Compara los precios de Sword and Fairy Inn 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SOFTSTAR ENTERTAINMENT. Publicado por 方块游戏(CubeGame). Lanzado el 7/7/2022. Disponible en PC, Xbox, Nintendo Switch. Géneros: Casual, RPG, Simulation.

Franchise fan-service wearing a restaurant sim costume - the core loop shows its full hand within a few hours, so temper expectations before you clock in for your first shift.

I sat down expecting a lightweight cozy sim and got a menu-navigation workout instead. Sword and Fairy Inn 2 pulls familiar faces from across the Sword and Fairy universe - Li Xiaoyao, Zhao Ling'er, Lin Yueru, Jing Tian, and others - and drops them into a Chinese-fantasy inn you build from two tables and a skeleton kitchen staff up to a (modestly) bustling establishment. On paper that sounds like it has legs. In practice, the game reveals almost its entire mechanical hand within the first two to three hours and never really shuffles the deck after that. The daily loop runs like this: set your menu, assign staff roles (cook, waiter, cleaner, manager), seat incoming guests, collect tips manually, then spend earnings on staff training, crop seeds, or new furniture. Staff training covers speed, strength, cooking quality, and serving efficiency, which you trigger by clicking a menu and watching an automated animation resolve. Farming works the same way - plant via menu, harvest via single button press. Once you assign a manager, the restaurant day can run on auto while you pop out to the one-street town to buy ingredients or hunt for legendary kitchenware on exploration runs. A post-launch DLC added four new characters from Sword and Fairy 6, expanded the furniture customisation system, and introduced new gear from scenic areas, which is the most interesting content injection the game got. Even with that update, the ceiling on complexity stays low. The control situation on PC is the better version of the experience - this game has mobile DNA running through it, and mouse input makes the menu-heavy structure manageable. Console players have been consistently louder in their complaints about awkward shoulder-button navigation and unclear menu positioning. On PC with a mouse the friction drops considerably, which is worth noting if you're shopping here versus a storefront console version. The English localization sits somewhere between serviceable and rough depending on the scene - main story dialogue often lands awkwardly, and if you have no background with the Sword and Fairy franchise, a chunk of the character references will wash over you. Steam overall reception sits at Mixed, hovering around 47-49 percent positive across roughly two thousand reviews, with the Chinese-language playerbase significantly more positive than English-speaking users. The honest audience here is Sword and Fairy series fans who want a low-stakes hang with characters they already care about, and players who genuinely enjoy highly automated management titles where the satisfaction comes from watching numbers tick up rather than active micromanagement. If you want something in this genre with more player agency at every step, there are sharper options out there. The chibi art style is genuinely charming, the oriental soundtrack fits the vibe, and the slice-of-life story pacing has a certain comfort to it - but the automation that kicks in early flattens the tension, and the repetition sets in faster than the upgrade pace can offset it. Fred, Scout Team

Sword and Fairy Inn 2

Sword and Fairy Inn 2

7 jul 2022SOFTSTAR ENTERTAINMENT方块游戏(CubeGame)
GamerScout opina

Franchise fan-service wearing a restaurant sim costume - the core loop shows its full hand within a few hours, so temper expectations before you clock in for your first shift.

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I sat down expecting a lightweight cozy sim and got a menu-navigation workout instead. Sword and Fairy Inn 2 pulls familiar faces from across the Sword and Fairy universe - Li Xiaoyao, Zhao Ling'er, Lin Yueru, Jing Tian, and others - and drops them into a Chinese-fantasy inn you build from two tables and a skeleton kitchen staff up to a (modestly) bustling establishment. On paper that sounds like it has legs. In practice, the game reveals almost its entire mechanical hand within the first two to three hours and never really shuffles the deck after that. The daily loop runs like this: set your menu, assign staff roles (cook, waiter, cleaner, manager), seat incoming guests, collect tips manually, then spend earnings on staff training, crop seeds, or new furniture. Staff training covers speed, strength, cooking quality, and serving efficiency, which you trigger by clicking a menu and watching an automated animation resolve. Farming works the same way - plant via menu, harvest via single button press. Once you assign a manager, the restaurant day can run on auto while you pop out to the one-street town to buy ingredients or hunt for legendary kitchenware on exploration runs. A post-launch DLC added four new characters from Sword and Fairy 6, expanded the furniture customisation system, and introduced new gear from scenic areas, which is the most interesting content injection the game got. Even with that update, the ceiling on complexity stays low. The control situation on PC is the better version of the experience - this game has mobile DNA running through it, and mouse input makes the menu-heavy structure manageable. Console players have been consistently louder in their complaints about awkward shoulder-button navigation and unclear menu positioning. On PC with a mouse the friction drops considerably, which is worth noting if you're shopping here versus a storefront console version. The English localization sits somewhere between serviceable and rough depending on the scene - main story dialogue often lands awkwardly, and if you have no background with the Sword and Fairy franchise, a chunk of the character references will wash over you. Steam overall reception sits at Mixed, hovering around 47-49 percent positive across roughly two thousand reviews, with the Chinese-language playerbase significantly more positive than English-speaking users. The honest audience here is Sword and Fairy series fans who want a low-stakes hang with characters they already care about, and players who genuinely enjoy highly automated management titles where the satisfaction comes from watching numbers tick up rather than active micromanagement. If you want something in this genre with more player agency at every step, there are sharper options out there. The chibi art style is genuinely charming, the oriental soundtrack fits the vibe, and the slice-of-life story pacing has a certain comfort to it - but the automation that kicks in early flattens the tension, and the repetition sets in faster than the upgrade pace can offset it.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:aaaInn ManagementStaff AssignmentAuto-Play LoopChibi Art StyleFranchise Fan-ServiceCozy SimLight FarmingExploration RunsMobile PortRomance Mechanics

Requisitos del sistema

Mínimos

OS
Windows 7,8,10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 760
Processor
Intel Core i5 4460 or AMD equivalent (or better)
Sound Card
Direct compatible sound card for audio

Recomendados

OS
Windows 7,8,10 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1060
Processor
Intel Core i7 3770 or AMD equivalent (or better)
Sound Card
Direct compatible sound card for audio

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Información del juego

Desarrolladora
SOFTSTAR ENTERTAINMENT
Distribuidora
方块游戏(CubeGame)
Fecha de lanzamiento
7 jul 2022

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¿En qué plataformas está disponible Sword and Fairy Inn 2?

Sword and Fairy Inn 2 está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Sword and Fairy Inn 2?

Sword and Fairy Inn 2 se lanzó el 7 de julio de 2022.

¿Quién desarrolló Sword and Fairy Inn 2?

Sword and Fairy Inn 2 fue desarrollado por SOFTSTAR ENTERTAINMENT y publicado por 方块游戏(CubeGame).