Compara los precios de THE KING OF FIGHTERS XIV STEAM EDITION en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SNK CORPORATION. Publicado por SNK CORPORATION. Lanzado el 15/6/2017. Disponible en PC. Géneros: Action.

Fifty-eight fighters, a roster depth that shames most modern releases, and a 3-on-3 team format that rewards actual fight IQ. The catch: the online playerbase is thin and the netcode is delay-based.

My first honest look at KOF XIV on PC was through the lens of someone who spent years hopping between Street Fighter V and whatever the ranked shooter du jour was, treating fighters as a palate cleanser. What I found was a game that punishes that casual attitude hard and rewards the people willing to sit in training mode and actually learn its systems. The core format is 3-on-3 team battle: you pick three characters, slot them in order, and fight through each one sequentially until a team is wiped. This is not Street Fighter where you pick a main and grind neutral. Team composition here is a genuine strategic layer. Do you lead with your meter-builder, save your best character for anchor, or use a sacrifice pick to bait out the opponent's gameplan? That chess element adds a lot of replay value that purely 1-on-1 fighters lose once you have matchup knowledge memorized. The base roster sits at 50 fighters with a further 8 available via DLC packs, covering every archetype from grapplers to zoners to rushdown characters built entirely around frame traps. Returning staples like Kyo Kusanagi and Iori Yagami play exactly how long-time fans expect, while newer additions give the roster genuine variety rather than palette-swap filler. The combo engine is where XIV separates the curious from the committed. The RUSH mechanic lets newcomers string together hits by mashing light punch, which is a fine entry ramp, but the real ceiling is the CLIMAX SUPER SPECIAL MOVE system: canceling a Super Special Move directly into a Climax for massive damage is genuinely satisfying to pull off and takes real execution to land consistently under match pressure. Controls default to a six-button layout, which maps cleanly to an arcade stick or a pad with decent D-pad precision. If you play on a keyboard, expect pain. The PC version loads fast, runs at a locked framerate, and visually holds up better than the console launch version did thanks to a post-launch graphics patch that tightened up character models and animation. Now, the part that matters most if you are buying this for online play: the netcode is delay-based, not rollback. That is the honest truth in 2025. It was a friction point at launch, SNK issued patches that improved stability, and for regional matches on a wired connection it is functional. Cross-region matches are a different story. Connection quality bars fluctuate, and when the connection drops a tier mid-match you feel every frame of it. The online playerbase is also not large by any modern standard, so finding ranked matches quickly depends heavily on your timezone and region. Party Battle mode, which lets up to six players compete in a 3-on-3 setup across separate machines, is the game's most fun online format and historically ran smoother than standard ranked. If you have friends to coordinate with, that mode justifies the purchase on its own. Solo online grinding in ranked is more hit-or-miss. Offline, the game earns its keep. Story mode is a chain of ten bouts with cutscenes that do not change based on your character selection, so do not expect a cinematic arc per fighter. Survival, Time Attack, and a robust Training mode with online training support round out the package. For the player who wants to sink hours into frame data, spacing drills, and combo routes, the tools are here. For the player who wants a living ranked ladder with healthy matchmaking at all hours, this is the wrong choice in 2025 unless you are near a competitive community hub. Fred, Scout Team

THE KING OF FIGHTERS XIV STEAM EDITION

THE KING OF FIGHTERS XIV STEAM EDITION

15 jun 2017SNK CORPORATION
GamerScout opina

Fifty-eight fighters, a roster depth that shames most modern releases, and a 3-on-3 team format that rewards actual fight IQ. The catch: the online playerbase is thin and the netcode is delay-based.

PC
Steam Deck VerifiedProtonDB Gold
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My first honest look at KOF XIV on PC was through the lens of someone who spent years hopping between Street Fighter V and whatever the ranked shooter du jour was, treating fighters as a palate cleanser. What I found was a game that punishes that casual attitude hard and rewards the people willing to sit in training mode and actually learn its systems. The core format is 3-on-3 team battle: you pick three characters, slot them in order, and fight through each one sequentially until a team is wiped. This is not Street Fighter where you pick a main and grind neutral. Team composition here is a genuine strategic layer. Do you lead with your meter-builder, save your best character for anchor, or use a sacrifice pick to bait out the opponent's gameplan? That chess element adds a lot of replay value that purely 1-on-1 fighters lose once you have matchup knowledge memorized. The base roster sits at 50 fighters with a further 8 available via DLC packs, covering every archetype from grapplers to zoners to rushdown characters built entirely around frame traps. Returning staples like Kyo Kusanagi and Iori Yagami play exactly how long-time fans expect, while newer additions give the roster genuine variety rather than palette-swap filler. The combo engine is where XIV separates the curious from the committed. The RUSH mechanic lets newcomers string together hits by mashing light punch, which is a fine entry ramp, but the real ceiling is the CLIMAX SUPER SPECIAL MOVE system: canceling a Super Special Move directly into a Climax for massive damage is genuinely satisfying to pull off and takes real execution to land consistently under match pressure. Controls default to a six-button layout, which maps cleanly to an arcade stick or a pad with decent D-pad precision. If you play on a keyboard, expect pain. The PC version loads fast, runs at a locked framerate, and visually holds up better than the console launch version did thanks to a post-launch graphics patch that tightened up character models and animation. Now, the part that matters most if you are buying this for online play: the netcode is delay-based, not rollback. That is the honest truth in 2025. It was a friction point at launch, SNK issued patches that improved stability, and for regional matches on a wired connection it is functional. Cross-region matches are a different story. Connection quality bars fluctuate, and when the connection drops a tier mid-match you feel every frame of it. The online playerbase is also not large by any modern standard, so finding ranked matches quickly depends heavily on your timezone and region. Party Battle mode, which lets up to six players compete in a 3-on-3 setup across separate machines, is the game's most fun online format and historically ran smoother than standard ranked. If you have friends to coordinate with, that mode justifies the purchase on its own. Solo online grinding in ranked is more hit-or-miss. Offline, the game earns its keep. Story mode is a chain of ten bouts with cutscenes that do not change based on your character selection, so do not expect a cinematic arc per fighter. Survival, Time Attack, and a robust Training mode with online training support round out the package. For the player who wants to sink hours into frame data, spacing drills, and combo routes, the tools are here. For the player who wants a living ranked ladder with healthy matchmaking at all hours, this is the wrong choice in 2025 unless you are near a competitive community hub.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indie3-on-3 Team BattleDelay-Based NetcodeExecution HeavyParty Battle ModeCombo MasteryOffline-FriendlyArcade Stick RecommendedDLC Roster Expansion

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
4 GB RAM
Storage
16 GB available space
Graphics
NVIDIA® GeForce® GTX 480, Intel® HD Graphics 4400, ATI Radeon™ HD 5000 series, or better. OpenGL 4.3 required.
Processor
Intel Core i3-4160 @ 3.40GHz

Recomendados

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
NVIDIA® GeForce® GTX 950 or better
Processor
Intel Core i5-4670 @ 3.40GHz

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Información del juego

Desarrolladora
SNK CORPORATION
Distribuidora
SNK CORPORATION
Fecha de lanzamiento
15 jun 2017

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¿En qué plataformas está disponible THE KING OF FIGHTERS XIV STEAM EDITION?

THE KING OF FIGHTERS XIV STEAM EDITION está disponible en PC.

¿Cuándo se lanzó THE KING OF FIGHTERS XIV STEAM EDITION?

THE KING OF FIGHTERS XIV STEAM EDITION se lanzó el 15 de junio de 2017.

¿Quién desarrolló THE KING OF FIGHTERS XIV STEAM EDITION?

THE KING OF FIGHTERS XIV STEAM EDITION fue desarrollado por SNK CORPORATION.