Compara los precios de The Forgotten City - Collector's (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Modern Storyteller. Publicado por Dear Villagers. Lanzado el 28/7/2021. Disponible en PC. Géneros: Adventure, Indie, RPG. Puntuación Metacritic: 85/100.

A narrative time-loop mystery set in ancient Rome where every failed run teaches you something new. Think less combat, more consequence.

The Forgotten City is a dialogue-first, time-loop adventure set inside a hidden Roman city governed by one brutal rule: if a single person sins, everyone dies. You arrive as an outsider, the loop resets on death or transgression, and your job is to figure out exactly who broke the rule, why, and how to stop it. This is not an action RPG. There are almost no fights. The entire game runs on conversation, observation, and the slow accumulation of knowledge across loops, knowledge your character explicitly carries forward even after the reset. If that sounds like your kind of puzzle, you are already sold. The writing is the load-bearing wall here. Modern Storyteller built this from a Skyrim mod, and that scrappy origin somehow sharpened rather than dulled the final product. Every named character in the city has a backstory worth hearing, motivations that hold internal logic, and at least one secret that recontextualizes something you thought you understood. The four major endings are meaningfully different and require genuinely different approaches, not just a final-screen choice swap. Re-running the loop to chase a different ending feels like replaying a chapter of a novel with new annotations rather than padding. The time-loop mechanics are clean and well-communicated. You start each loop with a bow and a handful of gold coins, but knowledge is the real currency. Learning a character's pressure point in loop three lets you skip twenty minutes of groundwork in loop seven. The game respects your time in the best way: it never makes you sit through information you have already absorbed. There is a journal that tracks clues and conversations, which is genuinely useful rather than decorative. The city is small by open-world standards, but density beats size here. Every corner of it matters. What does not work quite as well: the combat, on the rare occasions it appears, is functional but forgettable. The bow mechanics feel lifted wholesale from an older engine generation, which is fair given the mod origins, but jarring against the otherwise polished presentation. Some players will also hit a wall in the mid-section where the optimal loop path is non-obvious and the game offers fewer breadcrumbs than it probably should. Patience with dialogue-heavy games is not optional; it is the entry requirement. If you showed up hoping for build variety or skill trees, this is the wrong city. For everyone else, the ones who stayed up too late reading every codex entry in Dragon Age, who reloaded saves just to hear alternate dialogue, who think a well-delivered philosophical argument is worth more than a boss fight: The Forgotten City delivers something rare. It has an actual point of view about human nature, sin, and collective punishment, and it earns the right to that point of view through the story rather than a loading-screen quote. The Collector's edition bundles the base game with extras for those who want to go deeper into the world and its production history. The core experience, though, is what you are here for. Monika, Scout Team

The Forgotten City - Collector's (DLC)

The Forgotten City - Collector's (DLC)

Complemento / DLC de The Forgotten City — ver juego completo
28 jul 2021Modern StorytellerDear Villagers
GamerScout opina

A narrative time-loop mystery set in ancient Rome where every failed run teaches you something new. Think less combat, more consequence.

PC
Steam Deck VerifiedProtonDB Platinum
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The Forgotten City is a dialogue-first, time-loop adventure set inside a hidden Roman city governed by one brutal rule: if a single person sins, everyone dies. You arrive as an outsider, the loop resets on death or transgression, and your job is to figure out exactly who broke the rule, why, and how to stop it. This is not an action RPG. There are almost no fights. The entire game runs on conversation, observation, and the slow accumulation of knowledge across loops, knowledge your character explicitly carries forward even after the reset. If that sounds like your kind of puzzle, you are already sold. The writing is the load-bearing wall here. Modern Storyteller built this from a Skyrim mod, and that scrappy origin somehow sharpened rather than dulled the final product. Every named character in the city has a backstory worth hearing, motivations that hold internal logic, and at least one secret that recontextualizes something you thought you understood. The four major endings are meaningfully different and require genuinely different approaches, not just a final-screen choice swap. Re-running the loop to chase a different ending feels like replaying a chapter of a novel with new annotations rather than padding. The time-loop mechanics are clean and well-communicated. You start each loop with a bow and a handful of gold coins, but knowledge is the real currency. Learning a character's pressure point in loop three lets you skip twenty minutes of groundwork in loop seven. The game respects your time in the best way: it never makes you sit through information you have already absorbed. There is a journal that tracks clues and conversations, which is genuinely useful rather than decorative. The city is small by open-world standards, but density beats size here. Every corner of it matters. What does not work quite as well: the combat, on the rare occasions it appears, is functional but forgettable. The bow mechanics feel lifted wholesale from an older engine generation, which is fair given the mod origins, but jarring against the otherwise polished presentation. Some players will also hit a wall in the mid-section where the optimal loop path is non-obvious and the game offers fewer breadcrumbs than it probably should. Patience with dialogue-heavy games is not optional; it is the entry requirement. If you showed up hoping for build variety or skill trees, this is the wrong city. For everyone else, the ones who stayed up too late reading every codex entry in Dragon Age, who reloaded saves just to hear alternate dialogue, who think a well-delivered philosophical argument is worth more than a boss fight: The Forgotten City delivers something rare. It has an actual point of view about human nature, sin, and collective punishment, and it earns the right to that point of view through the story rather than a loading-screen quote. The Collector's edition bundles the base game with extras for those who want to go deeper into the world and its production history. The core experience, though, is what you are here for.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTime LoopNarrative-DrivenAncient RomeMysteryMultiple EndingsKnowledge ProgressionDialogue ChoicesShort PlaytimeChoice Matters

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Reseñas y valoraciones

Metacritic
85
Steam
96%(13,191)

Información del juego

Desarrolladora
Modern Storyteller
Distribuidora
Dear Villagers
Fecha de lanzamiento
28 jul 2021

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¿En qué plataformas está disponible The Forgotten City - Collector's (DLC)?

The Forgotten City - Collector's (DLC) está disponible en PC.

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The Forgotten City - Collector's (DLC) se lanzó el 28 de julio de 2021.

¿Quién desarrolló The Forgotten City - Collector's (DLC)?

The Forgotten City - Collector's (DLC) fue desarrollado por Modern Storyteller y publicado por Dear Villagers.

¿Merece la pena comprar The Forgotten City - Collector's (DLC)?

The Forgotten City - Collector's (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.