Compara los precios de Atlantis VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MMEU. Publicado por Forever Entertainment S. A.. Lanzado el 3/11/2017. Disponible en PC. Géneros: Casual, Simulation.

A passive VR underwater rollercoaster with a 51% mixed reception and zero mechanical depth - fine for a first-time headset demo, forgettable for everyone else.

My first instinct with any VR experience is to ask what it asks of me. Atlantis VR asks almost nothing. Strap in, look around, watch jellyfish drift past sunken ships, and the ride ends roughly as fast as it began. That is the whole proposition, and whether that proposition is worth your money depends entirely on who is sitting in the headset. This is an on-rails passive experience built for the HTC Vive, structured as a guided underwater tour through an ocean environment that includes exotic fish, jellyfish shoals, and submerged ruins. There is no locomotion to configure, no inventory, no decisions to make. The interaction model is essentially zero - you are a passenger. For that reason, the motion sickness risk is lower than in most roomscale titles, which is genuinely useful context if you are handing the headset to someone who has never tried VR before. Community sentiment around the Steam page leans toward treating it as a demo piece for newcomers, and that framing is probably the most accurate description of the experience you will find. The problems start when you evaluate it against anything with actual gameplay. There are no mechanics to learn, no replayability loop, no progression, and the runtime is short enough that calling it a full session feels generous. The visual environment does some reasonable work for a 2017 release - the underwater setting has atmosphere when viewed in the headset for the first time - but the moment that novelty wears off, which happens quickly, there is nothing underneath it to sustain interest. The mixed review split on Steam reflects exactly this: people who rated it positively were largely testing VR for the first time; people who rated it negatively had already been around the block and wanted something more substantial. If I am being direct about the decision calculus here: this is a very specific purchase case. A strategy or sim fan looking for depth, replay value, or any kind of meaningful decision-making will find nothing to hold onto. The experience is closer to a screensaver than a game. It fills one narrow use case well - showing a friend or family member what a VR headset feels like without the risk of overwhelming them with controls or motion discomfort. Outside that use case, the session is over before it becomes memorable. Diego, Scout Team

Atlantis VR

Atlantis VR

3 nov 2017MMEUForever Entertainment S. A.
GamerScout opina

A passive VR underwater rollercoaster with a 51% mixed reception and zero mechanical depth - fine for a first-time headset demo, forgettable for everyone else.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.37

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My first instinct with any VR experience is to ask what it asks of me. Atlantis VR asks almost nothing. Strap in, look around, watch jellyfish drift past sunken ships, and the ride ends roughly as fast as it began. That is the whole proposition, and whether that proposition is worth your money depends entirely on who is sitting in the headset. This is an on-rails passive experience built for the HTC Vive, structured as a guided underwater tour through an ocean environment that includes exotic fish, jellyfish shoals, and submerged ruins. There is no locomotion to configure, no inventory, no decisions to make. The interaction model is essentially zero - you are a passenger. For that reason, the motion sickness risk is lower than in most roomscale titles, which is genuinely useful context if you are handing the headset to someone who has never tried VR before. Community sentiment around the Steam page leans toward treating it as a demo piece for newcomers, and that framing is probably the most accurate description of the experience you will find. The problems start when you evaluate it against anything with actual gameplay. There are no mechanics to learn, no replayability loop, no progression, and the runtime is short enough that calling it a full session feels generous. The visual environment does some reasonable work for a 2017 release - the underwater setting has atmosphere when viewed in the headset for the first time - but the moment that novelty wears off, which happens quickly, there is nothing underneath it to sustain interest. The mixed review split on Steam reflects exactly this: people who rated it positively were largely testing VR for the first time; people who rated it negatively had already been around the block and wanted something more substantial. If I am being direct about the decision calculus here: this is a very specific purchase case. A strategy or sim fan looking for depth, replay value, or any kind of meaningful decision-making will find nothing to hold onto. The experience is closer to a screensaver than a game. It fills one narrow use case well - showing a friend or family member what a VR headset feels like without the risk of overwhelming them with controls or motion discomfort. Outside that use case, the session is over before it becomes memorable.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Passive ExperienceOn-RailsVR Demo FriendlyLow Motion Sickness RiskShort RuntimeZero Replayability

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 660, AMD Radeon R9 290X
Processor
Intel Core i5-4440 (or equivalent)
VR Support
SteamVR

Recomendados

OS
Windows 10
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 1060, AMD Radeon R9 390X
Processor
Intel Core i5-4590 (or equivalent)

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Información del juego

Desarrolladora
MMEU
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
3 nov 2017

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¿Cuánto cuesta Atlantis VR?

El precio de Atlantis VR cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Atlantis VR más barato?

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¿En qué plataformas está disponible Atlantis VR?

Atlantis VR está disponible en PC.

¿Cuándo se lanzó Atlantis VR?

Atlantis VR se lanzó el 3 de noviembre de 2017.

¿Quién desarrolló Atlantis VR?

Atlantis VR fue desarrollado por MMEU y publicado por Forever Entertainment S. A..