Compara los precios de Sword Art Online Re: Hollow Fragment en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por AQURIA Co., Ltd.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 20/8/2018. Disponible en PC. Géneros: RPG.

A faux-MMO JRPG built entirely for SAO fans: if you haven't watched the anime, you'll be lost inside ten minutes. If you have, there's a surprisingly deep weapon-mastery grind waiting for you.

I'll be straight with you: I came into this one as someone who barely tolerates dating-sim mechanics in his shooters, so a JRPG that actively wires a relationship system into its combat progression was already asking a lot. The thing is, once I got past the initial wall of tutorials and static dialogue portraits, the underlying action RPG has more going on than I expected. The game splits into two distinct chunks. The first is the Aincrad floor-clearing campaign, covering floors 76 through 100, which is essentially a remaster of the older Infinity Moment title that never made it west. The second is the Hollow Area, a separate zone with steeper difficulty, Hollow Missions with live timers, and the story of Philia, an orange-cursor player stranded there. Both halves feed into the same character progression, and the Hollow Area in particular pushes you to actually learn the blacksmithing and weapon-mastery systems rather than auto-attacking your way through. Weapon categories include one-handed swords, dual blades, rapiers, axes, spears, katanas, and more, and each has its own independent mastery level and purchasable Sword Skills. The Original Sword Skill system lets you chain abilities together for a combo multiplier, and that is where the combat goes from button-mashing to something resembling a real skill floor. Timing your Burst Gauge resets, managing aggro switches, and chaining OSS strings into boss fights is the closest this game gets to demanding. What does not hold up: the dating sim layer is shallow and mandatory. Raising affinity with companions means sitting through looping dialogue prompts, gift-giving runs to the shopping district, and town-walking minigames that feel disconnected from everything else. It is baked into progression, not optional. Performance on PC is carried over from a Vita-origin codebase, and frame-rate dips in the busy hub area of Arc Sofia are documented and persistent. The environments tile aggressively; after a few floors of Aincrad labyrinths, corridor fatigue is real. Quests lean heavily on mob-kill collection loops, and the game does a poor job surfacing its own mechanics, dropping tutorial pages on you before giving you anything to practice them on. The good news: the Re version ships with a substantially improved English translation versus the infamous Vita release, includes all previously released DLC, and the content volume is serious. Finishing everything, including the Hollow Area and companion routes, can push 100-plus hours. Multiplayer co-op exists for the Hollow Area, supporting up to four players, which at least gives the grindier content a reason to involve other people. There are also multiple endings tied to which companion you build affinity with, so replay hooks exist if the combat loop stays fresh for you. Honestly, this is not a game for someone who wants a tight action RPG with clean netcode and a competitive mode. It is a content-dense anime tie-in that asks you to invest in its source material before it gives anything back. If you are a fan of the SAO series and want a long, moderately demanding grind through a version of Aincrad that the anime never showed you, it delivers on that specific brief. Everyone else is going to bounce off the first two hours hard. Fred, Scout Team

Sword Art Online Re: Hollow Fragment

Sword Art Online Re: Hollow Fragment

20 ago 2018AQURIA Co., Ltd.BANDAI NAMCO Entertainment
GamerScout opina

A faux-MMO JRPG built entirely for SAO fans: if you haven't watched the anime, you'll be lost inside ten minutes. If you have, there's a surprisingly deep weapon-mastery grind waiting for you.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.33

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.3327 Jun 2026
Keyshops
€3.26€3.49€3.72€3.955 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Sword Art Online Re: Hollow Fragment

I'll be straight with you: I came into this one as someone who barely tolerates dating-sim mechanics in his shooters, so a JRPG that actively wires a relationship system into its combat progression was already asking a lot. The thing is, once I got past the initial wall of tutorials and static dialogue portraits, the underlying action RPG has more going on than I expected. The game splits into two distinct chunks. The first is the Aincrad floor-clearing campaign, covering floors 76 through 100, which is essentially a remaster of the older Infinity Moment title that never made it west. The second is the Hollow Area, a separate zone with steeper difficulty, Hollow Missions with live timers, and the story of Philia, an orange-cursor player stranded there. Both halves feed into the same character progression, and the Hollow Area in particular pushes you to actually learn the blacksmithing and weapon-mastery systems rather than auto-attacking your way through. Weapon categories include one-handed swords, dual blades, rapiers, axes, spears, katanas, and more, and each has its own independent mastery level and purchasable Sword Skills. The Original Sword Skill system lets you chain abilities together for a combo multiplier, and that is where the combat goes from button-mashing to something resembling a real skill floor. Timing your Burst Gauge resets, managing aggro switches, and chaining OSS strings into boss fights is the closest this game gets to demanding. What does not hold up: the dating sim layer is shallow and mandatory. Raising affinity with companions means sitting through looping dialogue prompts, gift-giving runs to the shopping district, and town-walking minigames that feel disconnected from everything else. It is baked into progression, not optional. Performance on PC is carried over from a Vita-origin codebase, and frame-rate dips in the busy hub area of Arc Sofia are documented and persistent. The environments tile aggressively; after a few floors of Aincrad labyrinths, corridor fatigue is real. Quests lean heavily on mob-kill collection loops, and the game does a poor job surfacing its own mechanics, dropping tutorial pages on you before giving you anything to practice them on. The good news: the Re version ships with a substantially improved English translation versus the infamous Vita release, includes all previously released DLC, and the content volume is serious. Finishing everything, including the Hollow Area and companion routes, can push 100-plus hours. Multiplayer co-op exists for the Hollow Area, supporting up to four players, which at least gives the grindier content a reason to involve other people. There are also multiple endings tied to which companion you build affinity with, so replay hooks exist if the combat loop stays fresh for you. Honestly, this is not a game for someone who wants a tight action RPG with clean netcode and a competitive mode. It is a content-dense anime tie-in that asks you to invest in its source material before it gives anything back. If you are a fan of the SAO series and want a long, moderately demanding grind through a version of Aincrad that the anime never showed you, it delivers on that specific brief. Everyone else is going to bounce off the first two hours hard.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscloud-savestier:sub-5Anime Tie-inWeapon MasteryFaux-MMODating Sim ElementsCombo SystemContent-DenseHollow Area Co-opAlternate Timeline

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
GeForce GTX 460 / AMD Radeon HD 6870
Processor
Intel Core i3-2100, 3.1 GHz / AMD Phenom II X4 965, 3.2 GHz
Sound Card
DirectX compatible soundcard or onboard chipset

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Sword Art Online Re: Hollow Fragment.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
AQURIA Co., Ltd.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
20 ago 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de AQURIA Co., Ltd.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Sword Art Online Re: Hollow Fragment →

Preguntas frecuentes sobre Sword Art Online Re: Hollow Fragment

¿Cuánto cuesta Sword Art Online Re: Hollow Fragment?

El precio de Sword Art Online Re: Hollow Fragment cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Sword Art Online Re: Hollow Fragment más barato?

Compara los precios de Sword Art Online Re: Hollow Fragment en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Sword Art Online Re: Hollow Fragment?

Sword Art Online Re: Hollow Fragment está disponible en PC.

¿Cuándo se lanzó Sword Art Online Re: Hollow Fragment?

Sword Art Online Re: Hollow Fragment se lanzó el 20 de agosto de 2018.

¿Quién desarrolló Sword Art Online Re: Hollow Fragment?

Sword Art Online Re: Hollow Fragment fue desarrollado por AQURIA Co., Ltd. y publicado por BANDAI NAMCO Entertainment.