Compara los precios de Starpoint Gemini Warlords - 4 DLCs Collection (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Little Green Men Games. Publicado por Iceberg Interactive. Lanzado el 23/5/2017. Disponible en PC. Géneros: Action, RPG, Simulation, Strategy. Puntuación Metacritic: 73/100.

Four DLC packs that extend Starpoint Gemini Warlords well past its base game runtime - but only if you understand which packs slot into your existing saves and which demand a fresh start.

I have a personal rule when evaluating DLC bundles: count how many of the packs actually talk to each other. With this four-pack collection, the answer is more complicated than it should be, and that matters a lot before you hand over your credits. Deadly Dozen and Titans Return integrate cleanly into a base-game campaign run - Deadly Dozen layers in twelve bounty targets, a new criminal faction, and a set of ships that function like raid-boss encounters, while Titans Return gates access to the game's most imposing capital ships behind late-game headquarters progression. Both feel like content you could have played from day one without rethinking your build. The other two packs, Cycle of Warfare and Rise of Numibia, are effectively separate starts that do not feed back into a vanilla campaign save, which is something the Steam store page does not shout loudly enough. Cycle of Warfare is the heavyweight of this collection. It introduces five new playable factions - the Iolian Pact, Korkyra, and Outerlands as standard conquest starts with their own asymmetric positioning and resource curves, plus the A'shriari and a privateer option as challenge scenarios. The A'shriari play completely unlike anything in the base game: no home planet, no diplomacy track, no infrastructure loop, just a mothership and a planet-vaporising weapon pointed at everyone. If you have ever wanted a hard-mode run where every single faction is hostile from turn one and your research tree collapses down to two paths - Chassis and Refit - this is the scenario that delivers it. Rise of Numibia reworks about thirty percent of the Gemini map, plants four new planets, adds seven ship designs across all classes, and drops in the Numibian faction with its own headquarters. The catch flagged consistently by community players is that it remains siloed from the main game map, which frustrated buyers who expected it to expand the base sandbox rather than create a parallel one. For a strategy player already comfortable with Warlords' conquest loop - building fleet power, managing research across tech trees, balancing economic output from your headquarters against aggressive expansion - this bundle adds genuine hours. The faction asymmetry in Cycle of Warfare is the strongest design argument for the whole package: each starting faction in conquest mode has distinct fleet composition, Credits at launch, perk point allocations, and adjacency pressure from enemy territory, which means each run plays out differently at the macro level. Titans Return adds the late-game capital ship escalation that conquest mode frankly needs to stay interesting past the midpoint. Deadly Dozen's boss-style bounties give you a concrete target list when the sandbox starts to feel aimless. Rise of Numibia is the weakest of the four in terms of integration, but the new ship designs alone justify it for players who care about fleet aesthetics and roster variety. The persistent criticisms of the base game carry over here without fix: the flight controls remain awkward until you commit to turret view, the camera still fights you during multi-ship engagements, and none of the DLC campaign narratives are going to move you. The story content in Endpoint (also part of some bundle configurations) is serviceable at best. This collection is built for conquest-mode players, not campaign completionists. If your hundred-plus hours in Warlords have been spent on Conquest and free-roam scenarios, you will find this bundle fills in the faction roster and late-game ship options in ways that meaningfully change how runs develop. If you only touched the campaign, most of this content will sit unused. Diego, Scout Team

Starpoint Gemini Warlords - 4 DLCs Collection (DLC)

Starpoint Gemini Warlords - 4 DLCs Collection (DLC)

Complemento / DLC de Starpoint Gemini Warlords — ver juego completo
23 may 2017Little Green Men GamesIceberg Interactive
GamerScout opina

Four DLC packs that extend Starpoint Gemini Warlords well past its base game runtime - but only if you understand which packs slot into your existing saves and which demand a fresh start.

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I have a personal rule when evaluating DLC bundles: count how many of the packs actually talk to each other. With this four-pack collection, the answer is more complicated than it should be, and that matters a lot before you hand over your credits. Deadly Dozen and Titans Return integrate cleanly into a base-game campaign run - Deadly Dozen layers in twelve bounty targets, a new criminal faction, and a set of ships that function like raid-boss encounters, while Titans Return gates access to the game's most imposing capital ships behind late-game headquarters progression. Both feel like content you could have played from day one without rethinking your build. The other two packs, Cycle of Warfare and Rise of Numibia, are effectively separate starts that do not feed back into a vanilla campaign save, which is something the Steam store page does not shout loudly enough. Cycle of Warfare is the heavyweight of this collection. It introduces five new playable factions - the Iolian Pact, Korkyra, and Outerlands as standard conquest starts with their own asymmetric positioning and resource curves, plus the A'shriari and a privateer option as challenge scenarios. The A'shriari play completely unlike anything in the base game: no home planet, no diplomacy track, no infrastructure loop, just a mothership and a planet-vaporising weapon pointed at everyone. If you have ever wanted a hard-mode run where every single faction is hostile from turn one and your research tree collapses down to two paths - Chassis and Refit - this is the scenario that delivers it. Rise of Numibia reworks about thirty percent of the Gemini map, plants four new planets, adds seven ship designs across all classes, and drops in the Numibian faction with its own headquarters. The catch flagged consistently by community players is that it remains siloed from the main game map, which frustrated buyers who expected it to expand the base sandbox rather than create a parallel one. For a strategy player already comfortable with Warlords' conquest loop - building fleet power, managing research across tech trees, balancing economic output from your headquarters against aggressive expansion - this bundle adds genuine hours. The faction asymmetry in Cycle of Warfare is the strongest design argument for the whole package: each starting faction in conquest mode has distinct fleet composition, Credits at launch, perk point allocations, and adjacency pressure from enemy territory, which means each run plays out differently at the macro level. Titans Return adds the late-game capital ship escalation that conquest mode frankly needs to stay interesting past the midpoint. Deadly Dozen's boss-style bounties give you a concrete target list when the sandbox starts to feel aimless. Rise of Numibia is the weakest of the four in terms of integration, but the new ship designs alone justify it for players who care about fleet aesthetics and roster variety. The persistent criticisms of the base game carry over here without fix: the flight controls remain awkward until you commit to turret view, the camera still fights you during multi-ship engagements, and none of the DLC campaign narratives are going to move you. The story content in Endpoint (also part of some bundle configurations) is serviceable at best. This collection is built for conquest-mode players, not campaign completionists. If your hundred-plus hours in Warlords have been spent on Conquest and free-roam scenarios, you will find this bundle fills in the faction roster and late-game ship options in ways that meaningfully change how runs develop. If you only touched the campaign, most of this content will sit unused.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSpace StrategyFleet ManagementCapital ShipsFaction Asymmetry4X-liteDLC BundleSpace ConquestLate-Game EscalationBounty HuntingAlien PlaythroughSeparate Scenario StartsCapital Ship UnlockConquest-FocusedMap Expansion

Requisitos del sistema

Mínimos

Processor
Intel Core 3.0 GHz or equivalent
Memory
8 GB RAM
Graphics
DirectX 11 nVidia GeForce GTX 470 / 560, 1280M…

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Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
73
Steam
73%(3,577)

Información del juego

Desarrolladora
Little Green Men Games
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
23 may 2017

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Starpoint Gemini Warlords - 4 DLCs Collection (DLC) está disponible en PC.

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Starpoint Gemini Warlords - 4 DLCs Collection (DLC) se lanzó el 23 de mayo de 2017.

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Starpoint Gemini Warlords - 4 DLCs Collection (DLC) fue desarrollado por Little Green Men Games y publicado por Iceberg Interactive.

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Starpoint Gemini Warlords - 4 DLCs Collection (DLC) tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.