Compara los precios de CAT Interstellar en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ionized Games. Publicado por Ionized Games. Lanzado el 6/10/2017. Disponible en PC, Linux. Géneros: Action, Adventure, Indie, Simulation.

A one-hour Mars terraforming walk-through with genuinely crisp visuals and a Heinlein-flavored sci-fi premise that outruns its own runtime. Worth it at the sub-five-dollar tier if the concept hooks you.

I went into CAT Interstellar expecting a rough solo-dev experiment and came out mildly impressed by the ambition, moderately frustrated by the execution. The premise alone is worth noting: you control a DOG-VI maintenance drone sent underground on a terraforming Mars to find missing androids, in a world loosely inspired by Robert Heinlein's themes of machine consciousness and colony-era politics. That is a genuinely interesting sci-fi setup. The problem is what Ionized Games does with it in the time it has. The core loop is light third-person exploration across six chapters. As DOG-VI you hover and boost across the Martian surface, drop into cave systems, flip switches, talk to NPC androids, and pick up optional side tasks that add thin context to the world. There is a double-jump with forgiving forgiveness margins, a chapter-select so you can revisit sections without replaying the whole thing, and no manual save requirement because the game is short enough that autosave covers it. Movement feels smooth on keyboard-and-mouse and the Unreal Engine 4 visuals are genuinely punching above what you would expect from a micro-studio first release. Environments are large for the runtime, and the Martian surface in particular has the kind of dusty, quiet atmosphere that sells the setting. The game is built for a single sitting: most players finish it in under ninety minutes, some closer to an hour. Where the cracks show is in story payoff and polish. The narrative builds toward something interesting, then the ending arrives before the climax has a chance to breathe. Several reviewers flagged the same thing: the final moments of the game raise the tension and then cut to credits with important threads unresolved and questions left hanging without enough context to make the ambiguity feel intentional. The Heinlein inspiration is visible in the android-freedom framing and hard science leanings, but the game never digs far enough into those ideas to satisfy someone who picked it up because of that connection. Side quests exist but feel padded rather than enriching. On the technical side, multi-monitor setups have historically caused input mapping bugs, and the Linux version has had stability issues for some players across different kernel versions, though the game itself does not crash during play once it launches. Who is this actually for? Players who want a compact, atmospheric sci-fi short story delivered through light exploration and do not need mechanical depth will find something worthwhile here. It is the kind of game that works better as a palette cleanser between longer titles than as a main event. If you have read Heinlein and want to see a small team attempt to translate that sensibility into an interactive form, there is enough here to justify the curiosity. Just calibrate expectations: this is a sketch, not a finished novel. The follow-up, CAT Interstellar: Recast, exists and sits at higher user approval ratings, so if the original hooks you there is somewhere to go next. Diego, Scout Team

CAT Interstellar

CAT Interstellar

6 oct 2017Ionized Games
GamerScout opina

A one-hour Mars terraforming walk-through with genuinely crisp visuals and a Heinlein-flavored sci-fi premise that outruns its own runtime. Worth it at the sub-five-dollar tier if the concept hooks you.

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Acerca de CAT Interstellar

I went into CAT Interstellar expecting a rough solo-dev experiment and came out mildly impressed by the ambition, moderately frustrated by the execution. The premise alone is worth noting: you control a DOG-VI maintenance drone sent underground on a terraforming Mars to find missing androids, in a world loosely inspired by Robert Heinlein's themes of machine consciousness and colony-era politics. That is a genuinely interesting sci-fi setup. The problem is what Ionized Games does with it in the time it has. The core loop is light third-person exploration across six chapters. As DOG-VI you hover and boost across the Martian surface, drop into cave systems, flip switches, talk to NPC androids, and pick up optional side tasks that add thin context to the world. There is a double-jump with forgiving forgiveness margins, a chapter-select so you can revisit sections without replaying the whole thing, and no manual save requirement because the game is short enough that autosave covers it. Movement feels smooth on keyboard-and-mouse and the Unreal Engine 4 visuals are genuinely punching above what you would expect from a micro-studio first release. Environments are large for the runtime, and the Martian surface in particular has the kind of dusty, quiet atmosphere that sells the setting. The game is built for a single sitting: most players finish it in under ninety minutes, some closer to an hour. Where the cracks show is in story payoff and polish. The narrative builds toward something interesting, then the ending arrives before the climax has a chance to breathe. Several reviewers flagged the same thing: the final moments of the game raise the tension and then cut to credits with important threads unresolved and questions left hanging without enough context to make the ambiguity feel intentional. The Heinlein inspiration is visible in the android-freedom framing and hard science leanings, but the game never digs far enough into those ideas to satisfy someone who picked it up because of that connection. Side quests exist but feel padded rather than enriching. On the technical side, multi-monitor setups have historically caused input mapping bugs, and the Linux version has had stability issues for some players across different kernel versions, though the game itself does not crash during play once it launches. Who is this actually for? Players who want a compact, atmospheric sci-fi short story delivered through light exploration and do not need mechanical depth will find something worthwhile here. It is the kind of game that works better as a palette cleanser between longer titles than as a main event. If you have read Heinlein and want to see a small team attempt to translate that sensibility into an interactive form, there is enough here to justify the curiosity. Just calibrate expectations: this is a sketch, not a finished novel. The follow-up, CAT Interstellar: Recast, exists and sits at higher user approval ratings, so if the original hooks you there is somewhere to go next.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Walking Sim AdjacentHard Sci-FiShort Story FormatAndroid ProtagonistChapter SelectMars SettingTerraforming ThemeSolo Dev

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10 (64-bit)
Memory
2 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 750
Processor
2 GHz Quad-Core

Recomendados

OS
Windows 7, 8.1, 10 (64-bit)
Memory
2 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nividia GTX 970
Processor
2 GHz Quad-Core

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Información del juego

Desarrolladora
Ionized Games
Distribuidora
Ionized Games
Fecha de lanzamiento
6 oct 2017

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¿En qué plataformas está disponible CAT Interstellar?

CAT Interstellar está disponible en PC, Linux.

¿Cuándo se lanzó CAT Interstellar?

CAT Interstellar se lanzó el 6 de octubre de 2017.

¿Quién desarrolló CAT Interstellar?

CAT Interstellar fue desarrollado por Ionized Games.