Compara los precios de Eden Crafters en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Osaris Games. Publicado por Osaris Games. Lanzado el 7/5/2026. Disponible en PC. Géneros: Adventure, Indie, Simulation, Strategy.

If your idea of a good weekend is color-coding conveyor belts and watching a dead planet slowly turn green, Eden Crafters has about 200 hours of that waiting for you across five hostile worlds.

I came into Eden Crafters expecting something closer to a relaxed terraforming sandbox and got something with a lot more production-chain teeth than anticipated. This is a game that sits in a specific, well-populated genre corner occupied by The Planet Crafter on one side and Satisfactory on the other, and it borrows mechanics from both without quite reaching the ceiling of either. What it does offer is a tighter, more accessible loop that rewards players who actually want to think about throughput before they think about aesthetics. The core progression works like this: you land on a hostile world with nothing but hand tools, establish oxygen and power, then start building the raw-material-to-ingot-to-component-to-finished-product chains that make automated growth possible. The multi-step conversion system is not optional. Raw ore becomes ingots, ingots become components, components become parts, and parts eventually become the terraforming machines that actually move the planet's Habitability Index. Automation is mandatory from relatively early, which immediately separates Eden Crafters from lighter entries in the genre. Conveyor throughput matters: machines slow down proportionally when power is short rather than stopping outright, which means an underpowered forge silently bottlenecks your entire production line. That kind of quiet complexity is exactly what I want from a factory-builder. The Planet Analyzer tool, accessed with J, acts as a structured quest board that reveals terraforming stage requirements specific to each planet, which goes a long way toward keeping newcomers oriented without hand-holding them through every decision. Five planets ship in the base game, each with distinct environmental hazards. Ocean World runs periodic tsunami waves that can flatten infrastructure before you have defenses in place. Aetheria fields asteroid strikes that can destroy buildings outright, requiring you to build and operate a Rocket Launch Site. Other planets deal in radiation, extreme heat, and toxic water tables. Managing those hazards while scaling production is the main strategic tension, and it keeps each planet feeling meaningfully different even when the underlying resource chain logic is similar. Terraforming is also zone-local rather than global: your ground fertilizers, radiation absorbers, and atmosphere regulators affect the terrain around them, not the whole map at once, which forces you to plan outpost placement seriously. The voxel terrain lets you flatten ground and cut roads, which pairs well with the mid-game need to spread specialized production outposts across the map rather than cram everything into one central base. Where Eden Crafters shows its indie seams is in polish and visual fidelity. The UI has quality-of-life gaps that genre veterans will notice immediately, and the graphics are functional rather than impressive, sitting somewhere around the Space Engineers aesthetic. Vehicle controls, particularly the ship, have been a consistent complaint from the community. Post-launch updates during the Early Access period did add new technologies, a planet, and QoL improvements, and the team has been responsive, but the 1.0 release still has rough edges that a more mature production would have ironed out. For solo players, the depth is real; for co-op groups, the online multiplayer works cleanly enough to build shared factory empires without major friction. For strategy and sim players who have burned out on both the relative shallowness of pure survival games and the intimidating complexity ceiling of Satisfactory, Eden Crafters sits in a genuinely useful middle position. The tutorial respects your time, the automation gates are clear, and the payoff of watching a foliage line creep outward from your growing factory is legitimately satisfying. It does not hit the production values of its most obvious inspirations, but the decision loop is sound and the five-planet content stack gives it real longevity. Diego, Scout Team

Eden Crafters

Eden Crafters

7 may 2026Osaris Games
GamerScout opina

If your idea of a good weekend is color-coding conveyor belts and watching a dead planet slowly turn green, Eden Crafters has about 200 hours of that waiting for you across five hostile worlds.

PC
Steam Deck UnsupportedProtonDB Gold
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I came into Eden Crafters expecting something closer to a relaxed terraforming sandbox and got something with a lot more production-chain teeth than anticipated. This is a game that sits in a specific, well-populated genre corner occupied by The Planet Crafter on one side and Satisfactory on the other, and it borrows mechanics from both without quite reaching the ceiling of either. What it does offer is a tighter, more accessible loop that rewards players who actually want to think about throughput before they think about aesthetics. The core progression works like this: you land on a hostile world with nothing but hand tools, establish oxygen and power, then start building the raw-material-to-ingot-to-component-to-finished-product chains that make automated growth possible. The multi-step conversion system is not optional. Raw ore becomes ingots, ingots become components, components become parts, and parts eventually become the terraforming machines that actually move the planet's Habitability Index. Automation is mandatory from relatively early, which immediately separates Eden Crafters from lighter entries in the genre. Conveyor throughput matters: machines slow down proportionally when power is short rather than stopping outright, which means an underpowered forge silently bottlenecks your entire production line. That kind of quiet complexity is exactly what I want from a factory-builder. The Planet Analyzer tool, accessed with J, acts as a structured quest board that reveals terraforming stage requirements specific to each planet, which goes a long way toward keeping newcomers oriented without hand-holding them through every decision. Five planets ship in the base game, each with distinct environmental hazards. Ocean World runs periodic tsunami waves that can flatten infrastructure before you have defenses in place. Aetheria fields asteroid strikes that can destroy buildings outright, requiring you to build and operate a Rocket Launch Site. Other planets deal in radiation, extreme heat, and toxic water tables. Managing those hazards while scaling production is the main strategic tension, and it keeps each planet feeling meaningfully different even when the underlying resource chain logic is similar. Terraforming is also zone-local rather than global: your ground fertilizers, radiation absorbers, and atmosphere regulators affect the terrain around them, not the whole map at once, which forces you to plan outpost placement seriously. The voxel terrain lets you flatten ground and cut roads, which pairs well with the mid-game need to spread specialized production outposts across the map rather than cram everything into one central base. Where Eden Crafters shows its indie seams is in polish and visual fidelity. The UI has quality-of-life gaps that genre veterans will notice immediately, and the graphics are functional rather than impressive, sitting somewhere around the Space Engineers aesthetic. Vehicle controls, particularly the ship, have been a consistent complaint from the community. Post-launch updates during the Early Access period did add new technologies, a planet, and QoL improvements, and the team has been responsive, but the 1.0 release still has rough edges that a more mature production would have ironed out. For solo players, the depth is real; for co-op groups, the online multiplayer works cleanly enough to build shared factory empires without major friction. For strategy and sim players who have burned out on both the relative shallowness of pure survival games and the intimidating complexity ceiling of Satisfactory, Eden Crafters sits in a genuinely useful middle position. The tutorial respects your time, the automation gates are clear, and the payoff of watching a foliage line creep outward from your growing factory is legitimately satisfying. It does not hit the production values of its most obvious inspirations, but the decision loop is sound and the five-planet content stack gives it real longevity.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcontroller-supportcloud-savestier:aaaTerraformingFactory AutomationConveyor BeltsProduction ChainsVoxel TerrainEnvironmental HazardsPlanet HabitabilityMid-game ScalingCo-op Factory

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11
Memory
8 GB RAM
Storage
2 GB available space
Graphics
nVidia® GTX 1050 or better / AMD® RX 560 or better
Processor
3 GHz

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Información del juego

Desarrolladora
Osaris Games
Distribuidora
Osaris Games
Fecha de lanzamiento
7 may 2026

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Eden Crafters está disponible en PC.

¿Cuándo se lanzó Eden Crafters?

Eden Crafters se lanzó el 7 de mayo de 2026.

¿Quién desarrolló Eden Crafters?

Eden Crafters fue desarrollado por Osaris Games.