Compara los precios de Sky Survivors en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MyDreamForever. Publicado por MyDreamForever. Lanzado el 28/11/2023. Disponible en PC. Géneros: Action, Indie.

If the Vampire Survivors formula ever made you wish you could jump, Sky Survivors scratches that exact itch - a 2D platformer twist on horde survival that earns its modest asking price in tight, 20-minute runs.

I'll be honest: my expectations walking into Sky Survivors were low. The survivors genre is crowded enough that a new entry needs one genuinely interesting idea to justify its existence, and this one from solo-adjacent outfit MyDreamForever actually has one. Instead of the flat arena that most horde-survival games confine you to, the play area here is vertical. You jump, climb, and dodge across platforms, and defeating mini-bosses physically expands the map by unlocking new floors above you. That structural conceit - a growing tower you fight your way up as the run progresses - gives the whole thing a pleasant sense of upward momentum that the flat-arena format rarely produces. The three modes do real work in keeping the game from feeling like a single-note experience. Standard Mode eases you in at a sensible pace. Bullet Hell cranks enemy and projectile speed while raising damage on both sides, turning every encounter into a read-and-react scramble. Deckbuilder mode floods the screen with more enemies and showers you with experience in return, letting you chain skill selections far more aggressively. Each character archetype plays differently enough that swapping between them between runs feels purposeful rather than cosmetic: the elemental mage leans on magic books and area damage, while weapon-master builds want you deep in gun-customization upgrades. Over a hundred skills sounds like marketing padding, but the pool feels genuinely varied when you start combining stat boosts with character-specific upgrade trees. Where the game runs short is in variety across longer sessions. Many of the skill cards available early in a run are stat boosts rather than build-defining choices, which dulls the excitement of level-up moments that games like this live or die on. The enemy roster also lacks diversity - after a handful of runs you will have catalogued most of what the game throws at you, and the single map environment, despite growing vertically, does not change in texture or feel between sessions. Runs clock in around 20 to 30 minutes each, which is exactly the right length for what the game is, but it also means the content ceiling arrives sooner than you might hope for a completionist pushing through the achievement list. There is something quietly charming about the hand-drawn aesthetic and the way the tower construction punctuates the chaos with a brief architectural pause. The auto-aim option for gamepad play is a thoughtful inclusion, and controller support genuinely holds up - this one works well from the couch. Community feedback on achievements flags some unclear unlock conditions, a rough edge the developer would do well to polish. Sky Survivors is not trying to be the definitive word on the genre. It is a small, focused thing that knows its lane, executes its central idea with care, and ends before it overstays its welcome. For the price point and session length, that is a fair trade. Kai, Scout Team

Sky Survivors

Sky Survivors

28 nov 2023MyDreamForever
GamerScout opina

If the Vampire Survivors formula ever made you wish you could jump, Sky Survivors scratches that exact itch - a 2D platformer twist on horde survival that earns its modest asking price in tight, 20-minute runs.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.39

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Acerca de Sky Survivors

I'll be honest: my expectations walking into Sky Survivors were low. The survivors genre is crowded enough that a new entry needs one genuinely interesting idea to justify its existence, and this one from solo-adjacent outfit MyDreamForever actually has one. Instead of the flat arena that most horde-survival games confine you to, the play area here is vertical. You jump, climb, and dodge across platforms, and defeating mini-bosses physically expands the map by unlocking new floors above you. That structural conceit - a growing tower you fight your way up as the run progresses - gives the whole thing a pleasant sense of upward momentum that the flat-arena format rarely produces. The three modes do real work in keeping the game from feeling like a single-note experience. Standard Mode eases you in at a sensible pace. Bullet Hell cranks enemy and projectile speed while raising damage on both sides, turning every encounter into a read-and-react scramble. Deckbuilder mode floods the screen with more enemies and showers you with experience in return, letting you chain skill selections far more aggressively. Each character archetype plays differently enough that swapping between them between runs feels purposeful rather than cosmetic: the elemental mage leans on magic books and area damage, while weapon-master builds want you deep in gun-customization upgrades. Over a hundred skills sounds like marketing padding, but the pool feels genuinely varied when you start combining stat boosts with character-specific upgrade trees. Where the game runs short is in variety across longer sessions. Many of the skill cards available early in a run are stat boosts rather than build-defining choices, which dulls the excitement of level-up moments that games like this live or die on. The enemy roster also lacks diversity - after a handful of runs you will have catalogued most of what the game throws at you, and the single map environment, despite growing vertically, does not change in texture or feel between sessions. Runs clock in around 20 to 30 minutes each, which is exactly the right length for what the game is, but it also means the content ceiling arrives sooner than you might hope for a completionist pushing through the achievement list. There is something quietly charming about the hand-drawn aesthetic and the way the tower construction punctuates the chaos with a brief architectural pause. The auto-aim option for gamepad play is a thoughtful inclusion, and controller support genuinely holds up - this one works well from the couch. Community feedback on achievements flags some unclear unlock conditions, a rough edge the developer would do well to polish. Sky Survivors is not trying to be the definitive word on the genre. It is a small, focused thing that knows its lane, executes its central idea with care, and ends before it overstays its welcome. For the price point and session length, that is a fair trade.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Vertical PlatformerHorde SurvivalTower BuildingBullet Hell ModeDeckbuilder ModeGun CustomizationAuto-AimCouch-FriendlyShort-Run Roguelite

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
1 GB RAM
Storage
500 MB available space
Graphics
1 GB video memory
Processor
Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
MyDreamForever
Distribuidora
MyDreamForever
Fecha de lanzamiento
28 nov 2023

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¿Cuánto cuesta Sky Survivors?

El precio de Sky Survivors cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Sky Survivors más barato?

Compara los precios de Sky Survivors en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Sky Survivors?

Sky Survivors está disponible en PC.

¿Cuándo se lanzó Sky Survivors?

Sky Survivors se lanzó el 28 de noviembre de 2023.

¿Quién desarrolló Sky Survivors?

Sky Survivors fue desarrollado por MyDreamForever.