Compara los precios de Ticket To Ride USA 1910 (DLC) Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Days of Wonder. Publicado por Days of Wonder. Lanzado el 24/5/2012. Disponible en PC. Géneros: Single Player, Multiplayer, Indie.

The USA base game has a balance problem, and this DLC is Days of Wonder's answer to it. Three new modes, 35 new destination tickets, and a Globetrotter bonus card that shakes up the end-game math.

Let's be straight about what this DLC actually is. You are not getting a new map, new mechanics in the shooter-style sense, or any kind of standalone content. What you are getting is a card expansion that fixes real structural issues with the vanilla Ticket to Ride USA map and then layers three distinct rule variants on top. For a digital board game adaptation, that is a reasonable deal, but you need to own the base Ticket to Ride game for any of it to load. The core problem with vanilla USA Ticket to Ride is that the destination ticket pool pushed play toward a predictable east-west spine. Certain routes dominated, and experienced players could read their opponents' hands after a couple of placements. The 1910 expansion addresses that directly by introducing 35 new destination tickets that open up the south, the southwest, and the central corridor. Cities like Las Vegas and Washington that never appeared in the original ticket pool now have routes built around them, and the whole map starts to feel less like a solved puzzle. The three new modes each have a genuinely different tempo. The 1910 variant swaps out the original destination deck entirely, replacing the Longest Route bonus with the Globetrotter card, which awards 15 points to whoever completes the most tickets across the session. That single change flips the late-game calculus: risk-taking, ticket-hoarding players get rewarded instead of punished. The Big Cities mode uses a curated pool of tickets that all connect to one of seven hubs (Chicago, Dallas, Houston, Los Angeles, Miami, New York, Seattle), which creates brutal congestion around those nodes and turns polite route-planning into something noticeably more aggressive. The Mega Game throws all 69 destination tickets into the deck at once, deals five at the start with a keep-three requirement, and produces sprawling sessions where the board gets genuinely chaotic. Where this falls short is in scope. Two of the three modes still feel like menu variations rather than fundamentally new games, and players who expected a new map will be disappointed. The community consensus is also clear that if you play Ticket to Ride regularly online, 1910 is close to essential, but occasional players will barely notice the difference. No new mechanics in the mechanical sense, no new map geometry, no tunnel or ferry systems like you get in the Europe DLC. If you are the kind of player who sets up lobbies twice a week and has already memorized the base ticket values, this fixes real problems. If you loaded up Ticket to Ride once and forgot about it, this is not the thing that brings you back. Fred, Scout Team

Ticket To Ride USA 1910 (DLC) Key
Single PlayerMultiplayerIndie

Ticket To Ride USA 1910 (DLC) Key

Complemento / DLC de Ticket to Ride — ver juego completo
24 may 2012Days of Wonder
GamerScout opina

The USA base game has a balance problem, and this DLC is Days of Wonder's answer to it. Three new modes, 35 new destination tickets, and a Globetrotter bonus card that shakes up the end-game math.

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Let's be straight about what this DLC actually is. You are not getting a new map, new mechanics in the shooter-style sense, or any kind of standalone content. What you are getting is a card expansion that fixes real structural issues with the vanilla Ticket to Ride USA map and then layers three distinct rule variants on top. For a digital board game adaptation, that is a reasonable deal, but you need to own the base Ticket to Ride game for any of it to load. The core problem with vanilla USA Ticket to Ride is that the destination ticket pool pushed play toward a predictable east-west spine. Certain routes dominated, and experienced players could read their opponents' hands after a couple of placements. The 1910 expansion addresses that directly by introducing 35 new destination tickets that open up the south, the southwest, and the central corridor. Cities like Las Vegas and Washington that never appeared in the original ticket pool now have routes built around them, and the whole map starts to feel less like a solved puzzle. The three new modes each have a genuinely different tempo. The 1910 variant swaps out the original destination deck entirely, replacing the Longest Route bonus with the Globetrotter card, which awards 15 points to whoever completes the most tickets across the session. That single change flips the late-game calculus: risk-taking, ticket-hoarding players get rewarded instead of punished. The Big Cities mode uses a curated pool of tickets that all connect to one of seven hubs (Chicago, Dallas, Houston, Los Angeles, Miami, New York, Seattle), which creates brutal congestion around those nodes and turns polite route-planning into something noticeably more aggressive. The Mega Game throws all 69 destination tickets into the deck at once, deals five at the start with a keep-three requirement, and produces sprawling sessions where the board gets genuinely chaotic. Where this falls short is in scope. Two of the three modes still feel like menu variations rather than fundamentally new games, and players who expected a new map will be disappointed. The community consensus is also clear that if you play Ticket to Ride regularly online, 1910 is close to essential, but occasional players will barely notice the difference. No new mechanics in the mechanical sense, no new map geometry, no tunnel or ferry systems like you get in the Europe DLC. If you are the kind of player who sets up lobbies twice a week and has already memorized the base ticket values, this fixes real problems. If you loaded up Ticket to Ride once and forgot about it, this is not the thing that brings you back.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamBoard Game AdaptationRoute BuildingDestination TicketsGlobetrotter BonusBig Cities ModeMega Game VariantMultiplayer StrategyDLC-Required Base Game

Requisitos del sistema

Mínimos

Memory
1GB (XP), 2GB (Vista), 2GB (Windows 7)
Storage
140 MB Free Space
Graphics
OpenGL 1.4
Processor
Dual Core 1.6 GHz
System requirements
Windows Vista, Windows 7

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Información del juego

Desarrolladora
Days of Wonder
Distribuidora
Days of Wonder
Fecha de lanzamiento
24 may 2012

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¿En qué plataformas está disponible Ticket To Ride USA 1910 (DLC) Key?

Ticket To Ride USA 1910 (DLC) Key está disponible en PC.

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Ticket To Ride USA 1910 (DLC) Key se lanzó el 24 de mayo de 2012.

¿Quién desarrolló Ticket To Ride USA 1910 (DLC) Key?

Ticket To Ride USA 1910 (DLC) Key fue desarrollado por Days of Wonder.