Compara los precios de Sparkle ZERO en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MMEU. Publicado por Forever Entertainment S. A.. Lanzado el 14/3/2016. Disponible en PC, Mac, Linux. Géneros: Action, Indie, Simulation.

Under an hour to completion, no tutorial, and a Steam score split almost exactly down the middle - Sparkle ZERO is the stripped-down prequel that achievement hunters tolerate and everyone else forgets.

I keep a mental shortlist of games where the runtime tells you everything you need to know before purchase, and Sparkle ZERO sits right at the top of it. The whole run clocks in somewhere around 45 minutes to an hour, the evolution loop never meaningfully branches, and the Steam community is split almost dead even between thumbs-up and thumbs-down. That split is, frankly, the most interesting thing about it. The core concept borrows directly from the cell-eating phase of Maxis' Spore: you start as a microscopic organism, consume smaller creatures and floating nutrient cells, grow bigger, and eventually swim through a wormhole portal to the next layer of the world where the food chain resets one rung higher. New creature types appear as you progress - jellyfish, schooling fish - but the encounter design never builds on them in any strategic way. Bigger than them, you eat them. Smaller than them, you bounce off and go back to the motionless collectibles. That is the entire decision tree. There is no branching evolution path to plan around, no resource scarcity to manage, no meaningful AI aggression to read. For anyone who cares about decision depth, this is a red flag you can see from orbit. The one legitimate bright spot is atmosphere. The visuals use translucent, shimmering bioluminescent elements set against a deep-blue ocean backdrop, and the ambient soundtrack keeps the whole thing genuinely calm. If you have had a brutal week and want something that asks nothing of your prefrontal cortex for 50 minutes, that particular combination does its job. A gallery mode saves notable evolutionary forms your creature passes through, which is a small but pleasant collector hook. The game also ships with full controller support and a complete set of achievements, and those achievements are easy enough that a single playthrough cleans them out entirely - a fact that matters to the specific subset of players hunting 100% completion at low cost. The problems are structural and unlikely to be patched at this stage. There is no tutorial whatsoever - the developer explicitly warns you at startup - which means even basic actions like passing through a portal require outside documentation on your first run. Progress within each stage has no visible indicator, so the wormhole to the next layer appears without warning. The eating animation locks your organism's mouth between each bite, creating a stop-start rhythm that feels unpolished rather than intentional. Performance issues, including significant frame rate drops during longer sessions, have been reported and never addressed. The game also stopped supporting macOS 10.15 Catalina and above, meaning the Mac version listed on the store page is functionally broken for most modern Apple hardware. Sparkle ZERO belongs to the same series as Sparkle 2 Evo and Sparkle 3 Genesis, but community consensus is consistent: it is the most barebones entry of the three, lacking the narrative framing and additional evolution mechanics those sequels introduced. If you are curious about the Sparkle franchise, those later titles are the stronger starting point. This one has an audience - achievement completionists and people who want something purely zen and brief - but that audience is narrow, and the low score on Steam reflects everyone outside it running into a wall of repetition well before the credits roll. Diego, Scout Team

Sparkle ZERO

Sparkle ZERO

14 mar 2016MMEUForever Entertainment S. A.
GamerScout opina

Under an hour to completion, no tutorial, and a Steam score split almost exactly down the middle - Sparkle ZERO is the stripped-down prequel that achievement hunters tolerate and everyone else forgets.

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I keep a mental shortlist of games where the runtime tells you everything you need to know before purchase, and Sparkle ZERO sits right at the top of it. The whole run clocks in somewhere around 45 minutes to an hour, the evolution loop never meaningfully branches, and the Steam community is split almost dead even between thumbs-up and thumbs-down. That split is, frankly, the most interesting thing about it. The core concept borrows directly from the cell-eating phase of Maxis' Spore: you start as a microscopic organism, consume smaller creatures and floating nutrient cells, grow bigger, and eventually swim through a wormhole portal to the next layer of the world where the food chain resets one rung higher. New creature types appear as you progress - jellyfish, schooling fish - but the encounter design never builds on them in any strategic way. Bigger than them, you eat them. Smaller than them, you bounce off and go back to the motionless collectibles. That is the entire decision tree. There is no branching evolution path to plan around, no resource scarcity to manage, no meaningful AI aggression to read. For anyone who cares about decision depth, this is a red flag you can see from orbit. The one legitimate bright spot is atmosphere. The visuals use translucent, shimmering bioluminescent elements set against a deep-blue ocean backdrop, and the ambient soundtrack keeps the whole thing genuinely calm. If you have had a brutal week and want something that asks nothing of your prefrontal cortex for 50 minutes, that particular combination does its job. A gallery mode saves notable evolutionary forms your creature passes through, which is a small but pleasant collector hook. The game also ships with full controller support and a complete set of achievements, and those achievements are easy enough that a single playthrough cleans them out entirely - a fact that matters to the specific subset of players hunting 100% completion at low cost. The problems are structural and unlikely to be patched at this stage. There is no tutorial whatsoever - the developer explicitly warns you at startup - which means even basic actions like passing through a portal require outside documentation on your first run. Progress within each stage has no visible indicator, so the wormhole to the next layer appears without warning. The eating animation locks your organism's mouth between each bite, creating a stop-start rhythm that feels unpolished rather than intentional. Performance issues, including significant frame rate drops during longer sessions, have been reported and never addressed. The game also stopped supporting macOS 10.15 Catalina and above, meaning the Mac version listed on the store page is functionally broken for most modern Apple hardware. Sparkle ZERO belongs to the same series as Sparkle 2 Evo and Sparkle 3 Genesis, but community consensus is consistent: it is the most barebones entry of the three, lacking the narrative framing and additional evolution mechanics those sequels introduced. If you are curious about the Sparkle franchise, those later titles are the stronger starting point. This one has an audience - achievement completionists and people who want something purely zen and brief - but that audience is narrow, and the low score on Steam reflects everyone outside it running into a wall of repetition well before the credits roll.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Evolution SimZenTop-DownShort CompletableAchievement FriendlyBioluminescent AestheticNo TutorialAtmospheric

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0a
Storage
100 MB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Dual core from Intel or AMD at 2.0 GHz

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Información del juego

Desarrolladora
MMEU
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
14 mar 2016

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¿En qué plataformas está disponible Sparkle ZERO?

Sparkle ZERO está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Sparkle ZERO?

Sparkle ZERO se lanzó el 14 de marzo de 2016.

¿Quién desarrolló Sparkle ZERO?

Sparkle ZERO fue desarrollado por MMEU y publicado por Forever Entertainment S. A..