerMultiplayerCo-opFirst PersonBird ViewStrategyRPG

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key

Complemento / DLC de Total War: ROME REMASTERED — ver juego completo
8 mar 2018Creative AssemblySEGA
GamerScout opina

Four desert-region factions land in Rome II's sandbox - Kush, Saba, Nabatea, and Masaesyli each bring fresh rosters and regional flavor to the late-antique Mediterranean.

PC
Mejor precio disponible
2,78 €-69%
en Fanatical
Mínimo registrado: 2,78 €
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Veredicto de GamerScout

Best for Rome II veterans who want a southern-flank campaign with genuinely distinct unit rosters and are not expecting a systems overhaul.

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FanaticalMejor precio
StandardGlobalSteam KeyClave
2,78 €-69%
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StandardEuropa (UE)Steam KeyClave
3,22 €-64%
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Desert Kingdoms Culture Pack (DLC) Steam KeyGlobalSteam KeyClave
3,50 €-61%
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Desert Kingdoms Culture Pack (DLC) (PC) Steam KeyEuropa (UE)Steam KeyClave
3,91 €-57%
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Historial de precios

Mínimo registrado
2,78 €5 ago 2026
Mejor precio actual
2,78 €
El más bajo desde que lo seguimos
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2,70 €2,96 €3,23 €3,49 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key

Total War: ROME II is already a sprawling strategy game covering centuries of ancient conflict, and the Desert Kingdoms Culture Pack is one of its more interesting faction expansions. It adds four playable factions - the Kingdom of Kush, Saba, Nabatea, and Masaesyli - all drawn from the southern and desert-fringe territories that sit outside Rome's core narrative. If you have spent serious time with the base game and want a genuinely different starting position and unit roster, this pack delivers that. These are not reskins. Each faction carries distinct unit compositions, building chains, and strategic starting positions that force you to play the early game differently than any Roman or Hellenic campaign would. Kush, based in sub-Saharan northeast Africa, leans into war elephants and heavy infantry with a flavor that feels distinct from Egypt or Carthage. Saba, the Arabian kingdom, offers a mix of cavalry and missile units suited to the open desert theatre. Nabatea, the trading empire of the Levant, is arguably the most mechanically interesting of the four - its economy-focused faction traits reward a more patient, diplomatic playstyle before you start punching outward. Masaesyli rounds things out as a Berber faction in North Africa, playing close to a raider archetype. None of these factions are beginner-friendly, which is fine. They reward players who already know Rome II's campaign layer and want something left-field. From a narrative and worldbuilding standpoint, this is where my RPG brain lights up a little. These cultures are genuinely underrepresented in historical strategy games, and Creative Assembly did enough research to give each one a distinct identity on paper. The faction-specific units reference real historical equipment and traditions. Whether the AI treats these factions with the same care in a non-player campaign is another matter - historical strategy AI has always been its own disaster area, and Rome II is no exception. You will still run into the usual late-game AI blob problem regardless of which DLC you own. The honest limitations are worth flagging. This is a content pack, not a mechanical overhaul. If you already feel like Rome II's campaign map and diplomacy systems are showing their age, four new factions will not fix that. The core engine is what it is. There are also no new campaign mechanics tied specifically to desert terrain or trade-route management beyond what the base game already offers, which feels like a missed opportunity given how distinct the Nabataean economy was historically. A few faction-specific dilemmas and events exist, but they are thin compared to what later Total War titles have done with cultural flavor. For the right player - someone who has exhausted the standard faction list and wants a southern-hemisphere campaign experience with units they have never fielded before - this pack earns its place. It is compact, specific, and adds genuine replayability without bloating the base game. Just go in knowing you are buying roster variety and starting-map novelty, not a transformed game.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHistorical StrategyDLC FactionsCampaign VarietyDesert WarfareFaction Roster ExpansionElephant UnitsTrade Empire PlaystyleReplayability

Requisitos del sistema

Mínimos

Memory
2GB RAM
Storage
35 GB
Graphics
512 MB DirectX 9.0c
Processor
2 GHz Intel Dual Core / 2.6 GHz
System requirements
XP/ Vista / Windows 7 / Windows 8

Recomendados

Memory
4GB RAM
Storage
35 GB
Graphics
1024 MB DirectX 11
Processor
2nd Generation Intel Core i5
System requirements
Windows 7 / Windows 8

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Información del juego

Desarrolladora
Creative Assembly
Distribuidora
SEGA
Fecha de lanzamiento
8 mar 2018

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Preguntas frecuentes sobre Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key

¿Cuánto cuesta Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key?

A 15 de agosto de 2026, la oferta más barata disponible de Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key es €2.78 en Fanatical, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key más barato?

El precio más bajo disponible que seguimos para Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key es €2.78 en Fanatical (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key?

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key está disponible en PC.

¿Cuándo se lanzó Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key?

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key se lanzó el 8 de marzo de 2018.

¿Quién desarrolló Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key?

Total War: ROME II - Desert Kingdoms Culture Pack (DLC) Key fue desarrollado por Creative Assembly y publicado por SEGA.