Stay Out es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por MOBITECH LLC. Publicado por MOBITECH LLC. Lanzado el 27/11/2019. Disponible en PC, Xbox. Géneros: Action, Indie, Massively Multiplayer, RPG, Free To Play, Early Access.

S.T.A.L.K.E.R. as a free MMO sounds great on paper. Six years of Early Access later, the Zone is still open, still rough, and still weirdly compelling if you know what you're signing up for.

I have a complicated relationship with games that refuse to leave Early Access on schedule. Stay Out entered that phase in late 2019 with a promised exit by winter 2020, and here we are, years past that deadline, the game still wearing that badge. That history matters before anything else, because it shapes every expectation you should carry in. What the game actually is: a third-person survival MMO shooter set in a post-apocalyptic Alienation Zone that wears its S.T.A.L.K.E.R. inspiration openly. You play as a stalker scavenging across 11 locations, hunting rare artifacts in anomaly-riddled fields, managing hunger, thirst, radiation, and disease while other players size you up from a treeline. Over 50 weapon variants with realistic handling characteristics give combat a weight that lighter MMOs skip entirely. The RPG layer lets you pursue different paths, lone explorer, mercenary, faction operative, or trader, and the faction and reputation systems add some social texture to what would otherwise just be a loot loop. Base capture and defense give guilds a reason to coordinate, and dynamic mutant invasion events keep the open world from feeling static. On paper, that is a genuinely interesting mix of survival, MMO, and tactical shooter. The problems are real and worth naming. English-language player sentiment sits at a mixed 60 percent across over 8,000 reviews, while Russian-speaking players, who represent the game's core audience and its longest-standing community, rate it considerably higher. The gap tells you something important: this is a game that grew up in a different language, and the translation layer, the onboarding, and the communication from developers all reflect that. The tutorial is long and slow, which is forgivable in a dense survival MMO, but the early grind asks for patience that the UI does not always reward. There are also documented server stability issues, including outages significant enough that the developers have issued promo codes as apologies. Optimization, one of the team's stated development priorities, is still a work in progress on broader hardware configurations. And the game's history, originally released under different names before landing on Steam as Stay Out, creates legitimate trust questions for players who do their research. Where it genuinely earns respect is atmosphere. Player reviews consistently note that quiet moments land naturally, that awareness and patience matter more than pure mechanical skill, and that the post-apocalyptic Zone has a texture most free-to-play shooters do not bother building. The microtransaction model exists, as it does in every live F2P game, but it has not been flagged as the dominant complaint. The dominant complaint is rough edges, not predatory design, which is a more survivable problem. Recent reviews have trended more positive than the lifetime average, which either means the game is genuinely improving or the remaining player base has self-selected into people who already forgave its roughness. My honest read, after tracking this one since launch: Stay Out is a niche product for a very specific player. If you bounced off STALKER because you wanted other humans in the world making it worse, and you can tolerate an indie dev pace and some jank, there is a real game here worth the zero-dollar entry cost. If you need polish, reliable servers, and a roadmap you can trust, this one will frustrate you within a week. The free-to-play barrier means the experiment costs you only time. Yuki, Scout Team

Stay Out
ActionIndieMassively MultiplayerRPGFree To PlayEarly Access

Stay Out

Gratis para jugar
27 nov 2019MOBITECH LLC
GamerScout opina

S.T.A.L.K.E.R. as a free MMO sounds great on paper. Six years of Early Access later, the Zone is still open, still rough, and still weirdly compelling if you know what you're signing up for.

PCXbox
Steam Deck UnsupportedProtonDB Silver
Mejor precio disponible
1,65 €-86%
en Eneba
Mínimo registrado: 1,64 €
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Veredicto de GamerScout

Worth the zero-cost entry for patient survival-MMO fans who can tolerate jank and slow dev cycles; everyone else should wait.

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StandardGlobalSteam KeyClave
1,65 €-86%
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1,72 €
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Historial de precios

Mínimo registrado
1,64 €30 jul 2026
Mejor precio actual
1,65 €
Tiendas de claves
1,55 €1,64 €1,72 €1,81 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Acerca de Stay Out

I have a complicated relationship with games that refuse to leave Early Access on schedule. Stay Out entered that phase in late 2019 with a promised exit by winter 2020, and here we are, years past that deadline, the game still wearing that badge. That history matters before anything else, because it shapes every expectation you should carry in. What the game actually is: a third-person survival MMO shooter set in a post-apocalyptic Alienation Zone that wears its S.T.A.L.K.E.R. inspiration openly. You play as a stalker scavenging across 11 locations, hunting rare artifacts in anomaly-riddled fields, managing hunger, thirst, radiation, and disease while other players size you up from a treeline. Over 50 weapon variants with realistic handling characteristics give combat a weight that lighter MMOs skip entirely. The RPG layer lets you pursue different paths, lone explorer, mercenary, faction operative, or trader, and the faction and reputation systems add some social texture to what would otherwise just be a loot loop. Base capture and defense give guilds a reason to coordinate, and dynamic mutant invasion events keep the open world from feeling static. On paper, that is a genuinely interesting mix of survival, MMO, and tactical shooter. The problems are real and worth naming. English-language player sentiment sits at a mixed 60 percent across over 8,000 reviews, while Russian-speaking players, who represent the game's core audience and its longest-standing community, rate it considerably higher. The gap tells you something important: this is a game that grew up in a different language, and the translation layer, the onboarding, and the communication from developers all reflect that. The tutorial is long and slow, which is forgivable in a dense survival MMO, but the early grind asks for patience that the UI does not always reward. There are also documented server stability issues, including outages significant enough that the developers have issued promo codes as apologies. Optimization, one of the team's stated development priorities, is still a work in progress on broader hardware configurations. And the game's history, originally released under different names before landing on Steam as Stay Out, creates legitimate trust questions for players who do their research. Where it genuinely earns respect is atmosphere. Player reviews consistently note that quiet moments land naturally, that awareness and patience matter more than pure mechanical skill, and that the post-apocalyptic Zone has a texture most free-to-play shooters do not bother building. The microtransaction model exists, as it does in every live F2P game, but it has not been flagged as the dominant complaint. The dominant complaint is rough edges, not predatory design, which is a more survivable problem. Recent reviews have trended more positive than the lifetime average, which either means the game is genuinely improving or the remaining player base has self-selected into people who already forgave its roughness. My honest read, after tracking this one since launch: Stay Out is a niche product for a very specific player. If you bounced off STALKER because you wanted other humans in the world making it worse, and you can tolerate an indie dev pace and some jank, there is a real game here worth the zero-dollar entry cost. If you need polish, reliable servers, and a roadmap you can trust, this one will frustrate you within a week. The free-to-play barrier means the experiment costs you only time.

Yuki
Yuki · Scout Team

MMOs & live service

Etiquetas

multiplayermmopvponline-pvptier:sub-5STALKER-InspiredArtifact HuntingSurvival-MMOFaction PvPBase CaptureFreeform ProgressionAnomaly ZonesGrindy Onboarding

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit)
Memory
8000 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
21 GB available space
Graphics
GeForce 1050Ti / AMD RX570 with 3Gb memory (or better)
Processor
Intel Core i5 / AMD Ryzen 5 (or better)

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
MOBITECH LLC
Distribuidora
MOBITECH LLC
Fecha de lanzamiento
27 nov 2019

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Mejor precio1,65 €
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Preguntas frecuentes sobre Stay Out

¿Cuánto cuesta Stay Out?

Stay Out es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC, Xbox. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿Stay Out tiene compras dentro del juego?

Stay Out es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible Stay Out?

Stay Out está disponible en PC, Xbox.

¿Cuándo se lanzó Stay Out?

Stay Out se lanzó el 27 de noviembre de 2019.

¿Quién desarrolló Stay Out?

Stay Out fue desarrollado por MOBITECH LLC.