Compara los precios de SUPERHOT: MIND CONTROL DELETE Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SUPERHOT Team. Publicado por SUPERHOT Team. Lanzado el 16/7/2020. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 78/100.

If the original SUPERHOT left you wanting more of that slow-motion puzzle-shooter itch, MCD scratches it hard - just know the trade is curated cool moments for a much longer, sometimes repetitive rogue-lite grind.

I've spent more time than I probably should have staring at that stark white-and-red world, and the honest answer is: SUPERHOT: MIND CONTROL DELETE is a fascinating experiment that succeeds more often than it fails, but it asks you to accept a fundamentally different contract than the original. Where the first game was a tightly edited short film, this one hands you a sprawling node map and says 'figure it out'. That shift is either a gift or a problem, depending entirely on what you came here for. The core time-manipulation hook remains untouched and still feels like nothing else in first-person gaming. Stop moving, time crawls; take a single step and the room snaps back to lethal speed. What MCD layers on top of that is a rogue-lite structure built around 100 nodes, each containing several consecutive maps you must clear without dying to progress. At the start of every node you pick a Core ability - options like Recall (yank a thrown katana back to your hand with telekinetic force), Charge (close distance on a target instantly), or Hotswitch (possess an enemy body, killing them mid-swap) - and then between maps you choose from randomly offered Hacks that stack buffs for that run. Piercing bullets, ricochet throwables, a guaranteed gun at spawn, extra hearts mid-node: the combinations encourage actual build thinking and the best runs feel genuinely authored even when the map layouts are recycled underneath you. That last clause is the game's most honest weakness. Level geometry repeats. Casinos, offices, sewers, prisons - they cycle back around, and because the minimalist monochrome aesthetic strips away visual detail by design, environments blur together faster than in almost any other rogue-lite. Enemy spawns carry enough randomness to keep individual rooms tense, but by the midpoint of the node map some players will feel the friction of familiarity more than the excitement of the unknown. The critics who called it bloated are not wrong in a narrow technical sense - the original's ruthless editorial discipline is simply absent here. What replaces it is volume and build variety, and whether that swap lands depends on your patience threshold. For players who bounced off the original wishing it had more depth to sink into, MCD delivers. The Hotswitch core alone opens a playstyle the first game only hinted at - chaining body-hops across a room of six enemies while their bullets hang frozen mid-air is the closest this series gets to a power fantasy. Error Nodes, unlocked after completing the main run, push the difficulty into a different register entirely: Error 1 arms every enemy with red-crystal weapons, Error 2 spawns only white, near-invisible foes. There is genuinely a lot of game here if the loop grabs you. The post-credits content alone can swallow another handful of hours, and a 'Pure' mode strips hacks entirely for one-heart masochists who want the formula back at its leanest. Stand-alone means no prior purchase required, and original SUPERHOT owners received this free at launch - a gesture worth noting even if you're coming to it now at retail. The soundscape is minimal and deliberate, ambient texture rather than score, which suits the clinical aesthetic but will feel sparse to players expecting musical payoff after long runs. No multiplayer, no co-op, purely solo. If you love the core mechanic and can make peace with level repetition creeping in around the halfway mark, this is a rewarding system to inhabit. If you wanted a sequel that matched the original's brevity and shock, look elsewhere. Kai, Scout Team

SUPERHOT: MIND CONTROL DELETE Steam key

SUPERHOT: MIND CONTROL DELETE Steam key

16 jul 2020SUPERHOT Team
GamerScout opina

If the original SUPERHOT left you wanting more of that slow-motion puzzle-shooter itch, MCD scratches it hard - just know the trade is curated cool moments for a much longer, sometimes repetitive rogue-lite grind.

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I've spent more time than I probably should have staring at that stark white-and-red world, and the honest answer is: SUPERHOT: MIND CONTROL DELETE is a fascinating experiment that succeeds more often than it fails, but it asks you to accept a fundamentally different contract than the original. Where the first game was a tightly edited short film, this one hands you a sprawling node map and says 'figure it out'. That shift is either a gift or a problem, depending entirely on what you came here for. The core time-manipulation hook remains untouched and still feels like nothing else in first-person gaming. Stop moving, time crawls; take a single step and the room snaps back to lethal speed. What MCD layers on top of that is a rogue-lite structure built around 100 nodes, each containing several consecutive maps you must clear without dying to progress. At the start of every node you pick a Core ability - options like Recall (yank a thrown katana back to your hand with telekinetic force), Charge (close distance on a target instantly), or Hotswitch (possess an enemy body, killing them mid-swap) - and then between maps you choose from randomly offered Hacks that stack buffs for that run. Piercing bullets, ricochet throwables, a guaranteed gun at spawn, extra hearts mid-node: the combinations encourage actual build thinking and the best runs feel genuinely authored even when the map layouts are recycled underneath you. That last clause is the game's most honest weakness. Level geometry repeats. Casinos, offices, sewers, prisons - they cycle back around, and because the minimalist monochrome aesthetic strips away visual detail by design, environments blur together faster than in almost any other rogue-lite. Enemy spawns carry enough randomness to keep individual rooms tense, but by the midpoint of the node map some players will feel the friction of familiarity more than the excitement of the unknown. The critics who called it bloated are not wrong in a narrow technical sense - the original's ruthless editorial discipline is simply absent here. What replaces it is volume and build variety, and whether that swap lands depends on your patience threshold. For players who bounced off the original wishing it had more depth to sink into, MCD delivers. The Hotswitch core alone opens a playstyle the first game only hinted at - chaining body-hops across a room of six enemies while their bullets hang frozen mid-air is the closest this series gets to a power fantasy. Error Nodes, unlocked after completing the main run, push the difficulty into a different register entirely: Error 1 arms every enemy with red-crystal weapons, Error 2 spawns only white, near-invisible foes. There is genuinely a lot of game here if the loop grabs you. The post-credits content alone can swallow another handful of hours, and a 'Pure' mode strips hacks entirely for one-heart masochists who want the formula back at its leanest. Stand-alone means no prior purchase required, and original SUPERHOT owners received this free at launch - a gesture worth noting even if you're coming to it now at retail. The soundscape is minimal and deliberate, ambient texture rather than score, which suits the clinical aesthetic but will feel sparse to players expecting musical payoff after long runs. No multiplayer, no co-op, purely solo. If you love the core mechanic and can make peace with level repetition creeping in around the halfway mark, this is a rewarding system to inhabit. If you wanted a sequel that matched the original's brevity and shock, look elsewhere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRogue-liteTime ManipulationHack BuildsNode ProgressionMinimalist AestheticPuzzle-ShooterReplayable RunsFirst-Person PuzzleBuild SynergyPost-Credits ContentSolo Only

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i3-4130
Memory
8 GB RAM
Graphics
GeForce GTX 650 (1024 MB Ram)

Recomendados

OS
Windows 10
Processor
Intel Core i5-4690
Memory
8 GB RAM
Graphics
GeForce GTX 660 (2048 MB Ram)

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Reseñas y valoraciones

Metacritic
78
Steam
84%(12,548)

Información del juego

Desarrolladora
SUPERHOT Team
Distribuidora
SUPERHOT Team
Fecha de lanzamiento
16 jul 2020

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¿En qué plataformas está disponible SUPERHOT: MIND CONTROL DELETE Steam key?

SUPERHOT: MIND CONTROL DELETE Steam key está disponible en PC, Xbox.

¿Cuándo se lanzó SUPERHOT: MIND CONTROL DELETE Steam key?

SUPERHOT: MIND CONTROL DELETE Steam key se lanzó el 16 de julio de 2020.

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SUPERHOT: MIND CONTROL DELETE Steam key fue desarrollado por SUPERHOT Team.

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SUPERHOT: MIND CONTROL DELETE Steam key tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.