Compara los precios de Talisman - The Dragon Expansion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nomad Games. Publicado por Nomad Games . Lanzado el 30/8/2017. Disponible en PC, Mac. Géneros: Indie, RPG, Strategy.

If base Talisman felt like a leisurely stroll toward the Crown of Command, this expansion puts three territorial dragon lords between you and victory and the board stops being polite about it.

I'll be straight with you: I came to Talisman from a competitive shooter background, and the base game's roll-and-move loop felt almost too passive for my taste. The Dragon Expansion is where Nomad Games finally made the stakes feel real. Three Draconic Lords, Varthrax, Grilipus, and Cadorus, park themselves at the Crown of Command and fight each other for control while you're still grinding the outer regions. That power struggle isn't decoration. It actively bleeds onto your board through dragon scales that accumulate on spaces you walk through every turn, and each scale carries teeth: challenge the wrong one unprepared and you are eating a Dragon Rage penalty, losing followers, objects, or a life depending on which lord is in charge. The mechanical core is smarter than it first appears. At the start of every turn you draw a Dragon Token, which shifts the balance of power among the three lords, drops scales onto board spaces, or fires off special events like Dragon Strike (double draw, resolve both) or Dragon Slumber (place a sleep token, briefly window an easier kill). Because the Dragon King rotates based on scale accumulation rather than a fixed schedule, you cannot min-max your character build around a single final boss. You need Strength and Craft coverage for all three lords, or you show up to the endgame hoping for a favorable matchup and sometimes you get it and sometimes Varthrax is sitting there with a stat line that punishes you hard. That randomness is Talisman's DNA and the expansion leans into it honestly. The two new Inner Regions replace the standard center board entirely, and you pick which side before the game starts. The Dragon Realm removes die rolls for movement and pushes you one space per directive until you hit the Dragon King, which sounds gentle until the scales have piled up and every space has a card stack waiting. The Dragon Tower runs on the Dragon King's Deck instead, and your pace through the spiraling staircase is tied directly to how many enemies you kill on the way up, so passive builds genuinely suffer here. Six new characters ship with the expansion, including the Dragon Hunter, Dragon Rider, and Dragon Priestess, who have abilities tuned to the new mechanics, and the Fire Wizard, Conjurer, and Minotaur, who can make it work through raw stats. Where the expansion earns criticism is the solo AI. Nomad's own launch notes acknowledged the AI had to be scaled back to prevent the game from stalling during the new region navigation, and it shows. Against bots, the Dragon Tower in particular exposes how poorly the AI handles the kill-to-advance momentum mechanic. If you are primarily a solo player, expect the CPU opponents to move awkwardly once they hit the inner regions. Multiplayer, especially with humans locally or online, is a different experience: the dragon scale economy creates a shared threat that keeps the table tension up even when it is not your turn, and the rotating Dragon King gives everyone something to react to. The sample size of Steam reviews is small but sits at roughly 72 percent positive, which tracks with community sentiment that this is one of the more beloved expansions in the digital lineup, particularly among Talisman veterans who already own several packs. Bottom line: this is a substantive content drop for players who have already put time into the base game and want the endgame to have actual teeth. It is not where you start, and it is not the pick if you mostly play solo against bots. But if you have a regular group, even two or three people in a hot-seat or online session, the Draconic Lords mechanic turns what was a passive countdown into something that keeps everyone honest all the way to the Crown. Fred, Scout Team

Talisman - The Dragon Expansion

Talisman - The Dragon Expansion

30 ago 2017Nomad GamesNomad Games
GamerScout opina

If base Talisman felt like a leisurely stroll toward the Crown of Command, this expansion puts three territorial dragon lords between you and victory and the board stops being polite about it.

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I'll be straight with you: I came to Talisman from a competitive shooter background, and the base game's roll-and-move loop felt almost too passive for my taste. The Dragon Expansion is where Nomad Games finally made the stakes feel real. Three Draconic Lords, Varthrax, Grilipus, and Cadorus, park themselves at the Crown of Command and fight each other for control while you're still grinding the outer regions. That power struggle isn't decoration. It actively bleeds onto your board through dragon scales that accumulate on spaces you walk through every turn, and each scale carries teeth: challenge the wrong one unprepared and you are eating a Dragon Rage penalty, losing followers, objects, or a life depending on which lord is in charge. The mechanical core is smarter than it first appears. At the start of every turn you draw a Dragon Token, which shifts the balance of power among the three lords, drops scales onto board spaces, or fires off special events like Dragon Strike (double draw, resolve both) or Dragon Slumber (place a sleep token, briefly window an easier kill). Because the Dragon King rotates based on scale accumulation rather than a fixed schedule, you cannot min-max your character build around a single final boss. You need Strength and Craft coverage for all three lords, or you show up to the endgame hoping for a favorable matchup and sometimes you get it and sometimes Varthrax is sitting there with a stat line that punishes you hard. That randomness is Talisman's DNA and the expansion leans into it honestly. The two new Inner Regions replace the standard center board entirely, and you pick which side before the game starts. The Dragon Realm removes die rolls for movement and pushes you one space per directive until you hit the Dragon King, which sounds gentle until the scales have piled up and every space has a card stack waiting. The Dragon Tower runs on the Dragon King's Deck instead, and your pace through the spiraling staircase is tied directly to how many enemies you kill on the way up, so passive builds genuinely suffer here. Six new characters ship with the expansion, including the Dragon Hunter, Dragon Rider, and Dragon Priestess, who have abilities tuned to the new mechanics, and the Fire Wizard, Conjurer, and Minotaur, who can make it work through raw stats. Where the expansion earns criticism is the solo AI. Nomad's own launch notes acknowledged the AI had to be scaled back to prevent the game from stalling during the new region navigation, and it shows. Against bots, the Dragon Tower in particular exposes how poorly the AI handles the kill-to-advance momentum mechanic. If you are primarily a solo player, expect the CPU opponents to move awkwardly once they hit the inner regions. Multiplayer, especially with humans locally or online, is a different experience: the dragon scale economy creates a shared threat that keeps the table tension up even when it is not your turn, and the rotating Dragon King gives everyone something to react to. The sample size of Steam reviews is small but sits at roughly 72 percent positive, which tracks with community sentiment that this is one of the more beloved expansions in the digital lineup, particularly among Talisman veterans who already own several packs. Bottom line: this is a substantive content drop for players who have already put time into the base game and want the endgame to have actual teeth. It is not where you start, and it is not the pick if you mostly play solo against bots. But if you have a regular group, even two or three people in a hot-seat or online session, the Draconic Lords mechanic turns what was a passive countdown into something that keeps everyone honest all the way to the Crown.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementstrading-cardstier:sub-5Board Game AdaptationDragon Token EconomyRotating Boss MechanicMultiple Endgame RegionsSix New CharactersInner Region ReplacementCard-Driven MovementDragon Scale PressureMultiplayer-BestHot-Seat Friendly

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
1280x768 resolution on board graphics
Processor
2.0GHz Dual Core
Sound Card
On board

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Información del juego

Desarrolladora
Nomad Games
Distribuidora
Nomad Games
Fecha de lanzamiento
30 ago 2017

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Talisman - The Dragon Expansion está disponible en PC, Mac.

¿Cuándo se lanzó Talisman - The Dragon Expansion?

Talisman - The Dragon Expansion se lanzó el 30 de agosto de 2017.

¿Quién desarrolló Talisman - The Dragon Expansion?

Talisman - The Dragon Expansion fue desarrollado por Nomad Games y publicado por Nomad Games .