Compara los precios de The Ouroboros King en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Oriol Cosp Games. Publicado por Oriol Cosp Games. Lanzado el 27/2/2023. Disponible en PC, Mac, Linux. Géneros: Indie, Strategy.

Chess plus Slay the Spire structure sounds like a gimmick until you spend an hour hunting the perfect Infiltrator-relic combo. Compact, sharp, and cheap enough that a flawed roguelike loop is easy to forgive.

I came into The Ouroboros King expecting a novelty that would wear out after two runs. Three hours later I was still theorycrafting piece synergies, which tells you something. This is a single-developer chess roguelike built around 15-to-45-minute runs: you pick a starting army of custom fairy-chess pieces, fight your way through a procedurally generated map node by node, collect relics and consumable gadgets between fights, and eventually try to checkmate three increasingly nasty witch-queens. The structure will feel immediately familiar if you've played Slay the Spire - branching map, shop stops, boss at the end of each act. The chess board is the combat screen. The pieces are where the game earns its keep. Forget pawns and rooks. The Infiltrator slides unlimited squares along the board's outer edge and can snipe pieces deep in the enemy backline from turn one. The Portal Mage teleports anywhere on the board but can't move and capture in the same turn. The Princess moves like a king and permanently promotes to queen the moment she gets a kill. The Immortal can only be killed by the opposing king, but can't threaten the king itself. Each piece has one upgrade path, and the procedural relic system lets you stack bonuses on top - things like granting your knights an extra turn after a capture, which can spiral into something genuinely broken and satisfying. The community has flagged that relic balance is uneven: some combinations feel like cheat codes while others do almost nothing, and there are valid criticisms that the meta largely funnels you toward picking the strongest available piece each node rather than building toward a coherent plan the way a good deckbuilder would. The AI is the shakiest part of the package. On standard difficulty it plays defensively to the point of frustration - a king with no pieces left will flee one square per turn indefinitely, turning endgame into a slow-motion chase. Your reward is partly tied to how fast you win, which means drawn-out king hunts actively punish you. There is a difficulty slider (not discrete levels, which feels odd) and post-main-story content including an endless Infinity Mode for players who want to keep pushing, but the AI behavior issue cuts across all settings. It is not a deal-breaker, but it is an acknowledged rough edge. Presentation is minimal, deliberately so. Half the screen is the board, the other half is info panel. The piece art is clean and readable - you will not confuse a Hydra for a Bladedancer - and the overall aesthetic gets out of the way of the tactics, which is the right call for this kind of game. Audio is sparse; some reviewers describe it as near-silent outside of sound effects, which in practice means you will probably put on a podcast. Same-device local multiplayer is in there if you want to run custom piece sets against a friend on one PC, which is a nice touch for the price point. No online PvP, which is a shame given how wild the piece variety gets - a proper async or live online mode would extend this significantly. On PC, where the game was designed to be played with a mouse, performance is clean and the input response is exactly what you want from a turn-based game. The console ports have well-documented issues (sluggish menus, control friction) - ignore those and stay on PC. A free demo covering the first act is available on Steam, which is the right way to try it. If the demo clicks, the full three-act game is priced firmly in impulse-buy territory. Fred, Scout Team

The Ouroboros King

The Ouroboros King

27 feb 2023Oriol Cosp Games
GamerScout opina

Chess plus Slay the Spire structure sounds like a gimmick until you spend an hour hunting the perfect Infiltrator-relic combo. Compact, sharp, and cheap enough that a flawed roguelike loop is easy to forgive.

PCMacLinux
Steam Deck VerifiedProtonDB Silver
Mejor precio disponible
€0.00
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Mínimo histórico: €0.33

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I came into The Ouroboros King expecting a novelty that would wear out after two runs. Three hours later I was still theorycrafting piece synergies, which tells you something. This is a single-developer chess roguelike built around 15-to-45-minute runs: you pick a starting army of custom fairy-chess pieces, fight your way through a procedurally generated map node by node, collect relics and consumable gadgets between fights, and eventually try to checkmate three increasingly nasty witch-queens. The structure will feel immediately familiar if you've played Slay the Spire - branching map, shop stops, boss at the end of each act. The chess board is the combat screen. The pieces are where the game earns its keep. Forget pawns and rooks. The Infiltrator slides unlimited squares along the board's outer edge and can snipe pieces deep in the enemy backline from turn one. The Portal Mage teleports anywhere on the board but can't move and capture in the same turn. The Princess moves like a king and permanently promotes to queen the moment she gets a kill. The Immortal can only be killed by the opposing king, but can't threaten the king itself. Each piece has one upgrade path, and the procedural relic system lets you stack bonuses on top - things like granting your knights an extra turn after a capture, which can spiral into something genuinely broken and satisfying. The community has flagged that relic balance is uneven: some combinations feel like cheat codes while others do almost nothing, and there are valid criticisms that the meta largely funnels you toward picking the strongest available piece each node rather than building toward a coherent plan the way a good deckbuilder would. The AI is the shakiest part of the package. On standard difficulty it plays defensively to the point of frustration - a king with no pieces left will flee one square per turn indefinitely, turning endgame into a slow-motion chase. Your reward is partly tied to how fast you win, which means drawn-out king hunts actively punish you. There is a difficulty slider (not discrete levels, which feels odd) and post-main-story content including an endless Infinity Mode for players who want to keep pushing, but the AI behavior issue cuts across all settings. It is not a deal-breaker, but it is an acknowledged rough edge. Presentation is minimal, deliberately so. Half the screen is the board, the other half is info panel. The piece art is clean and readable - you will not confuse a Hydra for a Bladedancer - and the overall aesthetic gets out of the way of the tactics, which is the right call for this kind of game. Audio is sparse; some reviewers describe it as near-silent outside of sound effects, which in practice means you will probably put on a podcast. Same-device local multiplayer is in there if you want to run custom piece sets against a friend on one PC, which is a nice touch for the price point. No online PvP, which is a shame given how wild the piece variety gets - a proper async or live online mode would extend this significantly. On PC, where the game was designed to be played with a mouse, performance is clean and the input response is exactly what you want from a turn-based game. The console ports have well-documented issues (sluggish menus, control friction) - ignore those and stay on PC. A free demo covering the first act is available on Steam, which is the right way to try it. If the demo clicks, the full three-act game is priced firmly in impulse-buy territory.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopcontroller-supporttier:sub-5Fairy ChessRelic SynergiesRun-Based StrategySolo CampaignDifficulty SliderInfinity ModeLocal PvP

Requisitos del sistema

Mínimos

OS
Windows 7 SP1+
Graphics
true, need some graphics to display things
Processor
SSE2 support
Sound Card
sure, if you want to hear anything

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Información del juego

Desarrolladora
Oriol Cosp Games
Distribuidora
Oriol Cosp Games
Fecha de lanzamiento
27 feb 2023

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The Ouroboros King está disponible en PC, Mac, Linux.

¿Cuándo se lanzó The Ouroboros King?

The Ouroboros King se lanzó el 27 de febrero de 2023.

¿Quién desarrolló The Ouroboros King?

The Ouroboros King fue desarrollado por Oriol Cosp Games.