Compara los precios de The Amazing American Circus (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Klabater. Publicado por Klabater. Lanzado el 16/9/2021. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy.

A card-based circus management RPG set in Gilded Age America where you build a traveling show and battle audiences with performance decks. Niche, rough around the edges, but genuinely odd.

The Amazing American Circus is a card game wrapped inside a circus management sim, set against the backdrop of late 19th-century America. You play as the inheritor of a failing big top, recruiting performers, upgrading your traveling show, and then literally dueling skeptical crowds in turn-based card combat. The core conceit is that your audience is the enemy: you drain their attention meter by playing performance cards before they lose interest and boo you off the stage. It is a strange, specific idea, and credit where it is due, the concept has real personality. The card mechanics are where the game lives or dies. Each performer class brings a distinct deck archetype. Acrobats lean into chain combos that build momentum across turns, clowns generate crowd-pleasing burst attention, while exotic acts tend toward high-risk high-reward plays. There is genuine build variety in the early and mid game, and putting together a coherent deck around a theme feels satisfying when it clicks. The problem is that the meta stabilizes quickly. By the time you hit the later regions of the cross-country tour, a handful of card synergies dominate and the rest of your roster becomes bench filler. If you care about whether build variety holds past hour 40, the answer here is: not quite. The RPG and management layer adds a travel map, town events, performer morale, and resource balancing between shows. Some of the written vignettes you encounter on the road have genuine charm, touching on the darker corners of Gilded Age America with more honesty than you might expect from a circus-themed indie. Racism, labor exploitation, and the mythology of the American frontier all get at least a glancing acknowledgment. The worldbuilding wants to be substantive, and occasionally it is. But the writing is inconsistent. Too many events resolve in two lines of text that feel like placeholder content that never got a second pass, and the RPG dialogue rarely rewards a reread the way good writing should. The presentation is a mixed bag. The hand-drawn art style for cards and characters is genuinely lovely, full of period-appropriate flourish. The UI on the management screens is cluttered and communicates information poorly, especially around performer stat growth. Tutorials are thin enough that some core systems, like how morale interacts with card performance, are never properly explained. With a 53% positive rating on Steam, the community reception reflects exactly this split: the idea is compelling, the execution is patchy. Who is this for? Honestly, it is for players who want something weird and are willing to meet it halfway. If you like Slay the Spire-style deckbuilders but want a strong thematic hook and do not mind some management busywork, there is enough here to spend a pleasant ten to fifteen hours with. If you come expecting tight RPG writing or deep strategic replayability, you will hit the ceiling faster than you want to. The Amazing American Circus is the kind of game that had a great pitch meeting and a production that did not quite have the budget or time to fully deliver on it. Monika, Scout Team

The Amazing American Circus (PC) Steam Key

The Amazing American Circus (PC) Steam Key

16 sept 2021Klabater
GamerScout opina

A card-based circus management RPG set in Gilded Age America where you build a traveling show and battle audiences with performance decks. Niche, rough around the edges, but genuinely odd.

PC
ProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.19

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The Amazing American Circus is a card game wrapped inside a circus management sim, set against the backdrop of late 19th-century America. You play as the inheritor of a failing big top, recruiting performers, upgrading your traveling show, and then literally dueling skeptical crowds in turn-based card combat. The core conceit is that your audience is the enemy: you drain their attention meter by playing performance cards before they lose interest and boo you off the stage. It is a strange, specific idea, and credit where it is due, the concept has real personality. The card mechanics are where the game lives or dies. Each performer class brings a distinct deck archetype. Acrobats lean into chain combos that build momentum across turns, clowns generate crowd-pleasing burst attention, while exotic acts tend toward high-risk high-reward plays. There is genuine build variety in the early and mid game, and putting together a coherent deck around a theme feels satisfying when it clicks. The problem is that the meta stabilizes quickly. By the time you hit the later regions of the cross-country tour, a handful of card synergies dominate and the rest of your roster becomes bench filler. If you care about whether build variety holds past hour 40, the answer here is: not quite. The RPG and management layer adds a travel map, town events, performer morale, and resource balancing between shows. Some of the written vignettes you encounter on the road have genuine charm, touching on the darker corners of Gilded Age America with more honesty than you might expect from a circus-themed indie. Racism, labor exploitation, and the mythology of the American frontier all get at least a glancing acknowledgment. The worldbuilding wants to be substantive, and occasionally it is. But the writing is inconsistent. Too many events resolve in two lines of text that feel like placeholder content that never got a second pass, and the RPG dialogue rarely rewards a reread the way good writing should. The presentation is a mixed bag. The hand-drawn art style for cards and characters is genuinely lovely, full of period-appropriate flourish. The UI on the management screens is cluttered and communicates information poorly, especially around performer stat growth. Tutorials are thin enough that some core systems, like how morale interacts with card performance, are never properly explained. With a 53% positive rating on Steam, the community reception reflects exactly this split: the idea is compelling, the execution is patchy. Who is this for? Honestly, it is for players who want something weird and are willing to meet it halfway. If you like Slay the Spire-style deckbuilders but want a strong thematic hook and do not mind some management busywork, there is enough here to spend a pleasant ten to fifteen hours with. If you come expecting tight RPG writing or deep strategic replayability, you will hit the ceiling faster than you want to. The Amazing American Circus is the kind of game that had a great pitch meeting and a production that did not quite have the budget or time to fully deliver on it.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDeckbuilderManagement SimGilded Age SettingAudience CombatPerformer ProgressionNarrative EventsCard SynergiesSingle-Player Campaign

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
2.5 GHz Dual Core Processor
Memory
4 GB RAM
Graphics
Intel HD 4400 or equivalent
DirectX
Version 11
Storage
5 GB available space
Sound Card
Integrated or dedicated DirectX 9 compatible sou…

Recomendados

OS
Windows 10
Processor
3.0 GHz Quad Core Processor
Memory
8 GB RAM
Graphics
Radeon HD 7870/NVIDIA GeForce GTX 650 or equivalent
DirectX
Version 11
Storage
5 GB available space
Sound Card
Integ…

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Reseñas y valoraciones

Steam
53%(427)

Información del juego

Desarrolladora
Klabater
Distribuidora
Klabater
Fecha de lanzamiento
16 sept 2021

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The Amazing American Circus (PC) Steam Key está disponible en PC.

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The Amazing American Circus (PC) Steam Key se lanzó el 16 de septiembre de 2021.

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The Amazing American Circus (PC) Steam Key fue desarrollado por Klabater.