Compara los precios de De-Void en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Playstige Interactive. Publicado por KISS Ltd.. Lanzado el 2/9/2016. Disponible en PC. Géneros: Adventure, Indie.

First-person space mystery where you piece together what happened to a vanished colony crew. Atmospheric but uneven.

De-Void is a first-person walking-sim style adventure set aboard a remote space colony that has gone completely silent. You arrive after the fact, and the crew is gone. What you get is the aftermath: empty corridors, scattered logs, personal objects left mid-use, and a creeping sense that whatever happened here was not a simple accident. It sits firmly in the tradition of environmental storytelling games where the architecture and debris do more narrative heavy lifting than any cutscene could. The game is clearly built on a modest budget, and Playstige Interactive leaned into atmosphere to compensate. The lighting in certain sections is genuinely unsettling in the right way, and the sound design does real work. There are stretches where the silence of the colony presses in and you feel the isolation the developers were going for. If you have patience for slow-burn mystery spaces and you like reconstructing events from fragments, the premise will hook you at least through the first half. Where De-Void struggles is consistency. The pacing stumbles in its middle sections, where the loop of find-log, read-log, move-to-next-area starts to feel mechanical rather than revelatory. The environmental design is not always legible, meaning you can spend time wandering simply because a transition or interactive object was not visually distinct enough. For a game built almost entirely on discovery momentum, those dead moments where you are just lost rather than curious do real damage. The story itself is functional. It has a setup that promises more than the resolution delivers, and players expecting a tight sci-fi narrative with real payoff may come away feeling the mystery was more interesting than the answer. At its roughly four-to-six hour runtime it does not outstay its welcome, but it also does not quite earn a satisfying close. The Mixed Steam rating reflects this split: people who tuned into its wavelength found something worth finishing, people who needed stronger mechanical hooks or a crisper story felt short-changed. For a very specific kind of player, specifically the one who will replay Tacoma at midnight, who owns every Zachtronics narrative spin-off, who finds something meditative in empty sci-fi interiors, De-Void is worth a quiet afternoon. It is a small, imperfect thing made with visible care for its mood. Just go in with expectations calibrated to its ambition rather than its genre peers. Kai, Scout Team

De-Void

De-Void

2 sept 2016Playstige InteractiveKISS Ltd.
GamerScout opina

First-person space mystery where you piece together what happened to a vanished colony crew. Atmospheric but uneven.

PC
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Acerca de De-Void

De-Void is a first-person walking-sim style adventure set aboard a remote space colony that has gone completely silent. You arrive after the fact, and the crew is gone. What you get is the aftermath: empty corridors, scattered logs, personal objects left mid-use, and a creeping sense that whatever happened here was not a simple accident. It sits firmly in the tradition of environmental storytelling games where the architecture and debris do more narrative heavy lifting than any cutscene could. The game is clearly built on a modest budget, and Playstige Interactive leaned into atmosphere to compensate. The lighting in certain sections is genuinely unsettling in the right way, and the sound design does real work. There are stretches where the silence of the colony presses in and you feel the isolation the developers were going for. If you have patience for slow-burn mystery spaces and you like reconstructing events from fragments, the premise will hook you at least through the first half. Where De-Void struggles is consistency. The pacing stumbles in its middle sections, where the loop of find-log, read-log, move-to-next-area starts to feel mechanical rather than revelatory. The environmental design is not always legible, meaning you can spend time wandering simply because a transition or interactive object was not visually distinct enough. For a game built almost entirely on discovery momentum, those dead moments where you are just lost rather than curious do real damage. The story itself is functional. It has a setup that promises more than the resolution delivers, and players expecting a tight sci-fi narrative with real payoff may come away feeling the mystery was more interesting than the answer. At its roughly four-to-six hour runtime it does not outstay its welcome, but it also does not quite earn a satisfying close. The Mixed Steam rating reflects this split: people who tuned into its wavelength found something worth finishing, people who needed stronger mechanical hooks or a crisper story felt short-changed. For a very specific kind of player, specifically the one who will replay Tacoma at midnight, who owns every Zachtronics narrative spin-off, who finds something meditative in empty sci-fi interiors, De-Void is worth a quiet afternoon. It is a small, imperfect thing made with visible care for its mood. Just go in with expectations calibrated to its ambition rather than its genre peers.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWalking SimEnvironmental StorytellingSci-Fi MysteryAtmospheric HorrorSolo Developer FeelExplorationAudio-Driven Narrative

Requisitos del sistema

Mínimos

Processor
3.0 GHz dual core or better
Memory
1 GB RAM
Graphics
DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
DirectX
Version 9.0
Storage
3 GB av…

Recomendados

Processor
2.4 GHz quad core or better
Memory
4 GB RAM
Graphics
DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
DirectX
Versi…

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Reseñas y valoraciones

Steam
62%(143)

Información del juego

Desarrolladora
Playstige Interactive
Distribuidora
KISS Ltd.
Fecha de lanzamiento
2 sept 2016

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¿En qué plataformas está disponible De-Void?

De-Void está disponible en PC.

¿Cuándo se lanzó De-Void?

De-Void se lanzó el 2 de septiembre de 2016.

¿Quién desarrolló De-Void?

De-Void fue desarrollado por Playstige Interactive y publicado por KISS Ltd..