Compara los precios de Crime Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CookieDev. Publicado por Ultimate Games S.A.. Lanzado el 17/6/2025. Disponible en PC, Xbox. Géneros: Action, Indie, Simulation.

A roguelite heist grinder dressed up as a stealth sim - expect Lethal Company-style quota pressure and smash-and-grab chaos over patient Thief Simulator recon.

My first instinct when loading Crime Simulator was to treat it like a methodical stealth sandbox, casing houses, mapping patrol routes, planning entry points. That instinct gets punished hard, especially in the early runs. This is not Thief Simulator 3. CookieDev has made something closer to Lethal Company with a balaclava: a quota-driven, roguelite loop where you have three in-game days to loot enough value, drag it back to your hideout truck, and survive long enough to watch your numbers go up. The pressure-cooker timer is the foundation, not an afterthought, and removing it would gut the whole design. The structure is cleaner than it first appears. Each run starts at your hideout, where you buy gear from the truck's black-market terminal using cash fenced from the last job. Maps split into Towns (suburban houses, lower security, lower value) and Heists (which require scouting plans first, but pay considerably more). Tools range from basic lockpicks and crowbars up to sleeping gas, tranq guns, stethoscopes for cracking safes, glass knives for silent window entry, drones for aerial scouting, and zip ties for controlling NPCs. The skill system has over 15 tiered upgrades hidden as Skill Leaflets across maps or available from the truck store - agility, inventory capacity, perception, and stealth bonuses among them. Hideout furnishing (beds for health regen, treadmills for stamina) layers on top. There is genuine build identity here, and a stealth-focused loadout plays noticeably differently from a brute-force smash-and-grab build. The catch, and it is a real one, is that the early game is genuinely rough. The starting debt, limited item slots, and unforgiving NPC detection combine into a wall that some players will bounce off before the loop clicks. Community discussions confirm this openly, with veteran players warning newcomers to expect around ten hours of frustration before the progression momentum kicks in. Once tool unlocks and World Rewards (permanent cross-run bonuses for winning or dying) start stacking, the balance pendulum swings the other way and the mid-game becomes almost too comfortable. The curve needs tuning, and the developer is actively aware of it. AI behavior is similarly inconsistent, oscillating between guards who ignore you in a lit hallway and NPCs who seemingly share a hive mind and alert the entire block at once. Co-op blunts both problems considerably - one player can disable cameras while another clears loot, and the collective chaos of a four-person crew bailing out a blown job produces the kind of emergent comedy that carries the experience through its rougher patches. Solo players face a harder road, particularly at higher difficulty tiers where multitasking becomes mandatory. Visually, Crime Simulator is functional but unambitious. Urban environments read clearly and serve the gameplay, but character models and object assets borrow heavily from the Thief Simulator lineage, and the overall art direction lacks personality. Movement has a floaty quality that makes parkour escapes over fences clumsier than they should be. Voice acting is thin. These are the kinds of rough edges you accept from a lean indie budget, and the game runs well - stable frame rate, no meaningful bugs reported at this stage, clean netcode across international lobbies. A free demo is available, which is a meaningful commitment signal from the developer and the best way to stress-test whether the early-game grind is your thing before paying full price. Diego, Scout Team

Crime Simulator

Crime Simulator

17 jun 2025CookieDevUltimate Games S.A.
GamerScout opina

A roguelite heist grinder dressed up as a stealth sim - expect Lethal Company-style quota pressure and smash-and-grab chaos over patient Thief Simulator recon.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.53

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Acerca de Crime Simulator

My first instinct when loading Crime Simulator was to treat it like a methodical stealth sandbox, casing houses, mapping patrol routes, planning entry points. That instinct gets punished hard, especially in the early runs. This is not Thief Simulator 3. CookieDev has made something closer to Lethal Company with a balaclava: a quota-driven, roguelite loop where you have three in-game days to loot enough value, drag it back to your hideout truck, and survive long enough to watch your numbers go up. The pressure-cooker timer is the foundation, not an afterthought, and removing it would gut the whole design. The structure is cleaner than it first appears. Each run starts at your hideout, where you buy gear from the truck's black-market terminal using cash fenced from the last job. Maps split into Towns (suburban houses, lower security, lower value) and Heists (which require scouting plans first, but pay considerably more). Tools range from basic lockpicks and crowbars up to sleeping gas, tranq guns, stethoscopes for cracking safes, glass knives for silent window entry, drones for aerial scouting, and zip ties for controlling NPCs. The skill system has over 15 tiered upgrades hidden as Skill Leaflets across maps or available from the truck store - agility, inventory capacity, perception, and stealth bonuses among them. Hideout furnishing (beds for health regen, treadmills for stamina) layers on top. There is genuine build identity here, and a stealth-focused loadout plays noticeably differently from a brute-force smash-and-grab build. The catch, and it is a real one, is that the early game is genuinely rough. The starting debt, limited item slots, and unforgiving NPC detection combine into a wall that some players will bounce off before the loop clicks. Community discussions confirm this openly, with veteran players warning newcomers to expect around ten hours of frustration before the progression momentum kicks in. Once tool unlocks and World Rewards (permanent cross-run bonuses for winning or dying) start stacking, the balance pendulum swings the other way and the mid-game becomes almost too comfortable. The curve needs tuning, and the developer is actively aware of it. AI behavior is similarly inconsistent, oscillating between guards who ignore you in a lit hallway and NPCs who seemingly share a hive mind and alert the entire block at once. Co-op blunts both problems considerably - one player can disable cameras while another clears loot, and the collective chaos of a four-person crew bailing out a blown job produces the kind of emergent comedy that carries the experience through its rougher patches. Solo players face a harder road, particularly at higher difficulty tiers where multitasking becomes mandatory. Visually, Crime Simulator is functional but unambitious. Urban environments read clearly and serve the gameplay, but character models and object assets borrow heavily from the Thief Simulator lineage, and the overall art direction lacks personality. Movement has a floaty quality that makes parkour escapes over fences clumsier than they should be. Voice acting is thin. These are the kinds of rough edges you accept from a lean indie budget, and the game runs well - stable frame rate, no meaningful bugs reported at this stage, clean netcode across international lobbies. A free demo is available, which is a meaningful commitment signal from the developer and the best way to stress-test whether the early-game grind is your thing before paying full price.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:indieRogueliteQuota-BasedHeist Co-opSkill Leaflet ProgressionSmash-and-GrabHideout ManagementTool-Based StealthWorld Rewards

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
20 GB available space
Graphics
NVidia GeForce RTX 2060 or equivalent
Processor
Intel Core i3-6100 or equivalent
Sound Card
DirectX compatible

Recomendados

OS
Windows 11 64-bit
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVidia GeForce RTX 3060 or equivalent
Processor
Intel Core i5-8400 or equivalent
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
CookieDev
Distribuidora
Ultimate Games S.A.
Fecha de lanzamiento
17 jun 2025

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¿En qué plataformas está disponible Crime Simulator?

Crime Simulator está disponible en PC, Xbox.

¿Cuándo se lanzó Crime Simulator?

Crime Simulator se lanzó el 17 de junio de 2025.

¿Quién desarrolló Crime Simulator?

Crime Simulator fue desarrollado por CookieDev y publicado por Ultimate Games S.A..