Compara los precios de Solarix en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Playstige Interactive. Publicado por Playstige Interactive. Lanzado el 30/4/2015. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 47/100.

A rough-edged love letter to System Shock 2 and Thief that gets the dread right but trips badly over its own AI. Worth a look at a deep discount if slow-burn sci-fi horror is your thing.

I went into Solarix expecting another budget also-ran and came out with something more complicated than that. The setup is quietly effective: you are Walter Terrace, an electrical engineer who wakes up amnesiac on the colony planet Ancyra in the year 2166, and nearly everyone around you is either zombified or trying to shoot you. An AI named AMI feeds you objectives through radio static while a fellow survivor named Betty alternates between mockery and menace in your earpiece. That dynamic, two voices pulling you in opposite directions while you creep through industrial corridors, is genuinely unsettling in a way the game deserves credit for. The stealth core is more layered than the Metacritic score of 47 suggests. Enemies react to footsteps, to light, and to fresh corpses left in the open. You can shoot out light sources with your semi-silenced pistol to carve darkness out of a room, use an electroshock stunner with infinite charges for quiet takedowns, or ghost entire chapters without being spotted. Ammo is scarce and enemies become more resistant once alerted, so combat is structurally discouraged rather than just harder. Over twelve chapters you move from cramped corridors and rain-soaked outpost environments to space stations and underground facilities, and the variety is real, even if the paths through each are narrower than the marketing implies. There is also some light hacking, environmental object throwing to distract patrols, and occasional puzzle-solving that echoes the immersive sim lineage the team was clearly chasing. Here is the honest part. The AI is the game's weakest pillar and it undermines the stealth loop that everything else depends on. Enemies lose patrol routes and freeze, drift above geometry, or wheel around and detect you from an impossible angle after ignoring you from a few feet away. The checkpoint-only save system means a bad AI moment can cost you a significant stretch of progress. Level design is linear in practice despite open-ended promises, and the writing, while atmospheric in places, dips into clunky monologue territory. Reviewers who came in expecting System Shock 2 left disappointed, and that comparison, which the developers themselves invited, set an unfair ceiling that the game cannot reach. What Solarix actually is, once you recalibrate expectations, is a first game from a small Turkish studio reaching for something genuinely ambitious and landing maybe sixty percent of it. The atmosphere works. The soundscape in particular, creaking metal, distant biological sounds, Betty's voice cutting in at the worst moments, lands with more craft than the score reflects. Some environments, a rain-hammered Aliens-style outpost, a derelict craft sitting in a swampy exterior zone, have a real texture to them. The story pays off in a bleak, considered way. If you come in treating this as a rough genre curio rather than a polished immersive sim, the six-to-seven hour runtime is a reasonable ask. Kai, Scout Team

Solarix

Solarix

30 abr 2015Playstige Interactive
GamerScout opina

A rough-edged love letter to System Shock 2 and Thief that gets the dread right but trips badly over its own AI. Worth a look at a deep discount if slow-burn sci-fi horror is your thing.

PC
ProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.94

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Acerca de Solarix

I went into Solarix expecting another budget also-ran and came out with something more complicated than that. The setup is quietly effective: you are Walter Terrace, an electrical engineer who wakes up amnesiac on the colony planet Ancyra in the year 2166, and nearly everyone around you is either zombified or trying to shoot you. An AI named AMI feeds you objectives through radio static while a fellow survivor named Betty alternates between mockery and menace in your earpiece. That dynamic, two voices pulling you in opposite directions while you creep through industrial corridors, is genuinely unsettling in a way the game deserves credit for. The stealth core is more layered than the Metacritic score of 47 suggests. Enemies react to footsteps, to light, and to fresh corpses left in the open. You can shoot out light sources with your semi-silenced pistol to carve darkness out of a room, use an electroshock stunner with infinite charges for quiet takedowns, or ghost entire chapters without being spotted. Ammo is scarce and enemies become more resistant once alerted, so combat is structurally discouraged rather than just harder. Over twelve chapters you move from cramped corridors and rain-soaked outpost environments to space stations and underground facilities, and the variety is real, even if the paths through each are narrower than the marketing implies. There is also some light hacking, environmental object throwing to distract patrols, and occasional puzzle-solving that echoes the immersive sim lineage the team was clearly chasing. Here is the honest part. The AI is the game's weakest pillar and it undermines the stealth loop that everything else depends on. Enemies lose patrol routes and freeze, drift above geometry, or wheel around and detect you from an impossible angle after ignoring you from a few feet away. The checkpoint-only save system means a bad AI moment can cost you a significant stretch of progress. Level design is linear in practice despite open-ended promises, and the writing, while atmospheric in places, dips into clunky monologue territory. Reviewers who came in expecting System Shock 2 left disappointed, and that comparison, which the developers themselves invited, set an unfair ceiling that the game cannot reach. What Solarix actually is, once you recalibrate expectations, is a first game from a small Turkish studio reaching for something genuinely ambitious and landing maybe sixty percent of it. The atmosphere works. The soundscape in particular, creaking metal, distant biological sounds, Betty's voice cutting in at the worst moments, lands with more craft than the score reflects. Some environments, a rain-hammered Aliens-style outpost, a derelict craft sitting in a swampy exterior zone, have a real texture to them. The story pays off in a bleak, considered way. If you come in treating this as a rough genre curio rather than a polished immersive sim, the six-to-seven hour runtime is a reasonable ask.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Atmospheric HorrorGhost Run PossibleCheckpoint SavesLight Meter StealthAudio Log StorytellingImmersive Sim-AdjacentSlow Burn Narrative

Requisitos del sistema

Mínimos

OS
Windows XP and above
Memory
2 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
Processor
3.0 GHz dual core or better
Sound Card
Windows compatible sound card

Recomendados

OS
Windows 7 / 8 - 64-bit
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
Processor
2.4 GHz quad core or better
Sound Card
Windows compatible sound card

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Reseñas y valoraciones

Metacritic
47

Información del juego

Desarrolladora
Playstige Interactive
Distribuidora
Playstige Interactive
Fecha de lanzamiento
30 abr 2015

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¿En qué plataformas está disponible Solarix?

Solarix está disponible en PC.

¿Cuándo se lanzó Solarix?

Solarix se lanzó el 30 de abril de 2015.

¿Quién desarrolló Solarix?

Solarix fue desarrollado por Playstige Interactive.

¿Merece la pena comprar Solarix?

Solarix tiene una puntuación Metacritic de 47/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.