Compara los precios de The Dark Pictures Anthology: House of Ashes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Supermassive Games. Publicado por BANDAI NAMCO Entertainment. Lanzado el 21/10/2021. Disponible en PC, Xbox. Géneros: Adventure.

If Man of Medan felt rough and Little Hope left you cold, House of Ashes is where Supermassive finally figured out what this series is supposed to be, a B-movie creature feature that actually earns its tension.

I went into House of Ashes with measured expectations after the first two Dark Pictures entries delivered uneven experiences, and within the opening hour something clicked that hadn't before. The setup drops five characters, four Americans and one Iraqi Republican Guard soldier named Salim, into a firefight in 2003 Iraq that spirals into a sinkhole, depositing everyone inside an ancient Akkadian temple crawling with vampiric creatures. It is pulpy, unapologetically cinematic, and leaning hard into the tone of films like The Descent and Aliens rather than straight survival horror. Critics split on whether that tonal shift counts as a flaw. I think it's the best decision Supermassive made. The core loop is the same interactive-drama formula the series runs on: explore third-person environments, collect "pictures" and "secrets" (collectibles that flash glimpses of possible future outcomes or fill in lore about the Akkadian curse underneath the sand), make dialogue choices that shift character relationships, and survive quick-time events. What changed meaningfully here is how QTEs feel. Three difficulty tiers, Forgiving, Challenging, and Lethal, let you tune the experience rather than fight it, and a new 360-degree camera replaces the old fixed angles that made earlier entries frustrating to move through. The flashlight mechanic, used to hunt collectibles and light paths in the underground ruins, adds a small but satisfying layer of tactility to exploration. Character movement is noticeably snappier than in Man of Medan, though some camera angles in tight corridors still fight you. The branching structure is where House of Ashes earns its replay value. Permanent character deaths stick, the auto-save system means your choices hold, and a full playthrough runs roughly five to six hours, slightly longer than its predecessors. Completing it once unlocks the Curator's Cut, which inserts alternate scenes played from different characters' perspectives, genuinely changing what you know about key moments. The multiplayer modes extend things further: Shared Story lets two players run online co-op through split parallel scenes simultaneously, while Movie Night mode passes the controller between up to five people in the same room, each controlling their own character and making their own calls. Both modes work well and add the social chaos that these games are secretly built for. The writing is the real surprise. The cast of five is the strongest in the anthology, and the "enemy of my enemy" dynamic between the American soldiers and Salim (played by Nick Tarabay) carries genuine weight. The game is upfront about the prejudices and tensions between its characters without turning the Iraq War setting into a political statement, military and Arabic consultants were brought in, and the respect shows. Ashley Tisdale plays CIA operative Rachel King and gets a lot of the front-facing promotional attention, but Jason and Salim's arcs end up being the emotional core. The creatures lose some of their menace once fully revealed, and some face animations still drift into uncanny territory in quieter scenes, but the pacing is tight enough that neither issue derails the ride. If you bounced off the first two Dark Pictures games, House of Ashes is worth revisiting the series for. If you have never touched the anthology, it works as a standalone entry with no prior knowledge needed, each game tells a self-contained story. Solo it is a focused, choice-heavy thriller. With a friend or a full couch it becomes something closer to a group horror movie where the audience holds the remote and everyone blames each other for the deaths. Alex, Scout Team

The Dark Pictures Anthology: House of Ashes

The Dark Pictures Anthology: House of Ashes

21 oct 2021Supermassive GamesBANDAI NAMCO Entertainment
GamerScout opina

If Man of Medan felt rough and Little Hope left you cold, House of Ashes is where Supermassive finally figured out what this series is supposed to be, a B-movie creature feature that actually earns its tension.

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I went into House of Ashes with measured expectations after the first two Dark Pictures entries delivered uneven experiences, and within the opening hour something clicked that hadn't before. The setup drops five characters, four Americans and one Iraqi Republican Guard soldier named Salim, into a firefight in 2003 Iraq that spirals into a sinkhole, depositing everyone inside an ancient Akkadian temple crawling with vampiric creatures. It is pulpy, unapologetically cinematic, and leaning hard into the tone of films like The Descent and Aliens rather than straight survival horror. Critics split on whether that tonal shift counts as a flaw. I think it's the best decision Supermassive made. The core loop is the same interactive-drama formula the series runs on: explore third-person environments, collect "pictures" and "secrets" (collectibles that flash glimpses of possible future outcomes or fill in lore about the Akkadian curse underneath the sand), make dialogue choices that shift character relationships, and survive quick-time events. What changed meaningfully here is how QTEs feel. Three difficulty tiers, Forgiving, Challenging, and Lethal, let you tune the experience rather than fight it, and a new 360-degree camera replaces the old fixed angles that made earlier entries frustrating to move through. The flashlight mechanic, used to hunt collectibles and light paths in the underground ruins, adds a small but satisfying layer of tactility to exploration. Character movement is noticeably snappier than in Man of Medan, though some camera angles in tight corridors still fight you. The branching structure is where House of Ashes earns its replay value. Permanent character deaths stick, the auto-save system means your choices hold, and a full playthrough runs roughly five to six hours, slightly longer than its predecessors. Completing it once unlocks the Curator's Cut, which inserts alternate scenes played from different characters' perspectives, genuinely changing what you know about key moments. The multiplayer modes extend things further: Shared Story lets two players run online co-op through split parallel scenes simultaneously, while Movie Night mode passes the controller between up to five people in the same room, each controlling their own character and making their own calls. Both modes work well and add the social chaos that these games are secretly built for. The writing is the real surprise. The cast of five is the strongest in the anthology, and the "enemy of my enemy" dynamic between the American soldiers and Salim (played by Nick Tarabay) carries genuine weight. The game is upfront about the prejudices and tensions between its characters without turning the Iraq War setting into a political statement, military and Arabic consultants were brought in, and the respect shows. Ashley Tisdale plays CIA operative Rachel King and gets a lot of the front-facing promotional attention, but Jason and Salim's arcs end up being the emotional core. The creatures lose some of their menace once fully revealed, and some face animations still drift into uncanny territory in quieter scenes, but the pacing is tight enough that neither issue derails the ride. If you bounced off the first two Dark Pictures games, House of Ashes is worth revisiting the series for. If you have never touched the anthology, it works as a standalone entry with no prior knowledge needed, each game tells a self-contained story. Solo it is a focused, choice-heavy thriller. With a friend or a full couch it becomes something closer to a group horror movie where the audience holds the remote and everyone blames each other for the deaths.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamInteractive DramaPermanent DeathBranching NarrativeShared Story Co-opMovie Night ModeCurator's CutCreature HorrorQTE-DrivenChoice Consequences

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OS
Windows 10
Processor
Intel Core i5-3470 | AMD FX-8350
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 970, 4 GB | AMD Radeon R9 290X, 4 GB

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Windows 10
Processor
Intel Core i5-8400 or AMD Ryzen 5 1600
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12 GB RAM
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Información del juego

Desarrolladora
Supermassive Games
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
21 oct 2021

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The Dark Pictures Anthology: House of Ashes está disponible en PC, Xbox.

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The Dark Pictures Anthology: House of Ashes se lanzó el 21 de octubre de 2021.

¿Quién desarrolló The Dark Pictures Anthology: House of Ashes?

The Dark Pictures Anthology: House of Ashes fue desarrollado por Supermassive Games y publicado por BANDAI NAMCO Entertainment.