Compara los precios de Shame Legacy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fairyship Games. Publicado por Destructive Creations. Lanzado el 30/5/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A 19th-century cultist village with genuinely creepy sound design wrapped around stealth mechanics that often work against you. Worth considering only at a deep discount.

I want to root for Shame Legacy. I genuinely do. First-person survival horror set in a forsaken late-1800s village, stealth and puzzle mechanics as the spine of your experience, a small indie team finding their footing through Destructive Creations - that is the kind of underdog package I was born to advocate for. And the first twenty minutes almost convinced me the advocacy was warranted. The atmosphere, particularly the sound design, lands with real weight. Low, creaking ambience and carefully placed audio cues build dread in a way that punches well above the production budget. When the world of Wakefield Village works, it genuinely unsettles. Then you actually try to play it, and the spell cracks. You are William, an amnesiac who wakes bloodied and disoriented on the village outskirts, immediately hunted by possessed cultists and a fiery demonic figure who triggers mandatory chase sequences throughout. The core loop splits into three segments: stealth, chases, and puzzles. Of those three, the puzzles are the most consistently enjoyable, which is an odd thing to say about a survival horror title. The stealth, though, carries the game's heaviest weight and bears its worst wounds. A noise mechanic governs how much sound William generates while crouching, walking, or sprinting, and villagers respond to that noise. The concept is sound. The execution is not. Enemy AI pathing is unreliable - cultists wander in ways that block escape routes without clear logic, and the hiding spots (sheds, boxes, darkened corners) cannot actually be used once you have been spotted, making them feel more decorative than functional. When caught, you can fend off one attacker using a cane in a quick-time event, but doing so triggers a panic state that leaves you defenseless until you find a calming potion. The loop of hiding, getting spotted, dying, and reloading autosaves turns punishing fast, not in the satisfying way that earns its difficulty, but in the way that feels like the systems working against each other. The story, told through written fragments, memory flashes, and a villainous priest figure who appears periodically, is admirably atmospheric in concept. The 19th-century cultist village setting has texture, and there are moments where the lore shows real promise. However, the narrative delivery is murky enough that many players will finish the two-to-three hour campaign without fully grasping what happened or why it mattered. Amnesia protagonist, mysterious cult, fiery monster hunting you through the dark - each element is familiar, and the game does not find a distinct angle to separate itself from Amnesia, Outlast, or the half-dozen contemporaries it inevitably echoes. For an indie debut of this scale, the atmosphere and audio craft are genuine achievements that I do not want to dismiss. If you have a very specific appetite for short, mood-heavy horror that you experience once and set down, and you can find it at a price that reflects the two-to-three hour runtime, there is something quietly affecting inside this game. But the stealth is too fractured, the AI too inconsistent, and the story too opaque to recommend it to anyone looking for a satisfying mechanical experience. The seeds of a better game are visible in almost every corner of Wakefield Village. They just needed more time to grow. Kai, Scout Team

Shame Legacy

Shame Legacy

30 may 2023Fairyship GamesDestructive Creations
GamerScout opina

A 19th-century cultist village with genuinely creepy sound design wrapped around stealth mechanics that often work against you. Worth considering only at a deep discount.

PCXbox
Steam Deck Playable
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Mínimo histórico: €1.65

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Acerca de Shame Legacy

I want to root for Shame Legacy. I genuinely do. First-person survival horror set in a forsaken late-1800s village, stealth and puzzle mechanics as the spine of your experience, a small indie team finding their footing through Destructive Creations - that is the kind of underdog package I was born to advocate for. And the first twenty minutes almost convinced me the advocacy was warranted. The atmosphere, particularly the sound design, lands with real weight. Low, creaking ambience and carefully placed audio cues build dread in a way that punches well above the production budget. When the world of Wakefield Village works, it genuinely unsettles. Then you actually try to play it, and the spell cracks. You are William, an amnesiac who wakes bloodied and disoriented on the village outskirts, immediately hunted by possessed cultists and a fiery demonic figure who triggers mandatory chase sequences throughout. The core loop splits into three segments: stealth, chases, and puzzles. Of those three, the puzzles are the most consistently enjoyable, which is an odd thing to say about a survival horror title. The stealth, though, carries the game's heaviest weight and bears its worst wounds. A noise mechanic governs how much sound William generates while crouching, walking, or sprinting, and villagers respond to that noise. The concept is sound. The execution is not. Enemy AI pathing is unreliable - cultists wander in ways that block escape routes without clear logic, and the hiding spots (sheds, boxes, darkened corners) cannot actually be used once you have been spotted, making them feel more decorative than functional. When caught, you can fend off one attacker using a cane in a quick-time event, but doing so triggers a panic state that leaves you defenseless until you find a calming potion. The loop of hiding, getting spotted, dying, and reloading autosaves turns punishing fast, not in the satisfying way that earns its difficulty, but in the way that feels like the systems working against each other. The story, told through written fragments, memory flashes, and a villainous priest figure who appears periodically, is admirably atmospheric in concept. The 19th-century cultist village setting has texture, and there are moments where the lore shows real promise. However, the narrative delivery is murky enough that many players will finish the two-to-three hour campaign without fully grasping what happened or why it mattered. Amnesia protagonist, mysterious cult, fiery monster hunting you through the dark - each element is familiar, and the game does not find a distinct angle to separate itself from Amnesia, Outlast, or the half-dozen contemporaries it inevitably echoes. For an indie debut of this scale, the atmosphere and audio craft are genuine achievements that I do not want to dismiss. If you have a very specific appetite for short, mood-heavy horror that you experience once and set down, and you can find it at a price that reflects the two-to-three hour runtime, there is something quietly affecting inside this game. But the stealth is too fractured, the AI too inconsistent, and the story too opaque to recommend it to anyone looking for a satisfying mechanical experience. The seeds of a better game are visible in almost every corner of Wakefield Village. They just needed more time to grow.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Amnesia-likeChase SequencesQTE Combat19th Century SettingShort CampaignAudio-Driven HorrorCult VillageNo Manual Save

Requisitos del sistema

Mínimos

OS
WINDOWS 7, 8, 8.1, 10 (64-bit Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 750ti or AMD Radeon R7 260x with 2 GB Video RAM
Processor
Intel®Core i3-3220, 3.30 GHz or AMD FX-6300 or better

Recomendados

OS
WINDOWS 7, 8, 8.1, 10 (64-bit Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 with 3GB VRAM
Processor
Intel®Core i7-3770 or AMD FX-9590 or better

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Información del juego

Desarrolladora
Fairyship Games
Distribuidora
Destructive Creations
Fecha de lanzamiento
30 may 2023

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¿En qué plataformas está disponible Shame Legacy?

Shame Legacy está disponible en PC, Xbox.

¿Cuándo se lanzó Shame Legacy?

Shame Legacy se lanzó el 30 de mayo de 2023.

¿Quién desarrolló Shame Legacy?

Shame Legacy fue desarrollado por Fairyship Games y publicado por Destructive Creations.