
Stardew Valley
Farming, fishing, dungeon-crawling, romancing a whole town, and somehow losing three hours before dinner - ConcernedApe's solo-dev masterpiece still has no real competition in 2025, especially post-1.6.
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I have recommended Stardew Valley to people who hate farming games and watched every single one of them clock 80 hours before they knew what hit them. That is the honest pitch here. What looks like a quiet pixel-art life sim from 2016 is actually a tightly interlocking system of resource loops, relationship mechanics, and Pelican Town lore that rewards players who actually read the dialogue - and there is a lot of dialogue worth reading. The core loop works like this: each in-game day your energy bar is the only hard limit on what you can accomplish. You till, water, harvest, mine, fish, forage, and talk to townsfolk, all while the clock ticks toward midnight and your ever-growing to-do list laughs at you. The Mines and the much harder Skull Cavern provide the combat backbone - slash-and-dodge against bats, slimes, and rock crabs while hunting for ore to upgrade your tools. The Junimo quest line, which tasks you with restoring the Community Center through item bundles, functions as the main narrative spine, and it is genuinely satisfying in ways that most RPG main quests twice its budget are not. The rival JojaMart corporate route is there too, and the 1.6 update added late-game options for players who go full corporate villain. Update 1.6 is a big deal whether you are a returning player or brand new. ConcernedApe added a new Meadowlands farm type that starts you with chickens and a coop, four new crops including broccoli and carrots that cannot simply be bought from Pierre, two new fishing mini-festivals in the Trout Derby and SquidFest, a full Desert Festival in spring, a Mastery system that expands the skill trees, and over a hundred new lines of NPC dialogue. Multiplayer on PC now supports up to eight players on one farm. The 1.6.4 patch layered in alternate mine layouts, fish frenzies, and 280 new furniture pieces. Console and mobile players received the full 1.6 package in November 2024, so everyone is now on the same version. For RPG-minded players specifically: the villager relationship system is the closest thing here to a dialogue-driven character arc. Each of the twelve marriageable candidates has a multi-heart event sequence that functions like a short visual novel chapter, complete with meaningful choices and some surprisingly dark backstory. Sebastian, Haley, and Harvey in particular have arcs that actually go somewhere. The writing is not Disco Elysium - nothing is - but it is warmer and more carefully observed than most games in this genre bother to be. Where it does fall flat is depth of choice consequence. Most gift-giving and heart-event decisions have cosmetic weight but no structural ripple across the rest of the run. Players chasing branching-narrative payoffs will hit a ceiling. The single legitimate criticism is the mid-game pacing drag. Once your farm is automated with sprinklers and kegs churning out aged wine, the daily routine can start to feel like checking boxes rather than making decisions. That tension eases if you lean into the Skull Cavern endgame, the fishing grind, or the completionist bundle-and-perfection tracker, but players who need constant mechanical escalation may bounce off around the 50-60 hour mark. The modding scene - entirely free and now well-supported under 1.6 - extends the game indefinitely for PC players who want new NPCs, expanded dialogue, or quality-of-life tweaks.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2 Ghz
- Memory
- 2 GB RAM
- Graphics
- 256 mb video memory, shader model 3.0+
- DirectX
- Version 10
- Storage
- 500 MB available space
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Información del juego
- Desarrolladora
- ConcernedApe
- Distribuidora
- ConcernedApe
- Fecha de lanzamiento
- 26 feb 2016
- Clasificación por edad
- PEGI 7E10+



