
Titanfall® 2
One of the tightest-feeling shooters ever made, with a campaign that punches way above its weight and a multiplayer that will absolutely humble you before it hooks you.
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I've been chasing the movement feel of Titanfall 2 in basically every other shooter since I first played it, and nothing has come close. Respawn built something genuinely singular here: a first-person shooter where staying on the ground is a personal failure. Wall-running, double-jumping, and slide-chaining into a flanking kill is not a gimmick bolted onto a standard gunplay loop - it is the gunplay loop. Your mouse and reaction time still matter, but your movement IQ matters more. The moment it clicks that you're supposed to be airborne and accelerating at all times is the moment this game becomes one of the best shooters you've ever played. The campaign surprises everyone, including people who write about shooters for a living. It runs about five to seven hours, and almost every mission introduces a mechanical idea, escalates it fast, then drops it before it wears out. There's a time-manipulation mission (called "Effect and Cause") that belongs in conversations about best FPS levels ever made. The overarching story is forgettable - soldier meets Titan, corporation is evil - but the bond between pilot Jack Cooper and his Vanguard-class Titan BT-7274 is earned in a way that catches you off guard. That's not a small thing in a genre where campaigns are usually just a training mode dressed up with cutscenes. Multiplayer is where the real hours go. Six distinct Titan classes - ranging from the flame-and-thermite Scorch to the long-range railgun sniper Northstar - mean loadout decisions actually matter. Pilot combat on foot is fast, with a short time-to-kill that punishes you hard for overexposing or hesitating mid-run. Modes include Attrition, Bounty Hunt, Last Titan Standing, and Pilot vs. Pilot for those who just want infantry play. The co-op Frontier Defense wave mode is a legitimate way to learn the mechanics without getting absolutely dismantled in your first few hours. And you will get dismantled. The skill ceiling here is substantially higher than anything in the CoD ecosystem, and the existing player base has had years to build tech. Expect early losses. The honest caveat in 2025 is server population. Matches are findable, particularly on weekends and peak hours, but off-peak waits can stretch and some of the less popular modes are hard to fill outside a mix-tape playlist. There have also been persistent community complaints about cheaters on PC, which Respawn has not addressed with any meaningful anti-cheat updates. Crossplay between PC and Xbox helps the numbers, but if you need a packed ranked ladder with clean lobbies, this is not that game right now. If you can tolerate queue times and want to sink into one of the mechanically richest shooters of the last decade, the population is workable.

Shooters
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Requisitos del sistema
Mínimos
- Processor
- Intel Core i3-6300t or equivalent [4 or more hardware threads]
- Memory
- 8 GB RAM
- Graphics
- NVIDIA Geforce GTX 660 2GB or…
Recomendados
- Processor
- Intel Core i5-6600 or equivalent
- Memory
- 16 GB RAM
- Graphics
- NVIDIA Geforce GTX 1060 6GB or AMD Radeon RX 480 8GB…
DLC y complementos de Titanfall® 21
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Información del juego
- Desarrolladora
- Respawn Entertainment
- Distribuidora
- Electronic Arts
- Fecha de lanzamiento
- 18 jun 2020




![Titanfall 2 gameplay only[EN/JP]](https://static-cdn.jtvnw.net/previews-ttv/live_user_imorinaliel-440x248.jpg)