
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
Kreia alone is worth the price of admission, and the d20 build system underneath her is deeper than most modern RPGs dare to go.
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I've spent more hours than I care to admit optimizing a Jedi Sentinel into a Sith Assassin prestige class, and KOTOR 2 remains the only Star Wars game that made me feel like the character-building mattered as much as the story. Obsidian took BioWare's d20 framework from the first Knights of the Old Republic and layered real mechanical texture on top of it: three base classes (Jedi Guardian, Jedi Sentinel, Jedi Consular), six prestige classes split across light and dark-side paths, and a suite of new Force powers including battle meditation and passive health regeneration that change how you approach every build. The Influence System is the real sleeper mechanic, your companions shift alignment based on your choices, and if you invest properly, party members like Atton or Mical can be trained as Jedi, which opens up entirely different combat configurations. The d20 combat resolves in real-time-with-pause, and yes, it has aged; spamming Flurry works fine on lower difficulties and the AI won't punish sloppy positioning. Saber forms add some tactical wrinkle, with options optimized for ranged enemies versus melee clusters, but min-maxers will find the ceiling low compared to what the character sheet suggests. The honest warning for strategy-minded players: build order and stat allocation decisions made in the first two hours echo loudly in the late game. Do not auto-level your companions. The default feat selections are genuinely poor and you will feel it on Malachor. Where this game punches hardest is the writing. Chris Avellone's script treats the Force as a philosophical problem rather than a magic system, and the choices here reject the cartoonish light-or-dark binary of its predecessor. Decisions carry real moral weight, hoarding medicine on one station while other worlds suffer is a genuine dilemma, not a flavor choice. Kreia in particular stands as one of the sharpest characters in the entire franchise, a companion who critiques every action you take regardless of which side you pick. The supporting cast includes returning fan favorite HK-47 and companions like the Wookiee Hanharr, whose dynamic subverts standard Star Wars archetypes in ways that actually land. The narrative follows the Exile, a former Jedi severed from the Force, piecing together what happened to the near-extinct Jedi Order across several distinct planets including Nar Shaddaa, Dxun, and Dantooine, each with their own tone and faction politics. Here is where new buyers need to pay attention: the base game shipped in 2004 under serious deadline pressure from LucasArts, and the cuts show. Dialogue hints point toward quests that go nowhere, the ending sequence is abrupt, and some companion arcs feel clipped. The community answer is TSLRCM, The Sith Lords Restored Content Modification, currently at version 1.8.6 and available directly through the Steam Workshop. It patches well over 500 bugs, restores cut dialogue and subplots, rewrites the final level so your party is actually present, and adds the HK-47 Factory sequence that Obsidian had largely finished but shipped without. TSLRCM is endorsed by Aspyr, who handle ongoing platform support, and it does not disable achievements. Installing it is a one-click Workshop subscribe. Skip it and you are playing a structurally compromised version of a game that, with it installed, is close to what Obsidian intended. For someone coming in without prior CRPG experience, KOTOR 2 is approachable enough on Normal difficulty that the d20 math stays in the background. The tutorial is slow, Peragus Station is a multi-hour prologue that some players bounce off hard, but it doubles as a tonal setup for the rest of the game's darker atmosphere, so resist the urge to rush it. Anyone who has played Pillars of Eternity or Planescape: Torment and wants more of that morally dense, companion-reactive writing will find KOTOR 2 holds up remarkably well despite its age. Action RPG players expecting the responsiveness of modern combat will struggle more. At 94% positive across over 25,000 Steam reviews, the community verdict has been consistent for years, and the active mod ecosystem beyond TSLRCM, texture packs, the M4-78 planet restoration, additional widescreen fixes, means the PC version remains the definitive way to play.

Strategy & simulation
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Requisitos del sistema
Mínimos
- Processor
- Intel Core i3 (2 Cores), AMD A10 CPU Speed: 2.2 GHz
- Memory
- 4GB RAM Hard Disk Space: 10 GB Video Card (ATI): Radeon HD 5450 Video Card (NVidia): GeForce 260 Video Card (Intel)…
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Información del juego
- Desarrolladora
- Obsidian Entertainment
- Distribuidora
- LucasArts
- Fecha de lanzamiento
- 23 ago 2012



