Compara los precios de Thief Simulator 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CookieDev. Publicado por PlayWay S.A.. Lanzado el 4/10/2023. Disponible en PC, Xbox. Géneros: Action, Indie, Simulation.

Solid indie stealth-sim that rewards patient planners - but if you need your decision trees to branch past 'wait for resident to sleep, then go in', manage expectations accordingly.

My first instinct with a PlayWay-published simulator is to stress-test the systems and find where the depth runs out. With Thief Simulator 2, the answer is: sooner than I'd like, but later than the box art suggests. The core loop is genuinely structured around planning rather than reflexes - you stake out a property with binoculars, plant a micro-camera to map resident schedules, cross-reference those windows of opportunity, then execute. Tools escalate in satisfying stages: crowbars and lockpicks early on, then RC drones for disabling out-of-reach security cameras, gas canisters for putting residents under, and eventually a laptop for hacking into security systems. There are two full suburban neighborhoods to work through, each with houses, restaurants, and a bank, and the career mode wraps that around a mob-debt story that gives the heists some stakes even if the writing stays tongue-in-cheek. Where the game earns genuine respect is in its quieter mechanical details. Doors must be held shut rather than slammed, and residents will notice if a door you entered through is suddenly unlocked. That single rule generates real tension - you are mentally tracking every door you touched on the way in while stuffing a bag with electronics and bottles of wine. The heist areas, distinct from the open-world neighborhoods, tighten the screws further with security teams and layered electronic countermeasures. Those missions are the best arguments for the game's existence. A Hardcore mode and an Arcade mode for replaying specific heists add some replayback value, and the achievement list across 50 unlockables gives completionists a reason to keep logging in. The weaknesses are real and worth naming. NPC AI is the biggest structural problem: residents lock into rigid daily schedules and, when alerted, return to their routines surprisingly fast. Once you understand this, the planning phase becomes a solved puzzle rather than a dynamic challenge. A single strategy - camera first, wait for sleep window, in and out - covers the majority of main missions without much deviation. The prologue drags before opening up the good stuff, early hours are gated tightly on XP, and the UI reads as messy even by indie-sim standards. Visuals are serviceable rather than impressive, and a reported bug where the game loads into total darkness on save reloads is irritating if you are a cautious saver. For newcomers to the genre, the stage-gated progression is actually a decent tutorialization strategy - you cannot access Level 2 locks until your lockpicking skill is there, which forces you to understand the tools before the targets get harder. That kind of controlled on-ramp beats a blank sandbox. Veteran stealth players will feel the ceiling faster, but the later heist missions and Hardcore mode do provide a legitimate difficulty bump. The Steam community has pushed it to a Very Positive rating across a substantial review count, which lines up with my read: this is a well-executed, modestly ambitious indie with a specific audience, not a genre-redefining release. Diego, Scout Team

Thief Simulator 2

Thief Simulator 2

4 oct 2023CookieDevPlayWay S.A.
GamerScout opina

Solid indie stealth-sim that rewards patient planners - but if you need your decision trees to branch past 'wait for resident to sleep, then go in', manage expectations accordingly.

PCXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.43

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Acerca de Thief Simulator 2

My first instinct with a PlayWay-published simulator is to stress-test the systems and find where the depth runs out. With Thief Simulator 2, the answer is: sooner than I'd like, but later than the box art suggests. The core loop is genuinely structured around planning rather than reflexes - you stake out a property with binoculars, plant a micro-camera to map resident schedules, cross-reference those windows of opportunity, then execute. Tools escalate in satisfying stages: crowbars and lockpicks early on, then RC drones for disabling out-of-reach security cameras, gas canisters for putting residents under, and eventually a laptop for hacking into security systems. There are two full suburban neighborhoods to work through, each with houses, restaurants, and a bank, and the career mode wraps that around a mob-debt story that gives the heists some stakes even if the writing stays tongue-in-cheek. Where the game earns genuine respect is in its quieter mechanical details. Doors must be held shut rather than slammed, and residents will notice if a door you entered through is suddenly unlocked. That single rule generates real tension - you are mentally tracking every door you touched on the way in while stuffing a bag with electronics and bottles of wine. The heist areas, distinct from the open-world neighborhoods, tighten the screws further with security teams and layered electronic countermeasures. Those missions are the best arguments for the game's existence. A Hardcore mode and an Arcade mode for replaying specific heists add some replayback value, and the achievement list across 50 unlockables gives completionists a reason to keep logging in. The weaknesses are real and worth naming. NPC AI is the biggest structural problem: residents lock into rigid daily schedules and, when alerted, return to their routines surprisingly fast. Once you understand this, the planning phase becomes a solved puzzle rather than a dynamic challenge. A single strategy - camera first, wait for sleep window, in and out - covers the majority of main missions without much deviation. The prologue drags before opening up the good stuff, early hours are gated tightly on XP, and the UI reads as messy even by indie-sim standards. Visuals are serviceable rather than impressive, and a reported bug where the game loads into total darkness on save reloads is irritating if you are a cautious saver. For newcomers to the genre, the stage-gated progression is actually a decent tutorialization strategy - you cannot access Level 2 locks until your lockpicking skill is there, which forces you to understand the tools before the targets get harder. That kind of controlled on-ramp beats a blank sandbox. Veteran stealth players will feel the ceiling faster, but the later heist missions and Hardcore mode do provide a legitimate difficulty bump. The Steam community has pushed it to a Very Positive rating across a substantial review count, which lines up with my read: this is a well-executed, modestly ambitious indie with a specific audience, not a genre-redefining release.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieHeist PlanningSkill-Gated ProgressionHardcore ModeFirst-Person StealthNPC Schedule ExploitationCareer ModeArcade ReplayabilityBlack Market Economy

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 10
Storage
12 GB available space
Graphics
NVidia GeForce GTX 960 or equivalent
Processor
Intel Core i3-6100 or equivalent
Sound Card
DirectX compatible

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVidia GeForce GTX 1070 or equivalent
Processor
Intel Core i5-8400 or equivalent
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
CookieDev
Distribuidora
PlayWay S.A.
Fecha de lanzamiento
4 oct 2023

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¿En qué plataformas está disponible Thief Simulator 2?

Thief Simulator 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Thief Simulator 2?

Thief Simulator 2 se lanzó el 4 de octubre de 2023.

¿Quién desarrolló Thief Simulator 2?

Thief Simulator 2 fue desarrollado por CookieDev y publicado por PlayWay S.A..