Compara los precios de The Hungry Lamb: Traveling in the Late Ming Dynasty en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 零创游戏(ZerocreationGame). Publicado por 零创游戏(ZerocreationGame). Lanzado el 22/4/2024. Disponible en PC. Géneros: Adventure, Indie, RPG. Puntuación Metacritic: 79/100.

A ten-hour Chinese visual novel set in famine-era Ming Dynasty that earns its darkness honestly, following a trafficker and a mute girl through choices that actually sting when they go wrong.

My first hour with The Hungry Lamb left me sitting quietly at my desk, not sure whether to keep going. That discomfort is entirely intentional, and it is the game working exactly as designed. Set in 1628 China during the catastrophic final years of the Ming Dynasty, this is a visual novel about a bandit named Liang who takes a job escorting four young girls to the city of Luoyang, a job he knows is wrong from the first page of dialogue. What follows is roughly eight to ten hours of morally suffocating historical fiction, and for the right reader, it is one of the most considered indie VNs to come out of China in years. The craft here is worth talking about plainly. The art draws on traditional Chinese painting aesthetics with a modern illustration sensibility, and the haunting full-scene CGs that punctuate the dramatic peaks are genuinely beautiful in that particular way where beauty feels wrong given what is happening in them. The soundtrack is period-attentive and sits underneath the text with just enough presence to shift the air in a room. Full voice acting ships in both Mandarin Chinese and Japanese, with the Chinese cast being the clear intended experience, and both options are strong enough that players who usually read VNs with sound off should leave it on. There is an extras menu that unlocks OST tracks and artwork separately, a small touch that shows the developers know they made something worth sitting with. The structure is built around a flowchart system that maps your unlocked paths and lets you jump back to any chapter without hunting through save files, which is practical and appreciated given that the nine possible endings include several hard-stop bad endings, a handful of relationship-shaping branches between Liang and the mute girl Sui, and one True Ending that earns the word true. Completing the full picture of the story requires going back through those branches deliberately. The relationship between Liang and Sui is the nucleus of the game, and when the writing focuses on them, the pacing locks in. The four girls being escorted, including sisters Hong'er and Cui'er, the noble-born Qiong Hua, and the sharp, quietly dangerous Sui, are all introduced with enough texture to matter, even if critics have noted that some of the supporting cast receives less development than the premise promises. The honest criticism is that many of the choice prompts feel cosmetic rather than structural, routing through slightly different dialogue to the same story beat, which in a VN where choices are the primary mechanical verb, does create a mild sense of being guided rather than deciding. The prose in the English translation carries some rough edges, tense inconsistencies and the occasional word substitution that suggests an enthusiastic rather than polished localisation effort. Neither issue breaks the experience, but players who scrutinise translation quality closely will notice them. The first half also paces slower than the second, and the payoff at the end of the True route is emotionally proportional to that patience, so it is worth staying. Content warnings matter here. The game does not use historical misery as set dressing for a power fantasy. Cannibalism, child trafficking, references to sexual violence, and murder are all present, described in text if not always depicted visually, and the tone throughout is one of unsentimental historical realism. It does not revel in any of it, but it also does not soften it. The Steam community response at 93% positive reflects that players who go in with appropriate expectations tend to find something rare: a short VN from a small Chinese studio that has something specific and uncomfortable to say about what desperation does to ordinary people, and says it with genuine craft. Kai, Scout Team

The Hungry Lamb: Traveling in the Late Ming Dynasty

The Hungry Lamb: Traveling in the Late Ming Dynasty

22 abr 2024零创游戏(ZerocreationGame)
GamerScout opina

A ten-hour Chinese visual novel set in famine-era Ming Dynasty that earns its darkness honestly, following a trafficker and a mute girl through choices that actually sting when they go wrong.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €3.62

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Acerca de The Hungry Lamb: Traveling in the Late Ming Dynasty

My first hour with The Hungry Lamb left me sitting quietly at my desk, not sure whether to keep going. That discomfort is entirely intentional, and it is the game working exactly as designed. Set in 1628 China during the catastrophic final years of the Ming Dynasty, this is a visual novel about a bandit named Liang who takes a job escorting four young girls to the city of Luoyang, a job he knows is wrong from the first page of dialogue. What follows is roughly eight to ten hours of morally suffocating historical fiction, and for the right reader, it is one of the most considered indie VNs to come out of China in years. The craft here is worth talking about plainly. The art draws on traditional Chinese painting aesthetics with a modern illustration sensibility, and the haunting full-scene CGs that punctuate the dramatic peaks are genuinely beautiful in that particular way where beauty feels wrong given what is happening in them. The soundtrack is period-attentive and sits underneath the text with just enough presence to shift the air in a room. Full voice acting ships in both Mandarin Chinese and Japanese, with the Chinese cast being the clear intended experience, and both options are strong enough that players who usually read VNs with sound off should leave it on. There is an extras menu that unlocks OST tracks and artwork separately, a small touch that shows the developers know they made something worth sitting with. The structure is built around a flowchart system that maps your unlocked paths and lets you jump back to any chapter without hunting through save files, which is practical and appreciated given that the nine possible endings include several hard-stop bad endings, a handful of relationship-shaping branches between Liang and the mute girl Sui, and one True Ending that earns the word true. Completing the full picture of the story requires going back through those branches deliberately. The relationship between Liang and Sui is the nucleus of the game, and when the writing focuses on them, the pacing locks in. The four girls being escorted, including sisters Hong'er and Cui'er, the noble-born Qiong Hua, and the sharp, quietly dangerous Sui, are all introduced with enough texture to matter, even if critics have noted that some of the supporting cast receives less development than the premise promises. The honest criticism is that many of the choice prompts feel cosmetic rather than structural, routing through slightly different dialogue to the same story beat, which in a VN where choices are the primary mechanical verb, does create a mild sense of being guided rather than deciding. The prose in the English translation carries some rough edges, tense inconsistencies and the occasional word substitution that suggests an enthusiastic rather than polished localisation effort. Neither issue breaks the experience, but players who scrutinise translation quality closely will notice them. The first half also paces slower than the second, and the payoff at the end of the True route is emotionally proportional to that patience, so it is worth staying. Content warnings matter here. The game does not use historical misery as set dressing for a power fantasy. Cannibalism, child trafficking, references to sexual violence, and murder are all present, described in text if not always depicted visually, and the tone throughout is one of unsentimental historical realism. It does not revel in any of it, but it also does not soften it. The Steam community response at 93% positive reflects that players who go in with appropriate expectations tend to find something rare: a short VN from a small Chinese studio that has something specific and uncomfortable to say about what desperation does to ordinary people, and says it with genuine craft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaChinese VNHistorical FictionDark ThemesRedemption ArcBranching EndingsFlowchart NavigationPeriod SoundtrackContent WarningShort Playthrough

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8.1
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Intel® HD Graphics 3000
Processor
Intel Core i3 2.00 GHz 或 AMD A10

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Intel® HD Graphics 3000
Processor
Intel Core i3 2.00 GHz 或 AMD A10

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
零创游戏(ZerocreationGame)
Distribuidora
零创游戏(ZerocreationGame)
Fecha de lanzamiento
22 abr 2024

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¿En qué plataformas está disponible The Hungry Lamb: Traveling in the Late Ming Dynasty?

The Hungry Lamb: Traveling in the Late Ming Dynasty está disponible en PC.

¿Cuándo se lanzó The Hungry Lamb: Traveling in the Late Ming Dynasty?

The Hungry Lamb: Traveling in the Late Ming Dynasty se lanzó el 22 de abril de 2024.

¿Quién desarrolló The Hungry Lamb: Traveling in the Late Ming Dynasty?

The Hungry Lamb: Traveling in the Late Ming Dynasty fue desarrollado por 零创游戏(ZerocreationGame).

¿Merece la pena comprar The Hungry Lamb: Traveling in the Late Ming Dynasty?

The Hungry Lamb: Traveling in the Late Ming Dynasty tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.