Compara los precios de Technicity en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Osaris Games. Publicado por RockGame S.A.. Lanzado el 15/9/2022. Disponible en PC. Géneros: Indie, Simulation, Strategy.

Minecraft's creative mode crossed with SimCity's ambition - Technicity scratches a very specific itch, but know what you're buying before you pull the trigger.

My first honest take on Technicity: the concept is genuinely exciting, and the execution is about half as deep as the marketing implies. The developer's own stated inspirations - Minecraft's first-person block building and SimCity's urban scale - are exactly what you feel when you load in. You place blocks, run cranes, pour concrete with a cement mixer, and watch a skyline slowly emerge from a flat open world. That creative loop is real and it does work. The problem is that anyone walking in expecting the management layer of a traditional city builder is going to hit a wall fast. Let's be precise about what Technicity actually is. It's a first-person sandbox construction game set on a 384 km2 open world map, with a pre-existing road network giving you a canvas to build across. You raise buildings block by block - or speed the process up with cranes - and you can design your own custom construction blocks, furniture, and even functional items like garage doors or illuminated signs inside in-game factories. Blueprints can be saved and redeployed elsewhere, and the Steam Workshop lets you pull in other players' schematics or entire maps. Terraforming works through bulldozers and steamrollers that can reshape hills and valleys. Vehicles including sports cars, helicopters, and planes let you traverse the map. That's a solid toolkit. The issue raised consistently by players is what's missing: there are no city simulation mechanics to speak of. No crime systems, no traffic demand, no budget pressure. A police station is cosmetic. A hospital changes nothing. If you want the feedback loop of a city responding to your decisions, Technicity does not provide it. For a certain type of player, that's actually fine - and worth understanding before dismissing the game outright. Players who find Cities: Skylines stressful, who just want to build a mountain cabin, fly to it in a helicopter, and fill the surrounding valley with their own custom-designed structures have described Technicity as exactly the low-pressure creative outlet they wanted. Co-op mode works smoothly - friends can join your world, use items produced in your factories, and build their own cities on the same shared map. That shared-world co-op angle is one of the more underrated ideas here. The Steam Workshop integration is also punching above the game's player count, with a reasonable volume of content given how small the community is. Where Technicity genuinely struggles is in approachability for new players. The tutorial has been specifically called out for ending abruptly and glossing over tool mechanics that aren't intuitive. The fill tool, for example, operates as a world object anchored to the ground floor rather than following you up a building - the kind of friction that breaks flow on multi-story construction. Block art also clashes with tool scale in ways that produce visually awkward results if you're not deliberate about your choices. These are friction points from a solo indie team, and they show. The player base remains small, which is a real consideration if you're hoping to find a thriving co-op community rather than building it yourself. As a strategy and sim specialist, I'll give it this: the depth of decision-making here lives entirely in the construction and design layer, not in any management or economic system. That's a valid design choice, but it's a niche one. If you want to optimize road layouts, manage city economies, or respond to simulation pressure, look elsewhere. If you want a first-person blank-canvas city construction sandbox with a functional Workshop and co-op that actually works, Technicity delivers more than its low price point would lead you to expect - just go in with the right mental model. Diego, Scout Team

Technicity

Technicity

15 sept 2022Osaris GamesRockGame S.A.
GamerScout opina

Minecraft's creative mode crossed with SimCity's ambition - Technicity scratches a very specific itch, but know what you're buying before you pull the trigger.

PC
ProtonDB Gold
Mejor precio disponible
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en N/A
Mínimo histórico: €0.84

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My first honest take on Technicity: the concept is genuinely exciting, and the execution is about half as deep as the marketing implies. The developer's own stated inspirations - Minecraft's first-person block building and SimCity's urban scale - are exactly what you feel when you load in. You place blocks, run cranes, pour concrete with a cement mixer, and watch a skyline slowly emerge from a flat open world. That creative loop is real and it does work. The problem is that anyone walking in expecting the management layer of a traditional city builder is going to hit a wall fast. Let's be precise about what Technicity actually is. It's a first-person sandbox construction game set on a 384 km2 open world map, with a pre-existing road network giving you a canvas to build across. You raise buildings block by block - or speed the process up with cranes - and you can design your own custom construction blocks, furniture, and even functional items like garage doors or illuminated signs inside in-game factories. Blueprints can be saved and redeployed elsewhere, and the Steam Workshop lets you pull in other players' schematics or entire maps. Terraforming works through bulldozers and steamrollers that can reshape hills and valleys. Vehicles including sports cars, helicopters, and planes let you traverse the map. That's a solid toolkit. The issue raised consistently by players is what's missing: there are no city simulation mechanics to speak of. No crime systems, no traffic demand, no budget pressure. A police station is cosmetic. A hospital changes nothing. If you want the feedback loop of a city responding to your decisions, Technicity does not provide it. For a certain type of player, that's actually fine - and worth understanding before dismissing the game outright. Players who find Cities: Skylines stressful, who just want to build a mountain cabin, fly to it in a helicopter, and fill the surrounding valley with their own custom-designed structures have described Technicity as exactly the low-pressure creative outlet they wanted. Co-op mode works smoothly - friends can join your world, use items produced in your factories, and build their own cities on the same shared map. That shared-world co-op angle is one of the more underrated ideas here. The Steam Workshop integration is also punching above the game's player count, with a reasonable volume of content given how small the community is. Where Technicity genuinely struggles is in approachability for new players. The tutorial has been specifically called out for ending abruptly and glossing over tool mechanics that aren't intuitive. The fill tool, for example, operates as a world object anchored to the ground floor rather than following you up a building - the kind of friction that breaks flow on multi-story construction. Block art also clashes with tool scale in ways that produce visually awkward results if you're not deliberate about your choices. These are friction points from a solo indie team, and they show. The player base remains small, which is a real consideration if you're hoping to find a thriving co-op community rather than building it yourself. As a strategy and sim specialist, I'll give it this: the depth of decision-making here lives entirely in the construction and design layer, not in any management or economic system. That's a valid design choice, but it's a niche one. If you want to optimize road layouts, manage city economies, or respond to simulation pressure, look elsewhere. If you want a first-person blank-canvas city construction sandbox with a functional Workshop and co-op that actually works, Technicity delivers more than its low price point would lead you to expect - just go in with the right mental model.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementsworkshoptier:sub-5First-Person BuilderLow-Pressure SandboxSchematic SystemShared-World Co-opTerraformingBlueprint WorkshopNo City SimulationCreative-Mode Focus

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
OpenGL 3 compatible card with 2 GB of memory, nVidia® 7XX+/AMD® 7XXX+
Processor
3 GHz

Recomendados

OS
Windows 7/8/10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
nVidia® GTX 1050 or better / AMD® RX 560 or better
Processor
Intel core i5 or better / AMD ryzen 5 or better

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Información del juego

Desarrolladora
Osaris Games
Distribuidora
RockGame S.A.
Fecha de lanzamiento
15 sept 2022

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¿En qué plataformas está disponible Technicity?

Technicity está disponible en PC.

¿Cuándo se lanzó Technicity?

Technicity se lanzó el 15 de septiembre de 2022.

¿Quién desarrolló Technicity?

Technicity fue desarrollado por Osaris Games y publicado por RockGame S.A..