Compara los precios de Survive in Space en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EGAMER. Publicado por SA Industry. Lanzado el 20/5/2016. Disponible en PC, Mac. Géneros: Action, Adventure, Casual, Indie, RPG.

Fifty levels of arcade shoot-em-up with an RPG spine and a rage mechanic - decent at its price floor, but repetition sets in well before the credits roll.

I went in expecting a throwaway budget shooter and came out with mixed feelings - which is, honestly, more than nothing. Survive in Space is a sidescrolling space shooter that pulls harder from classic arcade DNA (think Galaga and Defender) than from the Japanese bullet-hell tradition its anime art style quietly hints at. You play Sasaki, a soldier who discovers his alien benefactors are actually conquerors, spirals into darkness, bonds with a primal entity called The Shadow, and then wages a one-ship war across 50 levels split into five sectors. The premise has genuine weight to it. The execution is uneven. The mechanical hook that sets this apart from generic shmup fare is the Dual Mode system, where you can toggle your ship mid-fight between an Offensive configuration (more firepower, less durability) and a Defensive one - the inverse. On top of that, each ship carries a standard gun, guided missiles, and a laser, all governed by cooldowns you have to manage under pressure. The rage attack, which pushes your ship's visual palette from cool blue to angry red while temporarily spiking your damage output, is a satisfying moment every time it fires. There are five distinct ships, each with different strengths, and an RPG-style progression layer where XP earned between levels feeds into multiple upgrade categories with no level cap. On paper, that is a genuinely respectable set of moving parts for a game at this price tier. In practice, though, the progression feels glacial. Stat bonuses accumulate in such tiny fractions that you rarely feel yourself growing stronger in any tangible way across normal play. The 20-plus enemy types are split into defensive, offensive, and supportive roles - a clean design idea - but the more interesting variants front-load the early game, and the back half of the 50 levels starts to feel like grinding through familiar formations. Optional modifiers (Additional Enemies, Planet Fortresses, and Asteroids modes) exist to spice things up, but they feel like difficulty knobs rather than genuine content extensions. The five bosses, one closing out each nine-level sector, are the genuine highlights: each one shifts its mechanics and environment mid-fight in ways that demand you actually adapt rather than just spam your best loadout. Those encounters alone kept me pushing forward. The presentation lands somewhere between charming and rough. The soundtrack leans on a library of Creative Commons dubstep, trap, and deep house - over 90 tracks - and the game even lets you load your own audio files, which is a quietly thoughtful touch for a low-budget release. The narration between levels is carried mostly by strong voice work that gives the lore more texture than the writing probably deserves. Sasaki himself, though, is vocally grating, and community reports of localization issues (particularly in non-English languages) suggest the polish budget ran out before QA did. There are also documented display bugs from launch that affected cut scenes and tutorial text, and with no post-launch patch activity visible, those issues may still be present depending on your setup. Who is this for? Shmup fans who have exhausted their wishlist and want something with a narrative thread and an RPG layer to idle through - Survive in Space will hold you for a few sessions without demanding anything extraordinary from you. Players who need tight mechanical escalation or visual spectacle to stay invested will bounce off the repetition before the final boss. Approach it as a quiet weeknight time-passer, not a genre highlight. Kai, Scout Team

Survive in Space

Survive in Space

20 may 2016EGAMERSA Industry
GamerScout opina

Fifty levels of arcade shoot-em-up with an RPG spine and a rage mechanic - decent at its price floor, but repetition sets in well before the credits roll.

PCMac
ProtonDB Gold
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en N/A
Mínimo histórico: €0.39

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Acerca de Survive in Space

I went in expecting a throwaway budget shooter and came out with mixed feelings - which is, honestly, more than nothing. Survive in Space is a sidescrolling space shooter that pulls harder from classic arcade DNA (think Galaga and Defender) than from the Japanese bullet-hell tradition its anime art style quietly hints at. You play Sasaki, a soldier who discovers his alien benefactors are actually conquerors, spirals into darkness, bonds with a primal entity called The Shadow, and then wages a one-ship war across 50 levels split into five sectors. The premise has genuine weight to it. The execution is uneven. The mechanical hook that sets this apart from generic shmup fare is the Dual Mode system, where you can toggle your ship mid-fight between an Offensive configuration (more firepower, less durability) and a Defensive one - the inverse. On top of that, each ship carries a standard gun, guided missiles, and a laser, all governed by cooldowns you have to manage under pressure. The rage attack, which pushes your ship's visual palette from cool blue to angry red while temporarily spiking your damage output, is a satisfying moment every time it fires. There are five distinct ships, each with different strengths, and an RPG-style progression layer where XP earned between levels feeds into multiple upgrade categories with no level cap. On paper, that is a genuinely respectable set of moving parts for a game at this price tier. In practice, though, the progression feels glacial. Stat bonuses accumulate in such tiny fractions that you rarely feel yourself growing stronger in any tangible way across normal play. The 20-plus enemy types are split into defensive, offensive, and supportive roles - a clean design idea - but the more interesting variants front-load the early game, and the back half of the 50 levels starts to feel like grinding through familiar formations. Optional modifiers (Additional Enemies, Planet Fortresses, and Asteroids modes) exist to spice things up, but they feel like difficulty knobs rather than genuine content extensions. The five bosses, one closing out each nine-level sector, are the genuine highlights: each one shifts its mechanics and environment mid-fight in ways that demand you actually adapt rather than just spam your best loadout. Those encounters alone kept me pushing forward. The presentation lands somewhere between charming and rough. The soundtrack leans on a library of Creative Commons dubstep, trap, and deep house - over 90 tracks - and the game even lets you load your own audio files, which is a quietly thoughtful touch for a low-budget release. The narration between levels is carried mostly by strong voice work that gives the lore more texture than the writing probably deserves. Sasaki himself, though, is vocally grating, and community reports of localization issues (particularly in non-English languages) suggest the polish budget ran out before QA did. There are also documented display bugs from launch that affected cut scenes and tutorial text, and with no post-launch patch activity visible, those issues may still be present depending on your setup. Who is this for? Shmup fans who have exhausted their wishlist and want something with a narrative thread and an RPG layer to idle through - Survive in Space will hold you for a few sessions without demanding anything extraordinary from you. Players who need tight mechanical escalation or visual spectacle to stay invested will bounce off the repetition before the final boss. Approach it as a quiet weeknight time-passer, not a genre highlight.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Dual ModeRage MechanicRPG ProgressionBoss PuzzleCustom Music SupportSector-Based StructureAnime AestheticDifficulty Modifiers

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
512 MB or higher
Processor
Intel dual core 2.0 Ghz

Recomendados

OS
Windows 7 or 8
Memory
1 GB RAM
DirectX
Version 11
Storage
2 GB available space
Processor
Intel dual core 2.4 Ghz

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Información del juego

Desarrolladora
EGAMER
Distribuidora
SA Industry
Fecha de lanzamiento
20 may 2016

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¿En qué plataformas está disponible Survive in Space?

Survive in Space está disponible en PC, Mac.

¿Cuándo se lanzó Survive in Space?

Survive in Space se lanzó el 20 de mayo de 2016.

¿Quién desarrolló Survive in Space?

Survive in Space fue desarrollado por EGAMER y publicado por SA Industry.