Compara los precios de SUPERHOT VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SUPERHOT Team. Publicado por SUPERHOT Team. Lanzado el 25/5/2017. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 83/100.

Time freezes the moment you hold still, bullets hang mid-air, and every encounter becomes a slow-motion puzzle you solve with your actual body. One of VR's most genuinely essential two hours.

I put on a headset, raised my hand to slow a red crystal man's punch, caught his dropped pistol, turned and fired at two more closing in from the left - and spent the next twenty minutes replaying that same sequence just to feel it again. That is SUPERHOT VR in miniature: a game that turns the mechanical act of standing very still into one of the most tactile power fantasies available in PC VR. The core rule is simple and brilliant. Time only advances when you move. Tilt your head a fraction and bullets crawl forward like lazy bees. Freeze completely and the whole scene holds its breath waiting for your next decision. It sounds like a puzzle game dressed as a shooter, and honestly that is exactly what it is. Each of the campaign's scenarios drops you into a fixed physical position surrounded by red, low-poly enemies and asks you to deal with them using whatever is at hand - pistols, shotguns, throwing stars, bottles, ashtrays, and your own fists. The three-tone visual language (white environments, red enemies, black objects) is not just a stylistic choice; it is a communication system. You never have to hunt for a weapon or squint at a cluttered scene. Everything you need pops immediately. The campaign will take most players around two hours. That short runtime is the most common complaint across the community, and it is a fair one. But two hours in SUPERHOT VR is denser and more physically demanding than eight hours in most seated VR titles. Ducking under a shotgun blast, snatching the gun from the air before it hits the ground, pivoting to nail an enemy at the back of the room with it - that kind of sequence takes real spatial awareness and a light workout. Post-campaign, wave-based and score-attack modes extend the life considerably, and the score-attack loop in particular rewards the kind of obsessive replay that the base game hints at. There are genuine friction points worth knowing before you buy. Throw physics can be inconsistent - landing a throwing star from distance requires practice and occasional luck, and a few community voices have called it the game's biggest weak link. The campaign has no mid-level checkpoints, so a mistake at the final encounter of a longer stage sends you back to the beginning of it. That design choice reads differently depending on your patience. The game also carries some post-launch history worth noting: in 2021 the developers removed scenes depicting self-harm entirely, which generated controversy and a review-bomb wave on Steam. Valve filtered the bad-faith reviews and the current 82% positive rating reflects genuine player sentiment rather than that noise. The removal changes the narrative's sharpest edges but does not affect the core gameplay experience at all. Aesthetically, this is a minimalist gem that earns its restraint. The sound design is sparse to the point of near-silence between encounters, which sounds like a weakness until you realize how much that quiet amplifies the crack of a thrown bottle or the satisfying shatter of a crystalline enemy. The soundscape does exactly what it needs to and nothing more - a deliberate choice that suits the pacing perfectly. If you own PC VR hardware and have somehow not played this, it remains one of the sharpest arguments for why the platform exists. Kai, Scout Team

SUPERHOT VR

SUPERHOT VR

25 may 2017SUPERHOT Team
GamerScout opina

Time freezes the moment you hold still, bullets hang mid-air, and every encounter becomes a slow-motion puzzle you solve with your actual body. One of VR's most genuinely essential two hours.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.58

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Acerca de SUPERHOT VR

I put on a headset, raised my hand to slow a red crystal man's punch, caught his dropped pistol, turned and fired at two more closing in from the left - and spent the next twenty minutes replaying that same sequence just to feel it again. That is SUPERHOT VR in miniature: a game that turns the mechanical act of standing very still into one of the most tactile power fantasies available in PC VR. The core rule is simple and brilliant. Time only advances when you move. Tilt your head a fraction and bullets crawl forward like lazy bees. Freeze completely and the whole scene holds its breath waiting for your next decision. It sounds like a puzzle game dressed as a shooter, and honestly that is exactly what it is. Each of the campaign's scenarios drops you into a fixed physical position surrounded by red, low-poly enemies and asks you to deal with them using whatever is at hand - pistols, shotguns, throwing stars, bottles, ashtrays, and your own fists. The three-tone visual language (white environments, red enemies, black objects) is not just a stylistic choice; it is a communication system. You never have to hunt for a weapon or squint at a cluttered scene. Everything you need pops immediately. The campaign will take most players around two hours. That short runtime is the most common complaint across the community, and it is a fair one. But two hours in SUPERHOT VR is denser and more physically demanding than eight hours in most seated VR titles. Ducking under a shotgun blast, snatching the gun from the air before it hits the ground, pivoting to nail an enemy at the back of the room with it - that kind of sequence takes real spatial awareness and a light workout. Post-campaign, wave-based and score-attack modes extend the life considerably, and the score-attack loop in particular rewards the kind of obsessive replay that the base game hints at. There are genuine friction points worth knowing before you buy. Throw physics can be inconsistent - landing a throwing star from distance requires practice and occasional luck, and a few community voices have called it the game's biggest weak link. The campaign has no mid-level checkpoints, so a mistake at the final encounter of a longer stage sends you back to the beginning of it. That design choice reads differently depending on your patience. The game also carries some post-launch history worth noting: in 2021 the developers removed scenes depicting self-harm entirely, which generated controversy and a review-bomb wave on Steam. Valve filtered the bad-faith reviews and the current 82% positive rating reflects genuine player sentiment rather than that noise. The removal changes the narrative's sharpest edges but does not affect the core gameplay experience at all. Aesthetically, this is a minimalist gem that earns its restraint. The sound design is sparse to the point of near-silence between encounters, which sounds like a weakness until you realize how much that quiet amplifies the crack of a thrown bottle or the satisfying shatter of a crystalline enemy. The soundscape does exactly what it needs to and nothing more - a deliberate choice that suits the pacing perfectly. If you own PC VR hardware and have somehow not played this, it remains one of the sharpest arguments for why the platform exists.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementssteamTime ManipulationRoom-Scale VRPuzzle ShooterMinimalist DesignPhysical GameplayWave ModeScore AttackShort but ReplayableBullet TimePhysical PuzzlePost-Campaign ModesMinimalist AestheticThrow MechanicsTwo-Hour CampaignBody TrackingCheckpointless Levels

Requisitos del sistema

Mínimos

Processor
Intel i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Storage
4 GB available space

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Reseñas y valoraciones

Metacritic
83
Steam
82%(9,539)

Información del juego

Desarrolladora
SUPERHOT Team
Distribuidora
SUPERHOT Team
Fecha de lanzamiento
25 may 2017

Modos de juego

singleplayer

Idiomas

Audio (10)
EnglishSimplified ChineseTraditional ChineseFrenchItalianGerman+4 más
Subtítulos (11)
EnglishSimplified ChineseTraditional ChineseFrenchItalianGerman+5 más

Características

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¿En qué plataformas está disponible SUPERHOT VR?

SUPERHOT VR está disponible en PC.

¿Cuándo se lanzó SUPERHOT VR?

SUPERHOT VR se lanzó el 25 de mayo de 2017.

¿Quién desarrolló SUPERHOT VR?

SUPERHOT VR fue desarrollado por SUPERHOT Team.

¿Merece la pena comprar SUPERHOT VR?

SUPERHOT VR tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.