Compara los precios de Starpoint Gemini 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Little Green Men Games. Publicado por Little Green Men Games. Lanzado el 5/11/2020. Disponible en PC. Géneros: Action, Indie, RPG, Simulation.

A space sim that traded fleet command and grand strategy for tight dogfighting and RPG loot loops - whether that swap works for you depends entirely on what you wanted from the Starpoint name.

I keep a mental spreadsheet of games that promise depth and deliver width instead, and Starpoint Gemini 3 landed on it pretty fast. This is not the grand-strategy space sim fans of Warlords spent years expecting. LGM Games made a deliberate pivot here: drop the capital ships, the fleet management, the sweeping tactical layer, and replace it with a single-pilot dogfighting action RPG built around Captain Jonathan Bold and his AI companion ADAH. If you walked in cold, with no attachment to the older entries, the core loop is actually more accessible than the series has ever been. Pick up contracts at station bars, blast fighters and the occasional cruiser in fast-paced real-time combat, mine asteroid fields for crafting materials, and level up a set of RPG skills that nudge your damage, defenses, and utility options. Cruise mode handles inter-system travel without much fuss, Starpoints and T-Gates connect the three planetary systems at no cost, and the modular ship upgrade screen lets you slot in new weapons, shields, and hull components without reading a 40-page wiki. For newcomers to space sims who find Elite Dangerous overwhelming and X4 borderline hostile, that accessibility is a genuine selling point. Where the game struggles is in the spaces between the dogfights. Combat plays out as a rapid-fire energy-and-ammo economy: primary weapons drain a recharging energy pool while missiles eat limited ammo stocks, and the practical advice from experienced players is to chase raw DPS rather than lean on the damage-type variety the game technically offers. That is a balance problem dressed up as a design choice. The crafting system, meanwhile, is present in the way a parking garage is present in a hotel - technically there, not the reason you came, and less useful than advertised. Mission variety is thin; most jobs amount to fly-here-and-shoot variations with little to differentiate them over a 25-30 hour run. The map covers three systems but points of interest are pre-marked on arrival, which undercuts any sense of genuine discovery. The story and characters are the loudest complaint in community discussions, and it is a fair one. Bold is written as a roguish smartmouth whose arc is meant to be charming, but the execution lands somewhere between irritating and forgettable for a large portion of players. ADAH, the ship AI who runs the drone subsystem and serves as the straight-person foil, fares a little better, though the banter between them splits opinion sharply. The drone piloting sections that unlock certain docked-location objectives are widely considered the weakest segment of the game - slow, imprecise with mouse controls, and mandatory enough to be a friction point. Enemy AI also has a habit of going unresponsive in certain combat scenarios, and some side mission chains carry known bugs that were never fully patched post-launch. The mod ecosystem via Steam Workshop is a genuine positive worth flagging. LGM's proprietary WhaleX engine was built with modding in mind, and the launcher-based plug-and-play mod loading is friendlier than most indie space sims manage. That does give the game a longer tail than its out-of-the-box content would justify, and it is the strongest argument for patient players to keep it installed. Steam reviews sit at a roughly 50-50 split across several hundred votes - which is an honest signal. Fans of the previous entries who wanted Warlords 2 will feel the absence of everything that was removed. Players coming in fresh who want a casual, visually attractive space shooter with light RPG progression and controller support will find a smoother on-ramp than the series has previously offered. Know which camp you are in before you commit. Diego, Scout Team

Starpoint Gemini 3

Starpoint Gemini 3

5 nov 2020Little Green Men Games
GamerScout opina

A space sim that traded fleet command and grand strategy for tight dogfighting and RPG loot loops - whether that swap works for you depends entirely on what you wanted from the Starpoint name.

PC
Steam Deck VerifiedProtonDB Silver
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I keep a mental spreadsheet of games that promise depth and deliver width instead, and Starpoint Gemini 3 landed on it pretty fast. This is not the grand-strategy space sim fans of Warlords spent years expecting. LGM Games made a deliberate pivot here: drop the capital ships, the fleet management, the sweeping tactical layer, and replace it with a single-pilot dogfighting action RPG built around Captain Jonathan Bold and his AI companion ADAH. If you walked in cold, with no attachment to the older entries, the core loop is actually more accessible than the series has ever been. Pick up contracts at station bars, blast fighters and the occasional cruiser in fast-paced real-time combat, mine asteroid fields for crafting materials, and level up a set of RPG skills that nudge your damage, defenses, and utility options. Cruise mode handles inter-system travel without much fuss, Starpoints and T-Gates connect the three planetary systems at no cost, and the modular ship upgrade screen lets you slot in new weapons, shields, and hull components without reading a 40-page wiki. For newcomers to space sims who find Elite Dangerous overwhelming and X4 borderline hostile, that accessibility is a genuine selling point. Where the game struggles is in the spaces between the dogfights. Combat plays out as a rapid-fire energy-and-ammo economy: primary weapons drain a recharging energy pool while missiles eat limited ammo stocks, and the practical advice from experienced players is to chase raw DPS rather than lean on the damage-type variety the game technically offers. That is a balance problem dressed up as a design choice. The crafting system, meanwhile, is present in the way a parking garage is present in a hotel - technically there, not the reason you came, and less useful than advertised. Mission variety is thin; most jobs amount to fly-here-and-shoot variations with little to differentiate them over a 25-30 hour run. The map covers three systems but points of interest are pre-marked on arrival, which undercuts any sense of genuine discovery. The story and characters are the loudest complaint in community discussions, and it is a fair one. Bold is written as a roguish smartmouth whose arc is meant to be charming, but the execution lands somewhere between irritating and forgettable for a large portion of players. ADAH, the ship AI who runs the drone subsystem and serves as the straight-person foil, fares a little better, though the banter between them splits opinion sharply. The drone piloting sections that unlock certain docked-location objectives are widely considered the weakest segment of the game - slow, imprecise with mouse controls, and mandatory enough to be a friction point. Enemy AI also has a habit of going unresponsive in certain combat scenarios, and some side mission chains carry known bugs that were never fully patched post-launch. The mod ecosystem via Steam Workshop is a genuine positive worth flagging. LGM's proprietary WhaleX engine was built with modding in mind, and the launcher-based plug-and-play mod loading is friendlier than most indie space sims manage. That does give the game a longer tail than its out-of-the-box content would justify, and it is the strongest argument for patient players to keep it installed. Steam reviews sit at a roughly 50-50 split across several hundred votes - which is an honest signal. Fans of the previous entries who wanted Warlords 2 will feel the absence of everything that was removed. Players coming in fresh who want a casual, visually attractive space shooter with light RPG progression and controller support will find a smoother on-ramp than the series has previously offered. Know which camp you are in before you commit.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:indieDogfightingLooter-Shooter RPGModular Ship UpgradesFaction ReputationCasual Space SimController-FriendlyDrone MechanicsOpen-World Missions

Requisitos del sistema

Mínimos

OS
Windows 7/8/10 (64-bit only)
Memory
8 GB RAM
DirectX
Version 11
Storage
39 GB available space
Graphics
GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 4 GB
Processor
Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows® 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
39 GB available space
Graphics
GeForce GTX 1060 6 GB or AMD Radeon™ RX 590 6 GB
Processor
Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
Little Green Men Games
Distribuidora
Little Green Men Games
Fecha de lanzamiento
5 nov 2020

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¿En qué plataformas está disponible Starpoint Gemini 3?

Starpoint Gemini 3 está disponible en PC.

¿Cuándo se lanzó Starpoint Gemini 3?

Starpoint Gemini 3 se lanzó el 5 de noviembre de 2020.

¿Quién desarrolló Starpoint Gemini 3?

Starpoint Gemini 3 fue desarrollado por Little Green Men Games.