Compara los precios de SpellForce 3: Soul Harvest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Grimlore Games. Publicado por THQ Nordic. Lanzado el 28/5/2019. Disponible en PC. Géneros: RPG, Strategy. Puntuación Metacritic: 80/100.

SpellForce 3: Soul Harvest blends real-time strategy base-building with party-based RPG combat in a dark fantasy world, and mostly pulls it off.

SpellForce 3: Soul Harvest is a standalone expansion to SpellForce 3, set three years after the Purity Wars in the continent of Nortander. It sits in a genuinely odd genre corner: part CRPG, part real-time strategy, asking you to care about your hero's skill tree one minute and then zoom out to manage lumber yards and troop formations the next. That hybrid identity is still the most polarizing thing about the series, and Soul Harvest does not smooth all the rough edges. But if you can get on its wavelength, there is a lot to like here. The campaign introduces two new factions, the Dwarves and the Dark Elves, each with distinct playstyles that hold up well past the early hours. The Dwarves lean into heavily fortified, technology-assisted warfare with siege equipment and defensive chokepoint strategies. The Dark Elves are built around sacrifice mechanics and soul-harvesting (yes, the title is literal), which means you are constantly making tactical trade-offs about spending your own units for power spikes. These are not cosmetic differences. The faction design filters into both the RTS layer and the RPG layer in ways that feel considered, not bolted on. On the RPG side, your hero party gets a reworked skill and ability system compared to the base SpellForce 3. Build variety is real. A melee-focused character with crowd control support options plays very differently from a glass-cannon caster, and the companion interactions add enough personality to keep the downtime between battles from feeling like dead air. The writing is not Disco Elysium, but it is competent and occasionally clever. Some of the companion banter rewards attention. The main narrative has genuine stakes around loyalty and power, even if a few side quests exist purely to pad your playtime with fetch objectives that go nowhere interesting. Those are the filler quests I mentioned. You will recognize them immediately. Skip the guilt and use a guide. The RTS segments are where opinions tend to split. Veterans of the genre will find the base-building fairly shallow compared to dedicated RTS titles. Newcomers to strategy games might find those same segments a jarring gear-shift mid-narrative. Soul Harvest does not fully resolve this tension, but it adds enough tactical nuance through its faction mechanics that the strategy layer feels more purposeful than in earlier entries. The campaign is substantial, clocking in at 20-plus hours, and the new factions give it genuine replay incentive if you want to approach the story from a different strategic angle. Performance on modern hardware is stable. The interface has some dated quirks, particularly around army control and camera handling, and anyone coming from a pure CRPG background will need patience in the early hours while the dual-system tutorial does its work. The game does not hold your hand gently, which I respect, but it can also feel abrupt when it drops you into a base-management crisis while your RPG brain is still processing a plot reveal. Soul Harvest is the kind of game that rewards players willing to meet it halfway. If you have zero tolerance for RTS mechanics, this is not your entry point into the series. If you are burned out on pure strategy games and want narrative texture wrapped around your troop management, this scratches a niche that almost nothing else on PC does. It is imperfect, occasionally padded, and the UI could use another pass, but the faction design is genuinely smart and the campaign has enough character moments to keep a story-focused player invested. Monika, Scout Team

SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest

28 may 2019Grimlore GamesTHQ Nordic
GamerScout opina

SpellForce 3: Soul Harvest blends real-time strategy base-building with party-based RPG combat in a dark fantasy world, and mostly pulls it off.

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Acerca de SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest is a standalone expansion to SpellForce 3, set three years after the Purity Wars in the continent of Nortander. It sits in a genuinely odd genre corner: part CRPG, part real-time strategy, asking you to care about your hero's skill tree one minute and then zoom out to manage lumber yards and troop formations the next. That hybrid identity is still the most polarizing thing about the series, and Soul Harvest does not smooth all the rough edges. But if you can get on its wavelength, there is a lot to like here. The campaign introduces two new factions, the Dwarves and the Dark Elves, each with distinct playstyles that hold up well past the early hours. The Dwarves lean into heavily fortified, technology-assisted warfare with siege equipment and defensive chokepoint strategies. The Dark Elves are built around sacrifice mechanics and soul-harvesting (yes, the title is literal), which means you are constantly making tactical trade-offs about spending your own units for power spikes. These are not cosmetic differences. The faction design filters into both the RTS layer and the RPG layer in ways that feel considered, not bolted on. On the RPG side, your hero party gets a reworked skill and ability system compared to the base SpellForce 3. Build variety is real. A melee-focused character with crowd control support options plays very differently from a glass-cannon caster, and the companion interactions add enough personality to keep the downtime between battles from feeling like dead air. The writing is not Disco Elysium, but it is competent and occasionally clever. Some of the companion banter rewards attention. The main narrative has genuine stakes around loyalty and power, even if a few side quests exist purely to pad your playtime with fetch objectives that go nowhere interesting. Those are the filler quests I mentioned. You will recognize them immediately. Skip the guilt and use a guide. The RTS segments are where opinions tend to split. Veterans of the genre will find the base-building fairly shallow compared to dedicated RTS titles. Newcomers to strategy games might find those same segments a jarring gear-shift mid-narrative. Soul Harvest does not fully resolve this tension, but it adds enough tactical nuance through its faction mechanics that the strategy layer feels more purposeful than in earlier entries. The campaign is substantial, clocking in at 20-plus hours, and the new factions give it genuine replay incentive if you want to approach the story from a different strategic angle. Performance on modern hardware is stable. The interface has some dated quirks, particularly around army control and camera handling, and anyone coming from a pure CRPG background will need patience in the early hours while the dual-system tutorial does its work. The game does not hold your hand gently, which I respect, but it can also feel abrupt when it drops you into a base-management crisis while your RPG brain is still processing a plot reveal. Soul Harvest is the kind of game that rewards players willing to meet it halfway. If you have zero tolerance for RTS mechanics, this is not your entry point into the series. If you are burned out on pure strategy games and want narrative texture wrapped around your troop management, this scratches a niche that almost nothing else on PC does. It is imperfect, occasionally padded, and the UI could use another pass, but the faction design is genuinely smart and the campaign has enough character moments to keep a story-focused player invested.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHybrid RPG-RTSFaction MechanicsParty-Based CombatBase BuildingDark FantasyStandalone ExpansionSkill Tree DepthCampaign Focused

Requisitos del sistema

Mínimos

Processor
Intel Core i5 3570, AMD FX-6350
Memory
6 GB RAM
Graphics
NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
DirectX
Version 11
Storage
15 GB available space
Sound Card
DirectX comp…

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Processor
Intel Core i7-4790, AMD FX-8350
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 4GB, AMD Radeon R9 290 4GB
DirectX
Version 11
Storage
51 GB available spac…

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Reseñas y valoraciones

Metacritic
80
Steam
85%(2,308)

Información del juego

Desarrolladora
Grimlore Games
Distribuidora
THQ Nordic
Fecha de lanzamiento
28 may 2019

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¿En qué plataformas está disponible SpellForce 3: Soul Harvest?

SpellForce 3: Soul Harvest está disponible en PC.

¿Cuándo se lanzó SpellForce 3: Soul Harvest?

SpellForce 3: Soul Harvest se lanzó el 28 de mayo de 2019.

¿Quién desarrolló SpellForce 3: Soul Harvest?

SpellForce 3: Soul Harvest fue desarrollado por Grimlore Games y publicado por THQ Nordic.

¿Merece la pena comprar SpellForce 3: Soul Harvest?

SpellForce 3: Soul Harvest tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.