Compara los precios de The Backrooms en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ionized Games. Publicado por Ionized Games. Lanzado el 28/10/2022. Disponible en PC. Géneros: Action, Adventure, Indie, Early Access.

Roughly a dozen unique rooms, a camcorder strapped to your face, and creatures that spawn far too often for their own good. Worth knowing what you're getting into before the yellow wallpaper gets you first.

I went in expecting the slow-burn dread that the Backrooms concept does so well online, and Ionized Games gets about halfway there. The atmosphere in the opening stretch is genuinely unnerving: fluorescent hum, maze corridors that loop back on themselves unexpectedly, and a first-person camcorder aesthetic that gives everything that queasy found-footage grain. For a few minutes, the emptiness works exactly as it should. The spatial disorientation is intentional and, when it lands, it creates the specific kind of wrongness that makes liminal horror worth caring about. The cracks show up fast, though. The core loop puts you in a procedurally influenced maze of a dozen or so unique rooms, running from hostile entities while searching for a way out. The creature density is the game's most-cited problem in player feedback, and it is hard to argue otherwise. Encounters that should feel rare and terrifying become routine within the first few minutes, which drains the tension that the setting earns so carefully. The controls compound this: movement can feel clunky at speed, and getting snagged on geometry while fleeing an entity is the kind of friction that stops being scary and starts being annoying. Some players also reported progress-blocking glitches in the current Early Access build, which is worth flagging plainly. What keeps the game from being a straightforward skip is the price point and the developer's stated intent. Ionized Games has been patching entity AI, refining door mechanics, and hinting at a major overhaul still in progress. The Steam community notes incremental quality-of-life improvements, and there is a visible effort to listen to feedback. The camcorder filter, the oppressive ambient sound design, and the occasional moment where a corridor opens onto something genuinely unexpected all suggest a developer who understands what makes this mythology work. The bones are right, even if the meat is still raw. If you are the kind of player who actively follows Early Access horror games and wants to drop in cheap while the foundation is being laid, there is something here worth watching. If you need a polished, complete experience with reliable pacing and creature balance, the current build will frustrate you before it frightens you. The Backrooms mythos has produced some excellent games on Steam; this one is not yet among the best of them, but it is also not the cynical cash-in that the crowded genre constantly threatens to produce. It has atmosphere, it has intent, and it has a developer still actively building it out. Kai, Scout Team

The Backrooms

The Backrooms

28 oct 2022Ionized Games
GamerScout opina

Roughly a dozen unique rooms, a camcorder strapped to your face, and creatures that spawn far too often for their own good. Worth knowing what you're getting into before the yellow wallpaper gets you first.

PC
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I went in expecting the slow-burn dread that the Backrooms concept does so well online, and Ionized Games gets about halfway there. The atmosphere in the opening stretch is genuinely unnerving: fluorescent hum, maze corridors that loop back on themselves unexpectedly, and a first-person camcorder aesthetic that gives everything that queasy found-footage grain. For a few minutes, the emptiness works exactly as it should. The spatial disorientation is intentional and, when it lands, it creates the specific kind of wrongness that makes liminal horror worth caring about. The cracks show up fast, though. The core loop puts you in a procedurally influenced maze of a dozen or so unique rooms, running from hostile entities while searching for a way out. The creature density is the game's most-cited problem in player feedback, and it is hard to argue otherwise. Encounters that should feel rare and terrifying become routine within the first few minutes, which drains the tension that the setting earns so carefully. The controls compound this: movement can feel clunky at speed, and getting snagged on geometry while fleeing an entity is the kind of friction that stops being scary and starts being annoying. Some players also reported progress-blocking glitches in the current Early Access build, which is worth flagging plainly. What keeps the game from being a straightforward skip is the price point and the developer's stated intent. Ionized Games has been patching entity AI, refining door mechanics, and hinting at a major overhaul still in progress. The Steam community notes incremental quality-of-life improvements, and there is a visible effort to listen to feedback. The camcorder filter, the oppressive ambient sound design, and the occasional moment where a corridor opens onto something genuinely unexpected all suggest a developer who understands what makes this mythology work. The bones are right, even if the meat is still raw. If you are the kind of player who actively follows Early Access horror games and wants to drop in cheap while the foundation is being laid, there is something here worth watching. If you need a polished, complete experience with reliable pacing and creature balance, the current build will frustrate you before it frightens you. The Backrooms mythos has produced some excellent games on Steam; this one is not yet among the best of them, but it is also not the cynical cash-in that the crowded genre constantly threatens to produce. It has atmosphere, it has intent, and it has a developer still actively building it out.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Liminal HorrorFound Footage AestheticCreature SurvivalEarly Access WatchCamcorder FilterEntity AI

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
Nvidia GTX 1660
Processor
3.5 GHz Quad-Core
Sound Card
NA

Recomendados

OS
Windows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
Nividia RTX 2070
Processor
3 GHz Quad-Core
Sound Card
NA

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Información del juego

Desarrolladora
Ionized Games
Distribuidora
Ionized Games
Fecha de lanzamiento
28 oct 2022

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¿En qué plataformas está disponible The Backrooms?

The Backrooms está disponible en PC.

¿Cuándo se lanzó The Backrooms?

The Backrooms se lanzó el 28 de octubre de 2022.

¿Quién desarrolló The Backrooms?

The Backrooms fue desarrollado por Ionized Games.