Compara los precios de Tomato Jones en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por HA Studio Ltd.. Publicado por SA Industry. Lanzado el 11/7/2016. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A physics-based ball-roller that somehow convinced 81% of its Steam reviewers to smile through repeated deaths in a castle full of spears, sawblades, and mine carts. Small, absurd, surprisingly mean.

I have a soft spot for the games that arrive on Steam with next to no fanfare, charge almost nothing, and quietly earn the goodwill of everyone who stumbles onto them. Tomato Jones is exactly that. It is a 3D physics-based puzzle platformer where you play a round red tomato in a fedora, rolling and jumping through 20 castle levels, hunting coins and a hidden golden artifact on each stage while dodging traps that clearly want you to suffer. The premise is a parody of Indiana Jones distilled down to its most ridiculous possible unit: a sentient fruit with delusions of heroism. The core mechanic is momentum management. Controls are stripped to WASD and spacebar, and the entire challenge lives in the gap between where you want the tomato to stop and where physics decides he actually goes. The tomato keeps rolling after you lift your fingers, which means every jump, every ramp, every narrow ledge is a small negotiation with inertia. Levels introduce new hazards at a steady pace: swinging blades, spear traps, fire, pressure-plate puzzles involving crates and barrels, and mine cart sections that are, by community consensus, the highlight of the whole package. The camera is adjustable, which matters more than it sounds given some of the platforming angles the later levels demand. The difficulty ramp is honest but unforgiving. Reviewers note the death screen has Dark Souls jokes baked in, and the game earns that reference somewhat. You will get wedged between walls and slide slowly to your doom. You will launch yourself off an elevator at the wrong frame and sail into the void. Crates will drift off pressure plates through no fault of your own and undo ten seconds of careful work. Checkpoints are generous and respawns are near-instant, which keeps frustration from curdling into resentment, but the game does occasionally feel like it prioritizes irritation over elegance. There is no skybox, the visual palette is limited to castle stone throughout, and the audio sits somewhere between cheerful and circus-loop, which some players find charming and others find maddening after an hour. Where Tomato Jones wins is in proportion. It knows what it is and it does not overstay. Twenty levels, a silly hat, a soundtrack that hums along at its own little frequency, and a completionist hook in collecting every coin on every stage. It spawned two sequels, each harder than its predecessor, which is the clearest possible signal that the people who played it wanted more. For a game sitting at this price tier, that lineage says something real. The rough edges are the rough edges of a solo developer having a strange, sincere idea and shipping it. I find that more interesting than a polished game that forgot to have a personality. Kai, Scout Team

Tomato Jones

Tomato Jones

11 jul 2016HA Studio Ltd.SA Industry
GamerScout opina

A physics-based ball-roller that somehow convinced 81% of its Steam reviewers to smile through repeated deaths in a castle full of spears, sawblades, and mine carts. Small, absurd, surprisingly mean.

PC
ProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.42

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I have a soft spot for the games that arrive on Steam with next to no fanfare, charge almost nothing, and quietly earn the goodwill of everyone who stumbles onto them. Tomato Jones is exactly that. It is a 3D physics-based puzzle platformer where you play a round red tomato in a fedora, rolling and jumping through 20 castle levels, hunting coins and a hidden golden artifact on each stage while dodging traps that clearly want you to suffer. The premise is a parody of Indiana Jones distilled down to its most ridiculous possible unit: a sentient fruit with delusions of heroism. The core mechanic is momentum management. Controls are stripped to WASD and spacebar, and the entire challenge lives in the gap between where you want the tomato to stop and where physics decides he actually goes. The tomato keeps rolling after you lift your fingers, which means every jump, every ramp, every narrow ledge is a small negotiation with inertia. Levels introduce new hazards at a steady pace: swinging blades, spear traps, fire, pressure-plate puzzles involving crates and barrels, and mine cart sections that are, by community consensus, the highlight of the whole package. The camera is adjustable, which matters more than it sounds given some of the platforming angles the later levels demand. The difficulty ramp is honest but unforgiving. Reviewers note the death screen has Dark Souls jokes baked in, and the game earns that reference somewhat. You will get wedged between walls and slide slowly to your doom. You will launch yourself off an elevator at the wrong frame and sail into the void. Crates will drift off pressure plates through no fault of your own and undo ten seconds of careful work. Checkpoints are generous and respawns are near-instant, which keeps frustration from curdling into resentment, but the game does occasionally feel like it prioritizes irritation over elegance. There is no skybox, the visual palette is limited to castle stone throughout, and the audio sits somewhere between cheerful and circus-loop, which some players find charming and others find maddening after an hour. Where Tomato Jones wins is in proportion. It knows what it is and it does not overstay. Twenty levels, a silly hat, a soundtrack that hums along at its own little frequency, and a completionist hook in collecting every coin on every stage. It spawned two sequels, each harder than its predecessor, which is the clearest possible signal that the people who played it wanted more. For a game sitting at this price tier, that lineage says something real. The rough edges are the rough edges of a solo developer having a strange, sincere idea and shipping it. I find that more interesting than a polished game that forgot to have a personality.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Physics PlatformerMomentum-BasedTrap GauntletMine Cart SectionsCompletionist CoinsDark Souls Death ScreenParodyBudget Gem

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7 / 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Nvidia GTX 460 or better
Processor
Intel Core 2 Duo or better
Sound Card
Generic sound card

Recomendados

OS
Windows XP / Vista / 7 / 8 - 64-bit
Memory
2 GB RAM
Storage
200 MB available space
Graphics
Nvidia GTX 550Ti or better
Processor
Intel Core i5-3330 or better
Sound Card
Generic sound card

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Información del juego

Desarrolladora
HA Studio Ltd.
Distribuidora
SA Industry
Fecha de lanzamiento
11 jul 2016

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¿En qué plataformas está disponible Tomato Jones?

Tomato Jones está disponible en PC.

¿Cuándo se lanzó Tomato Jones?

Tomato Jones se lanzó el 11 de julio de 2016.

¿Quién desarrolló Tomato Jones?

Tomato Jones fue desarrollado por HA Studio Ltd. y publicado por SA Industry.