Compara los precios de BuildMoreCubes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por HA Studio Ltd.. Publicado por SA Industry. Lanzado el 21/11/2016. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Strategy.

BuildMoreCubes is a lean army-vs-army builder where you race to outproduce your opponent before they steamroll your cubes into dust.

BuildMoreCubes sits in that small, scrappy corner of the strategy genre where the core loop is stripped to almost nothing: build units, throw them at the enemy, rebuild faster than they can. Developed by HA Studio Ltd. and released back in 2016, it is a PC-only indie title with no listed features and a Steam review score that sits at a cautious 72% from a modest pool of 141 ratings. That mixed verdict tells you something real about what you are walking into. The central mechanic is continuous army production. You are not painting territory on a grand map or micromanaging a tech tree with fifty nodes. Instead, the pressure is constant and immediate: the moment you stop building, you start losing. For players who enjoy that tight economic throttle, the kind where you are always trading off unit quantity against some other resource consideration, there is a functional loop here. The question is how deep that loop actually runs, and the honest answer based on available data is: not very deep at all. From a design standpoint, the lack of listed features is a red flag for anyone expecting build variety, unit class differentiation, or a campaign with escalating complexity. Grand-strategy veterans will find the decision space narrow. There is no mod ecosystem to speak of, no apparent skirmish modes with adjustable AI difficulty tiers, and the tutorial situation is unknown, which means new players may be dropped in without adequate scaffolding. That said, if you treat it as a quick session game rather than a 200-hour commitment, the expectations calibrate accordingly. The AI quality and late-game challenge are the real unknowns here. With only 141 reviews to draw from, community feedback on whether the opponent scales meaningfully or just rushes harder is thin. Mixed reviews in this range often signal that the core idea works but the execution plateaued early, likely a small team that shipped a functional prototype without the polish cycles a larger studio would apply. The cube aesthetic keeps scope tight, which can be a virtue, but it also signals limited graphical investment that some players will bounce off immediately. If you are a strategy player looking for something to fill twenty minutes between longer sessions, BuildMoreCubes might scratch a specific itch for production-chain pressure. If you want depth, branching build orders, or a reason to come back after the first hour, the game's own mixed reception suggests it runs dry quickly. Approach with lowered expectations and you might find a functional little arcade-strategy toy. Approach expecting a sim, and you will be disappointed inside the first thirty minutes. Diego, Scout Team

BuildMoreCubes

BuildMoreCubes

21 nov 2016HA Studio Ltd.SA Industry
GamerScout opina

BuildMoreCubes is a lean army-vs-army builder where you race to outproduce your opponent before they steamroll your cubes into dust.

PC
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Mínimo histórico: €0.15

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BuildMoreCubes sits in that small, scrappy corner of the strategy genre where the core loop is stripped to almost nothing: build units, throw them at the enemy, rebuild faster than they can. Developed by HA Studio Ltd. and released back in 2016, it is a PC-only indie title with no listed features and a Steam review score that sits at a cautious 72% from a modest pool of 141 ratings. That mixed verdict tells you something real about what you are walking into. The central mechanic is continuous army production. You are not painting territory on a grand map or micromanaging a tech tree with fifty nodes. Instead, the pressure is constant and immediate: the moment you stop building, you start losing. For players who enjoy that tight economic throttle, the kind where you are always trading off unit quantity against some other resource consideration, there is a functional loop here. The question is how deep that loop actually runs, and the honest answer based on available data is: not very deep at all. From a design standpoint, the lack of listed features is a red flag for anyone expecting build variety, unit class differentiation, or a campaign with escalating complexity. Grand-strategy veterans will find the decision space narrow. There is no mod ecosystem to speak of, no apparent skirmish modes with adjustable AI difficulty tiers, and the tutorial situation is unknown, which means new players may be dropped in without adequate scaffolding. That said, if you treat it as a quick session game rather than a 200-hour commitment, the expectations calibrate accordingly. The AI quality and late-game challenge are the real unknowns here. With only 141 reviews to draw from, community feedback on whether the opponent scales meaningfully or just rushes harder is thin. Mixed reviews in this range often signal that the core idea works but the execution plateaued early, likely a small team that shipped a functional prototype without the polish cycles a larger studio would apply. The cube aesthetic keeps scope tight, which can be a virtue, but it also signals limited graphical investment that some players will bounce off immediately. If you are a strategy player looking for something to fill twenty minutes between longer sessions, BuildMoreCubes might scratch a specific itch for production-chain pressure. If you want depth, branching build orders, or a reason to come back after the first hour, the game's own mixed reception suggests it runs dry quickly. Approach with lowered expectations and you might find a functional little arcade-strategy toy. Approach expecting a sim, and you will be disappointed inside the first thirty minutes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamArmy BuilderReal-Time StrategyResource ManagementMinimalistArcade StrategyShort SessionsIndie RTS

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo or better
Memory
1 GB RAM
Graphics
Nvidia GTX 460 or better
DirectX
Version 9.0c
Storage
200 MB available space
Sound Card
Generic sound card

Recomendados

Processor
Intel Core i5-3330 or better
Memory
2 GB RAM
Graphics
Nvidia GTX 550Ti or better
DirectX
Version 9.0c
Storage
200 MB available space Sound Card…

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Reseñas y valoraciones

Steam
72%(141)

Información del juego

Desarrolladora
HA Studio Ltd.
Distribuidora
SA Industry
Fecha de lanzamiento
21 nov 2016

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¿En qué plataformas está disponible BuildMoreCubes?

BuildMoreCubes está disponible en PC.

¿Cuándo se lanzó BuildMoreCubes?

BuildMoreCubes se lanzó el 21 de noviembre de 2016.

¿Quién desarrolló BuildMoreCubes?

BuildMoreCubes fue desarrollado por HA Studio Ltd. y publicado por SA Industry.