Compara los precios de Talisman - The Clockwork Kingdom Expansion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nomad Games. Publicado por Nomad Games. Lanzado el 29/8/2019. Disponible en PC, Mac. Géneros: Indie, RPG, Strategy.

A crafting-focused DLC for Talisman veterans that grafts a surprisingly deep invention system onto the classic roll-and-move board game loop. Worth it if your group has already exhausted the base expansions.

I'll be straight with you: I don't usually park myself in front of a digital board game adaptation when there's a ranked queue somewhere calling my name. But Clockwork Kingdom pulled me in for longer than expected, mostly because its invention system turns out to be more interesting than it has any right to be. This is DLC for Talisman: Digital Classic Edition, a faithful port of the Games Workshop board game, and if you've never played Talisman at all, stop here and go try the base game first. This expansion isn't an entry point. The headline mechanic is crafting. You collect material cards off the board, from random adventure draws, or by intercepting Cog, a travelling NPC shop that circuits the outer region one space clockwise per round. Land on Cog and you get one material free; want more, you pay escalating gold. Once you have three materials, you can combine them at the end of your turn into an invention. The resulting item inherits the combined effects of everything you put into it, meaning the crafting space is genuinely wide. Community threads have mapped out thousands of possible combinations across the 30 material types in the deck, with invented items capable of being weapons, armour, trinkets, or hybrids of all three. The Harmony system layers on top: certain materials grant bonus effects when combined with specific partner materials, which adds a light optimization puzzle to what would otherwise be random collection. The three new characters each interact with the invention loop differently. The Engineer crafts with only two materials instead of three and gets a flat attack bonus against the new construct-type enemies. The Artificer starts with spells and can absorb magic objects to gain more. The Swindler leans on gold economy, buying opponent objects for one gold and paying reduced costs at key spaces. None of these are wildly broken, and that restraint is appreciated. The alternative endings also change how a session can close out: one awards Revolution Tokens for killing constructs over ten rounds rather than racing to the Crown of Command, which gives multiplayer games a tighter, more competitive shape. Where it stumbles is carry limit friction. Materials don't count against your object limit, which helps, but the expansion doesn't do nearly enough to address the tension between hoarding materials to craft and the board punishing you for carrying too much gear. One community reviewer summed it up fairly: the expansion is tons of fun but the fun leads to real annoyance at times. The crafting bug reports from the beta also suggest the harmony and compound-effect rules weren't fully airtight at launch, though the small Steam review sample sits at roughly 76 percent positive, so most players made their peace with it. Compatibility with the sprawling catalogue of other Talisman expansions is also unclear; this one was designed as a standalone layer and may create weird interactions when you pile on Dungeon, Highland, and Blood Moon simultaneously. Bottom line for the kind of player reading this: if you and a friend play Talisman regularly online, Clockwork Kingdom adds a genuinely different strategic texture to sessions without asking you to relearn the whole game. If you're a solo player who already finds the base game's dice-driven randomness a bit much, the invention system won't fix that underlying frustration. It's a solid addition to a specific niche, not a reinvention of anything. Fred, Scout Team

Talisman - The Clockwork Kingdom Expansion

Talisman - The Clockwork Kingdom Expansion

29 ago 2019Nomad Games
GamerScout opina

A crafting-focused DLC for Talisman veterans that grafts a surprisingly deep invention system onto the classic roll-and-move board game loop. Worth it if your group has already exhausted the base expansions.

PCMac
Mejor precio disponible
0,99 €-80%
en Eneba
Mínimo registrado: 0,99 €
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Veredicto de GamerScout

Solid pick for established Talisman groups wanting a crafting layer, but too niche to justify the buy without regular base game playtime.

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Historial de precios

Mínimo registrado
0,99 €5 jun 2026
Mejor precio actual
0,99 €
El más bajo desde que lo seguimos
Tiendas de claves
0,91 €0,96 €1,02 €1,07 €5 Jun23 Jun11 Jul29 Jul16 Aug
5 jun — 16 ago
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Acerca de Talisman - The Clockwork Kingdom Expansion

I'll be straight with you: I don't usually park myself in front of a digital board game adaptation when there's a ranked queue somewhere calling my name. But Clockwork Kingdom pulled me in for longer than expected, mostly because its invention system turns out to be more interesting than it has any right to be. This is DLC for Talisman: Digital Classic Edition, a faithful port of the Games Workshop board game, and if you've never played Talisman at all, stop here and go try the base game first. This expansion isn't an entry point. The headline mechanic is crafting. You collect material cards off the board, from random adventure draws, or by intercepting Cog, a travelling NPC shop that circuits the outer region one space clockwise per round. Land on Cog and you get one material free; want more, you pay escalating gold. Once you have three materials, you can combine them at the end of your turn into an invention. The resulting item inherits the combined effects of everything you put into it, meaning the crafting space is genuinely wide. Community threads have mapped out thousands of possible combinations across the 30 material types in the deck, with invented items capable of being weapons, armour, trinkets, or hybrids of all three. The Harmony system layers on top: certain materials grant bonus effects when combined with specific partner materials, which adds a light optimization puzzle to what would otherwise be random collection. The three new characters each interact with the invention loop differently. The Engineer crafts with only two materials instead of three and gets a flat attack bonus against the new construct-type enemies. The Artificer starts with spells and can absorb magic objects to gain more. The Swindler leans on gold economy, buying opponent objects for one gold and paying reduced costs at key spaces. None of these are wildly broken, and that restraint is appreciated. The alternative endings also change how a session can close out: one awards Revolution Tokens for killing constructs over ten rounds rather than racing to the Crown of Command, which gives multiplayer games a tighter, more competitive shape. Where it stumbles is carry limit friction. Materials don't count against your object limit, which helps, but the expansion doesn't do nearly enough to address the tension between hoarding materials to craft and the board punishing you for carrying too much gear. One community reviewer summed it up fairly: the expansion is tons of fun but the fun leads to real annoyance at times. The crafting bug reports from the beta also suggest the harmony and compound-effect rules weren't fully airtight at launch, though the small Steam review sample sits at roughly 76 percent positive, so most players made their peace with it. Compatibility with the sprawling catalogue of other Talisman expansions is also unclear; this one was designed as a standalone layer and may create weird interactions when you pile on Dungeon, Highland, and Blood Moon simultaneously. Bottom line for the kind of player reading this: if you and a friend play Talisman regularly online, Clockwork Kingdom adds a genuinely different strategic texture to sessions without asking you to relearn the whole game. If you're a solo player who already finds the base game's dice-driven randomness a bit much, the invention system won't fix that underlying frustration. It's a solid addition to a specific niche, not a reinvention of anything.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5Digital Board GameCrafting SystemProcedural ItemsHarmony MechanicsAlternative EndingsConstruct EnemiesNPC InteractionDLC Expansion

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
1024x600 resolution
Processor
1.6 GHz
Sound Card
On board

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Información del juego

Desarrolladora
Nomad Games
Distribuidora
Nomad Games
Fecha de lanzamiento
29 ago 2019

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¿Cuánto cuesta Talisman - The Clockwork Kingdom Expansion?

A 16 de agosto de 2026, la oferta más barata disponible de Talisman - The Clockwork Kingdom Expansion es €0.99 en Eneba, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Talisman - The Clockwork Kingdom Expansion más barato?

El precio más bajo disponible que seguimos para Talisman - The Clockwork Kingdom Expansion es €0.99 en Eneba (16 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Talisman - The Clockwork Kingdom Expansion?

Talisman - The Clockwork Kingdom Expansion está disponible en PC, Mac.

¿Cuándo se lanzó Talisman - The Clockwork Kingdom Expansion?

Talisman - The Clockwork Kingdom Expansion se lanzó el 29 de agosto de 2019.

¿Quién desarrolló Talisman - The Clockwork Kingdom Expansion?

Talisman - The Clockwork Kingdom Expansion fue desarrollado por Nomad Games.