Compara los precios de Directive 8020 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Supermassive Games. Publicado por Supermassive Games. Lanzado el 12/5/2026. Disponible en PC, Xbox. Géneros: Action, Adventure.

Supermassive's best Dark Pictures entry in years lands in space with alien mimics, branching deaths, and a couch co-op mode that turns your living room into a paranoia engine.

I came into Directive 8020 expecting another Dark Pictures game with a fresh coat of sci-fi paint. What I got instead was the most mechanically ambitious thing Supermassive has shipped since Until Dawn, which is both a genuine compliment and a partial warning. This is still an interactive horror film at its core, but the studio has bolted on stealth traversal, a live combat layer, a wrist-mounted messaging system that builds character relationships on the fly, and a Turning Points rewind tree that changes the entire calculus of how you play the series. The setup is familiar to anyone who has watched Alien or The Thing more than once. Five crew members aboard the colony ship Cassiopeia crash near Tau Ceti f, something hostile gets inside, and it can look like your people. What keeps it from feeling like a mood board is that the mimic threat is woven directly into the Turning Points system in a clever way: a character can be replaced without you realising it, and when the reveal hits, that rewind tool suddenly feels like more than a quality-of-life feature. It is a structural idea that actually earns the mechanics around it. The Destinies system, where dialogue choices gradually lock each of the five protagonists into one of two character paths, gives decisions weight beyond the usual live-or-die binary. Lashana Lynch's performance as co-pilot Brianna Young is the standout of a strong cast. The stealth is the messy part. Supermassive calls it "threatening exploration" and the idea is sound: no gun, no hard counter, just shadows, audio cues, and an electric baton for desperate moments. Early sections sell it well. The Cassiopeia is cold, cramped, and the alien audio design is distinct enough to function as actual gameplay information rather than pure atmosphere. But by the midpoint the pattern of find-a-battery, power-a-door, and crouch-run to cover has calcified into routine, and the repetition drains exactly the paranoia the game is trying to sustain. There is an accessibility toggle that auto-survives stealth sections if you want to strip that layer out entirely and treat it as pure narrative. That option existing tells you something about how confident the team was in the stealth holding up over the full runtime. On the multiplayer side, Movie Night couch co-op is back for up to five players with a single controller passed around the room. Two sub-modes, Round Robin and Custom, let your group decide whether to rotate by turn or lock each person to specific crew members. The Turning Points integration works especially well socially: when a character dies, the group debates whether to rewind or accept it, and those debates are genuinely tense. The catch is that online multiplayer did not ship at launch. It is confirmed as a free post-launch update, but there is no release window. The older Shared Story two-player online mode from earlier entries is also gone. If your group is not in the same room right now, your options are Steam Remote Play Together or waiting. For a game that lists co-op as a headline feature, launching without online is a frustrating gap. PC performance at launch was solid for most players, with stable framerates at 4K reported across multiple outlets and only minor audio glitches appearing in later chapters. The shift to Unreal Engine 5 is visible throughout, and the Cassiopeia's interior design does real work in setting tone. Metacritic reception landed in mixed territory, which feels about right. The narrative side is the strongest the anthology has produced. The stealth side needed another pass. If you are new to Dark Pictures, this is a fine starting point and does not require prior knowledge of the series. If you are a returning fan specifically hoping the stealth experiment paid off completely, temper expectations for the back half. Fred, Scout Team

Directive 8020

Directive 8020

12 may 2026Supermassive Games
GamerScout opina

Supermassive's best Dark Pictures entry in years lands in space with alien mimics, branching deaths, and a couch co-op mode that turns your living room into a paranoia engine.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €7.75

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€7.759 Jun 2026
Keyshops
€5.20€13.98€22.75€31.535 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Directive 8020

I came into Directive 8020 expecting another Dark Pictures game with a fresh coat of sci-fi paint. What I got instead was the most mechanically ambitious thing Supermassive has shipped since Until Dawn, which is both a genuine compliment and a partial warning. This is still an interactive horror film at its core, but the studio has bolted on stealth traversal, a live combat layer, a wrist-mounted messaging system that builds character relationships on the fly, and a Turning Points rewind tree that changes the entire calculus of how you play the series. The setup is familiar to anyone who has watched Alien or The Thing more than once. Five crew members aboard the colony ship Cassiopeia crash near Tau Ceti f, something hostile gets inside, and it can look like your people. What keeps it from feeling like a mood board is that the mimic threat is woven directly into the Turning Points system in a clever way: a character can be replaced without you realising it, and when the reveal hits, that rewind tool suddenly feels like more than a quality-of-life feature. It is a structural idea that actually earns the mechanics around it. The Destinies system, where dialogue choices gradually lock each of the five protagonists into one of two character paths, gives decisions weight beyond the usual live-or-die binary. Lashana Lynch's performance as co-pilot Brianna Young is the standout of a strong cast. The stealth is the messy part. Supermassive calls it "threatening exploration" and the idea is sound: no gun, no hard counter, just shadows, audio cues, and an electric baton for desperate moments. Early sections sell it well. The Cassiopeia is cold, cramped, and the alien audio design is distinct enough to function as actual gameplay information rather than pure atmosphere. But by the midpoint the pattern of find-a-battery, power-a-door, and crouch-run to cover has calcified into routine, and the repetition drains exactly the paranoia the game is trying to sustain. There is an accessibility toggle that auto-survives stealth sections if you want to strip that layer out entirely and treat it as pure narrative. That option existing tells you something about how confident the team was in the stealth holding up over the full runtime. On the multiplayer side, Movie Night couch co-op is back for up to five players with a single controller passed around the room. Two sub-modes, Round Robin and Custom, let your group decide whether to rotate by turn or lock each person to specific crew members. The Turning Points integration works especially well socially: when a character dies, the group debates whether to rewind or accept it, and those debates are genuinely tense. The catch is that online multiplayer did not ship at launch. It is confirmed as a free post-launch update, but there is no release window. The older Shared Story two-player online mode from earlier entries is also gone. If your group is not in the same room right now, your options are Steam Remote Play Together or waiting. For a game that lists co-op as a headline feature, launching without online is a frustrating gap. PC performance at launch was solid for most players, with stable framerates at 4K reported across multiple outlets and only minor audio glitches appearing in later chapters. The shift to Unreal Engine 5 is visible throughout, and the Cassiopeia's interior design does real work in setting tone. Metacritic reception landed in mixed territory, which feels about right. The narrative side is the strongest the anthology has produced. The stealth side needed another pass. If you are new to Dark Pictures, this is a fine starting point and does not require prior knowledge of the series. If you are a returning fan specifically hoping the stealth experiment paid off completely, temper expectations for the back half.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaDark Pictures AnthologyBranching NarrativeCouch Co-opPermanent DeathStealth HorrorQTESci-Fi HorrorReplayable StoryCharacter Destinies

Requisitos del sistema

Mínimos

OS
Windows 10/11 64-bit
Memory
16 GB RAM
Storage
40 GB available space
Graphics
NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
Processor
Intel Core i5-8500 / AMD Ryzen 5 3500

Recomendados

OS
Windows 10/11 64-bit
Memory
16 GB RAM
Storage
40 GB available space
Graphics
NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
Processor
Intel Core i5-12400F / AMD Ryzen 5 5600X

Sigue explorando

Community Discussion

Be the first to comment on Directive 8020.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Supermassive Games
Distribuidora
Supermassive Games
Fecha de lanzamiento
12 may 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Supermassive Games

Compra mejor: guías útiles

Directive 8020 en directo en Twitch

¿Buscas más? Mira juegos como Directive 8020 →

Preguntas frecuentes sobre Directive 8020

¿Cuánto cuesta Directive 8020?

El precio de Directive 8020 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Directive 8020 más barato?

Compara los precios de Directive 8020 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Directive 8020?

Directive 8020 está disponible en PC, Xbox.

¿Cuándo se lanzó Directive 8020?

Directive 8020 se lanzó el 12 de mayo de 2026.

¿Quién desarrolló Directive 8020?

Directive 8020 fue desarrollado por Supermassive Games.