Compara los precios de Testament: The Order of High Human en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fairyship Games. Publicado por Fairyship Games. Lanzado el 13/7/2023. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Sword, bow, and spells through a post-apocalyptic fantasy world sounds promising on paper. In practice, a 15-person debut studio swings far harder than it lands.

I genuinely wanted this one to work. A first-person metroidvania with sword combos, archery, and unlockable spells set in a dark fantasy realm stripped bare by a brother's betrayal, made by a small debut team called Fairyship Games? That pitch has real warmth in it. The bones are visible and they are decent bones. But warmth alone cannot carry a campaign that most reviewers clocked between 20 and 40 hours, and the structural problems pile up fast enough to bury the good stuff under exhaustion. You play as Aran, the usurped immortal king of the High Humans, stripped of his power by his brother Arva and dumped back into a world called Tessara that has gone dark in his absence. The premise is serviceable. The delivery is not. The narrative front-loads world-building before you have any reason to care, the antagonist shows up periodically to deliver a taunting speech and vanish, and the voice acting struggles to give any of it emotional weight. A few reviewers noted the orchestrated soundtrack does some genuine heavy lifting here, and I believe them, because the visual environments draw praise from most quarters too. The world of Tessara looks the part. It just never makes you feel the stakes. Combat is the crux, and this is where opinion splits. You have three tools: a sword with first-person combos, a bow with multiple arrow types including ricochet and explosive variants, and a spell kit covering fireballs, lightning, traps, and paralysis. There is also a weak-spot detection system tied to a highlight mode that lets you line up bow shots for bonus damage or instant kills on certain enemies. On paper, that is a layered system. In practice, most reviewers found the sword dominates by default because spell casting times push magic out of the combat loop, and the bow works best in specific spatial setups that the encounter design rarely provides. The feedback from hits is soft throughout, which flattens what could have been a tactile rhythm. The puzzles and platforming sections earn genuine praise across the board, including light-bending puzzles and platform trials that offer a fair but engaging break from the fighting. The problem is that fighting makes up the overwhelming majority of your time, and it simply does not hold up across a campaign of this length. The metroidvania label also needs a caveat. There is no in-game map. Navigation between areas uses a teleporter system with no visual layout, and orientation across the world is essentially down to personal memory. A compass exists but serves little purpose in a non-open world structure. For a genre built on the pleasure of a slowly revealed map, that omission is genuinely painful and is one of the most consistent criticisms across every review I found. The controller input layout is also non-remappable, and there is no field-of-view slider in a first-person game, both of which feel like oversights rather than design choices. What I keep returning to is the impression that Fairyship Games has something real here, buried under a scope that outran the team's current capacity. The visual design shows care, the orchestral score is a highlight, the puzzle sections land, and there are flickers of a confident world in the lore of Tessara's ancient civilization. This is a studio's first major project, and first projects at this scale almost always carry these scars. Whether that earns patience from you depends entirely on how much you enjoy picking through rough material for the moments that sing. If you are forgiving of jank, love first-person fantasy exploration, and can make peace with combat fatigue over a long haul, you will find more here than the critical consensus suggests. Everyone else will run out of goodwill well before the credits. Kai, Scout Team

Testament: The Order of High Human

Testament: The Order of High Human

13 jul 2023Fairyship Games
GamerScout opina

Sword, bow, and spells through a post-apocalyptic fantasy world sounds promising on paper. In practice, a 15-person debut studio swings far harder than it lands.

PC
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Acerca de Testament: The Order of High Human

I genuinely wanted this one to work. A first-person metroidvania with sword combos, archery, and unlockable spells set in a dark fantasy realm stripped bare by a brother's betrayal, made by a small debut team called Fairyship Games? That pitch has real warmth in it. The bones are visible and they are decent bones. But warmth alone cannot carry a campaign that most reviewers clocked between 20 and 40 hours, and the structural problems pile up fast enough to bury the good stuff under exhaustion. You play as Aran, the usurped immortal king of the High Humans, stripped of his power by his brother Arva and dumped back into a world called Tessara that has gone dark in his absence. The premise is serviceable. The delivery is not. The narrative front-loads world-building before you have any reason to care, the antagonist shows up periodically to deliver a taunting speech and vanish, and the voice acting struggles to give any of it emotional weight. A few reviewers noted the orchestrated soundtrack does some genuine heavy lifting here, and I believe them, because the visual environments draw praise from most quarters too. The world of Tessara looks the part. It just never makes you feel the stakes. Combat is the crux, and this is where opinion splits. You have three tools: a sword with first-person combos, a bow with multiple arrow types including ricochet and explosive variants, and a spell kit covering fireballs, lightning, traps, and paralysis. There is also a weak-spot detection system tied to a highlight mode that lets you line up bow shots for bonus damage or instant kills on certain enemies. On paper, that is a layered system. In practice, most reviewers found the sword dominates by default because spell casting times push magic out of the combat loop, and the bow works best in specific spatial setups that the encounter design rarely provides. The feedback from hits is soft throughout, which flattens what could have been a tactile rhythm. The puzzles and platforming sections earn genuine praise across the board, including light-bending puzzles and platform trials that offer a fair but engaging break from the fighting. The problem is that fighting makes up the overwhelming majority of your time, and it simply does not hold up across a campaign of this length. The metroidvania label also needs a caveat. There is no in-game map. Navigation between areas uses a teleporter system with no visual layout, and orientation across the world is essentially down to personal memory. A compass exists but serves little purpose in a non-open world structure. For a genre built on the pleasure of a slowly revealed map, that omission is genuinely painful and is one of the most consistent criticisms across every review I found. The controller input layout is also non-remappable, and there is no field-of-view slider in a first-person game, both of which feel like oversights rather than design choices. What I keep returning to is the impression that Fairyship Games has something real here, buried under a scope that outran the team's current capacity. The visual design shows care, the orchestral score is a highlight, the puzzle sections land, and there are flickers of a confident world in the lore of Tessara's ancient civilization. This is a studio's first major project, and first projects at this scale almost always carry these scars. Whether that earns patience from you depends entirely on how much you enjoy picking through rough material for the moments that sing. If you are forgiving of jank, love first-person fantasy exploration, and can make peace with combat fatigue over a long haul, you will find more here than the critical consensus suggests. Everyone else will run out of goodwill well before the credits.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:aaaFirst-Person MeleeWeak-Spot MechanicsNo Map NavigationDebut StudioSpell VarietyLore-Heavy WorldLight Puzzle DesignDark Fantasy Exploration

Requisitos del sistema

Mínimos

OS
Windows 10 (20H1 version or newer, 64-bit versions)
Memory
8 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
4 GB VRAM, NVIDIA GeForce GTX 750ti or AMD RX 480
Processor
Intel®Core i5-4460 or AMD equivalent

Recomendados

OS
Windows 10 (20H1 version or newer, 64-bit versions)
Memory
16 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
8 GB VRAM, NVIDIA GeForce GTX 1070 or AMD Radeon RX 590
Processor
Intel®Core i7-7700K or AMD equivalent

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Información del juego

Desarrolladora
Fairyship Games
Distribuidora
Fairyship Games
Fecha de lanzamiento
13 jul 2023

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¿En qué plataformas está disponible Testament: The Order of High Human?

Testament: The Order of High Human está disponible en PC.

¿Cuándo se lanzó Testament: The Order of High Human?

Testament: The Order of High Human se lanzó el 13 de julio de 2023.

¿Quién desarrolló Testament: The Order of High Human?

Testament: The Order of High Human fue desarrollado por Fairyship Games.