Compara los precios de THE HOUSE OF THE DEAD: Remake en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MegaPixel Studio S. A.. Publicado por Forever Entertainment S. A.. Lanzado el 28/4/2022. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action.

Nostalgia bait that actually delivers gore and branching paths, but on PC you are playing a light-gun game without a light gun, and that gap is real.

I came into this one already skeptical, because rail shooters live and die by the feel of the input, and every PC port of a light-gun game I have touched in the last decade has made me reach for the uninstall button faster than a bad lobby. The House of the Dead: Remake is faithful to the 1997 arcade original down to its branching paths, multiple endings, and boss weak-point telegraphing, and MegaPixel Studio deserves credit for not gutting what made it work. The problem is right there in the input layer: there is no light gun support on PC, so you are moving a crosshair with a mouse or a thumbstick, and that substitution fundamentally changes the rhythm of a genre built around physical pointing. Mouse aiming is serviceable and clearly the better option here over a thumbstick, but it never recreates the snap and commitment of a physical gun controller. On top of that, several critics flagged performance hiccups at launch, and the audio mix has a quirk where the reload sound effect can drown out the rest of the audio if you spam it. With all of that said, the core loop underneath is still worth examining. The four-chapter campaign across Dr. Curien's mansion runs about an hour on a clean first run, arcade-style, with the action automatically moving you from room to room while zombies and mutant creatures swarm in from every angle. Headshots alone will not save you here: partially intact enemies keep coming, and the game penalises you for shooting the scientists you are meant to rescue, which forces a level of target discipline you do not see in most modern shooters. Branching paths mean your rescue success rate actively redirects the route, so repeat runs feel different. An unlockable armory, accessible by saving all scientists and finding the Stage 4 secret room, opens up alternate weapons that genuinely change the playstyle across the whole campaign. That is a meaningful incentive to replay. The additions beyond the base campaign are a mixed bag. Horde Mode cranks enemy density to extreme levels, which is fun in short bursts and more interesting once you have alternate weapons unlocked, but it does not add new locations or story beats, it just floods the existing stages. Two-player local co-op is present and it is genuinely the best way to experience this, with a competitive variant where health pickups only go to the player who shoots them first, adding a layer of rivalry to a short session. The absent piece is online co-op: this game came out in 2022, not 1997, and locking co-op to local-only is a decision that will cut off the majority of the potential audience who do not have a couch partner available. If you have a second person physically in the room and a controller to hand them, the experience jumps up several notches. Visually the remake does solid work. Lighting in the underground tunnels holds up, enemy gore and dismemberment are turned up well past the original, and the red-sky exterior of the mansion opening still lands with atmosphere. The voice acting is deliberately campy in a way that mostly works, though some reviewers found the new delivery flatter than the original's unintentionally hilarious wooden lines. The soundtrack is a full replacement rather than a remaster, which will annoy purists but is not objectively worse, just different. At the end of the day this is a short, replayable, local-couch-shooter built on a solid 27-year-old chassis, held back on PC by the absence of the one peripheral that would make it feel correct. Fred, Scout Team

THE HOUSE OF THE DEAD: Remake

THE HOUSE OF THE DEAD: Remake

28 abr 2022MegaPixel Studio S. A.Forever Entertainment S. A.
GamerScout opina

Nostalgia bait that actually delivers gore and branching paths, but on PC you are playing a light-gun game without a light gun, and that gap is real.

PCNintendo SwitchXbox
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
2,29 €
en Eneba
Mínimo registrado: 2,19 €
Sigue este precio

Veredicto de GamerScout

Best for couch co-op sessions with a partner; solo on PC without light gun support is serviceable but never feels complete.

Comparar precios(5 tiendas)

EnebaMejor precio
StandardEuropa (UE)Steam KeyClave
2,29 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,28 €-87%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,08 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,48 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
6,55 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
2,19 €17 jun 2026
Mejor precio actual
2,29 €
Tiendas de claves
2,06 €2,18 €2,30 €2,42 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Captura

Acerca de THE HOUSE OF THE DEAD: Remake

I came into this one already skeptical, because rail shooters live and die by the feel of the input, and every PC port of a light-gun game I have touched in the last decade has made me reach for the uninstall button faster than a bad lobby. The House of the Dead: Remake is faithful to the 1997 arcade original down to its branching paths, multiple endings, and boss weak-point telegraphing, and MegaPixel Studio deserves credit for not gutting what made it work. The problem is right there in the input layer: there is no light gun support on PC, so you are moving a crosshair with a mouse or a thumbstick, and that substitution fundamentally changes the rhythm of a genre built around physical pointing. Mouse aiming is serviceable and clearly the better option here over a thumbstick, but it never recreates the snap and commitment of a physical gun controller. On top of that, several critics flagged performance hiccups at launch, and the audio mix has a quirk where the reload sound effect can drown out the rest of the audio if you spam it. With all of that said, the core loop underneath is still worth examining. The four-chapter campaign across Dr. Curien's mansion runs about an hour on a clean first run, arcade-style, with the action automatically moving you from room to room while zombies and mutant creatures swarm in from every angle. Headshots alone will not save you here: partially intact enemies keep coming, and the game penalises you for shooting the scientists you are meant to rescue, which forces a level of target discipline you do not see in most modern shooters. Branching paths mean your rescue success rate actively redirects the route, so repeat runs feel different. An unlockable armory, accessible by saving all scientists and finding the Stage 4 secret room, opens up alternate weapons that genuinely change the playstyle across the whole campaign. That is a meaningful incentive to replay. The additions beyond the base campaign are a mixed bag. Horde Mode cranks enemy density to extreme levels, which is fun in short bursts and more interesting once you have alternate weapons unlocked, but it does not add new locations or story beats, it just floods the existing stages. Two-player local co-op is present and it is genuinely the best way to experience this, with a competitive variant where health pickups only go to the player who shoots them first, adding a layer of rivalry to a short session. The absent piece is online co-op: this game came out in 2022, not 1997, and locking co-op to local-only is a decision that will cut off the majority of the potential audience who do not have a couch partner available. If you have a second person physically in the room and a controller to hand them, the experience jumps up several notches. Visually the remake does solid work. Lighting in the underground tunnels holds up, enemy gore and dismemberment are turned up well past the original, and the red-sky exterior of the mansion opening still lands with atmosphere. The voice acting is deliberately campy in a way that mostly works, though some reviewers found the new delivery flatter than the original's unintentionally hilarious wooden lines. The soundtrack is a full replacement rather than a remaster, which will annoy purists but is not objectively worse, just different. At the end of the day this is a short, replayable, local-couch-shooter built on a solid 27-year-old chassis, held back on PC by the absence of the one peripheral that would make it feel correct.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Rail ShooterLocal Co-op OnlyBranching PathsHorde ModeUnlockable WeaponsHorror ActionShort-Run ReplayableArcade Port

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
DESKTOP GTX 1050ti / 1650 / AMD Radeon RX 570
Processor
Intel i5 3570K / AMD FX-8350

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GTX 1070 / 1660 super / AMD Radeon RX Vega 56
Processor
intel i7-7700 / AMD Ryzen 5 1600

Sigue explorando

Community Discussion

Be the first to comment on THE HOUSE OF THE DEAD: Remake.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
MegaPixel Studio S. A.
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
28 abr 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio2,29 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de MegaPixel Studio S. A.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como THE HOUSE OF THE DEAD: Remake →

Preguntas frecuentes sobre THE HOUSE OF THE DEAD: Remake

¿Cuánto cuesta THE HOUSE OF THE DEAD: Remake?

A 15 de agosto de 2026, la oferta más barata disponible de THE HOUSE OF THE DEAD: Remake es €2.29 en Eneba, de entre 18 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar THE HOUSE OF THE DEAD: Remake más barato?

El precio más bajo disponible que seguimos para THE HOUSE OF THE DEAD: Remake es €2.29 en Eneba (15 de agosto de 2026). Comparamos 18 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible THE HOUSE OF THE DEAD: Remake?

THE HOUSE OF THE DEAD: Remake está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó THE HOUSE OF THE DEAD: Remake?

THE HOUSE OF THE DEAD: Remake se lanzó el 28 de abril de 2022.

¿Quién desarrolló THE HOUSE OF THE DEAD: Remake?

THE HOUSE OF THE DEAD: Remake fue desarrollado por MegaPixel Studio S. A. y publicado por Forever Entertainment S. A..