Compara los precios de The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ZeniMax Online Studios. Publicado por Bethesda Softworks. Lanzado el 20/6/2023. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Multiplayer, RPG.

ESO's Necrom chapter takes you to a Lovecraftian corner of Morrowind and hands you the keys to the Arcanist, the game's first new class since 2019. Two zones, one genuinely unsettling story, zero reason to skip the dialogue.

Necrom is the seventh major chapter for The Elder Scrolls Online, and it arrives with a clearer creative identity than some of its recent predecessors. The setting does a lot of heavy lifting: the Telvanni Peninsula delivers that familiar Morrowind atmosphere of giant mushrooms, obsidian cliffs, and Dark Elf architecture that somehow manages to feel both alien and lived-in. Then Apocrypha opens up and the whole tone shifts. Hermaeus Mora's realm of forbidden knowledge is genuinely unsettling, a place of infinite libraries, tentacled horrors called Seekers, and pathways that loop back on themselves like an Escher woodcut. If you have any fondness for cosmic horror or the weirder corners of Elder Scrolls lore, Apocrypha alone justifies the admission. The main storyline involves a threat to Hermaeus Mora's own realm: someone is attempting to steal a memory so fundamental that its loss could unravel reality itself. It is the most mythologically ambitious story ESO has attempted in years, and the voice performances, especially for Hermaeus Mora, carry it well. The main quest runs shorter than some previous chapters, and a determined player can clear it in a day or two of focused play. Side quests are a mixed bag: a handful are genuinely memorable, but the genre staples of fetch tasks and kill objectives show up regularly enough to feel like padding. The Necrom Necropolis itself is underused, which stings given how atmospheric the setup is. The real news is the Arcanist, ESO's seventh playable class and the first addition since the Necromancer arrived in 2019. The Arcanist draws power from Apocrypha itself, throwing Runeblades as Oblivion-charged projectiles, deploying the Apocryphal Gate to teleport allies across the battlefield, raising a Gibbering Shield that writhes with tentacles for tank builds, and channeling Fatecarver, a sustained beam that punishes enemies who stand still. The defining mechanic is Crux: a combo-point system where certain abilities generate up to three glowing rune stacks, which you then spend on other abilities for amplified damage, healing, or shields. The system is optional at lower difficulty, but mastering the generate-and-spend rotation is where the class genuinely rewards attention. Build variety covers DPS through the Herald of the Tome skill line, healing through Curative Runeforms, and tanking through Apocryphal Soldier, and the class holds up in all three roles. Worth noting: wanting to play Arcanist on an existing character means rolling a fresh one, since ESO does not allow class changes. The Deluxe Upgrade specifically bundles in the chapter alongside a set of cosmetic rewards that lean hard into the Apocrypha theme: the Hermitage Servitor mount (multi-eyed, Daedric, decidedly not a normal horse), the Cipher's Eye Pocket Watcher pet, the Dark Lady's Headrest memento, the Knowledge Eater Armor outfit style, and a trio of scholar-themed idle poses. None of it affects gameplay, but the mount in particular is one of the better thematic fits any ESO chapter has offered. Two new companions join the roster: Azandar al-Cybiades, an eccentric Redguard Arcanist with an ego to match his forbidden knowledge, and Sharp-as-Night, an Argonian Warden whose questline digs into his past. The 12-player Sanity's Edge trial rounds out the endgame offering. Necrom does not overhaul ESO's fundamentals or introduce any groundbreaking new systems beyond the Arcanist's Crux mechanic, but it executes the familiar chapter formula with enough craft and atmosphere that returning veterans and curious newcomers both have a solid 30-plus hours waiting for them. Monika, Scout Team

The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC)
MultiplayerRPG

The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC)

20 jun 2023ZeniMax Online StudiosBethesda Softworks
GamerScout opina

ESO's Necrom chapter takes you to a Lovecraftian corner of Morrowind and hands you the keys to the Arcanist, the game's first new class since 2019. Two zones, one genuinely unsettling story, zero reason to skip the dialogue.

Xbox Series XXbox OnePCXbox
Mejor precio disponible
17,10 €
en Eneba
Mínimo registrado: 11,07 €
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Best for ESO veterans hungry for a new class and lore fans who want Hermaeus Mora's full horror-library treatment.

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Necrom is the seventh major chapter for The Elder Scrolls Online, and it arrives with a clearer creative identity than some of its recent predecessors. The setting does a lot of heavy lifting: the Telvanni Peninsula delivers that familiar Morrowind atmosphere of giant mushrooms, obsidian cliffs, and Dark Elf architecture that somehow manages to feel both alien and lived-in. Then Apocrypha opens up and the whole tone shifts. Hermaeus Mora's realm of forbidden knowledge is genuinely unsettling, a place of infinite libraries, tentacled horrors called Seekers, and pathways that loop back on themselves like an Escher woodcut. If you have any fondness for cosmic horror or the weirder corners of Elder Scrolls lore, Apocrypha alone justifies the admission. The main storyline involves a threat to Hermaeus Mora's own realm: someone is attempting to steal a memory so fundamental that its loss could unravel reality itself. It is the most mythologically ambitious story ESO has attempted in years, and the voice performances, especially for Hermaeus Mora, carry it well. The main quest runs shorter than some previous chapters, and a determined player can clear it in a day or two of focused play. Side quests are a mixed bag: a handful are genuinely memorable, but the genre staples of fetch tasks and kill objectives show up regularly enough to feel like padding. The Necrom Necropolis itself is underused, which stings given how atmospheric the setup is. The real news is the Arcanist, ESO's seventh playable class and the first addition since the Necromancer arrived in 2019. The Arcanist draws power from Apocrypha itself, throwing Runeblades as Oblivion-charged projectiles, deploying the Apocryphal Gate to teleport allies across the battlefield, raising a Gibbering Shield that writhes with tentacles for tank builds, and channeling Fatecarver, a sustained beam that punishes enemies who stand still. The defining mechanic is Crux: a combo-point system where certain abilities generate up to three glowing rune stacks, which you then spend on other abilities for amplified damage, healing, or shields. The system is optional at lower difficulty, but mastering the generate-and-spend rotation is where the class genuinely rewards attention. Build variety covers DPS through the Herald of the Tome skill line, healing through Curative Runeforms, and tanking through Apocryphal Soldier, and the class holds up in all three roles. Worth noting: wanting to play Arcanist on an existing character means rolling a fresh one, since ESO does not allow class changes. The Deluxe Upgrade specifically bundles in the chapter alongside a set of cosmetic rewards that lean hard into the Apocrypha theme: the Hermitage Servitor mount (multi-eyed, Daedric, decidedly not a normal horse), the Cipher's Eye Pocket Watcher pet, the Dark Lady's Headrest memento, the Knowledge Eater Armor outfit style, and a trio of scholar-themed idle poses. None of it affects gameplay, but the mount in particular is one of the better thematic fits any ESO chapter has offered. Two new companions join the roster: Azandar al-Cybiades, an eccentric Redguard Arcanist with an ego to match his forbidden knowledge, and Sharp-as-Night, an Argonian Warden whose questline digs into his past. The 12-player Sanity's Edge trial rounds out the endgame offering. Necrom does not overhaul ESO's fundamentals or introduce any groundbreaking new systems beyond the Arcanist's Crux mechanic, but it executes the familiar chapter formula with enough craft and atmosphere that returning veterans and curious newcomers both have a solid 30-plus hours waiting for them.

Monika
Monika · Scout Team

RPGs

Etiquetas

xboxArcanist ClassCrux Combo SystemCosmic HorrorCompanion System12-Player TrialShadow Over MorrowindDaedric LoreSolo-Friendly MMO

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Información del juego

Desarrolladora
ZeniMax Online Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
20 jun 2023

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¿Cuánto cuesta The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) es €17.10 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) más barato?

El precio más bajo disponible que seguimos para The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) es €17.10 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC)?

The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC)?

The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) se lanzó el 20 de junio de 2023.

¿Quién desarrolló The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC)?

The Elder Scrolls Online Deluxe Upgrade: Necrom (DLC) fue desarrollado por ZeniMax Online Studios y publicado por Bethesda Softworks.