Compara los precios de Diabolic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MyDreamForever. Publicado por Red twice potato. Lanzado el 26/3/2018. Disponible en PC. Géneros: Action, Adventure, Indie.

A pocket-sized top-down slasher that earns its Steam goodwill through unpretentious charm and a hauntingly mismatched piano soundtrack - if you go in knowing what it is, it delivers.

My first honest reaction to Diabolic was surprise at how uncomplicated it dares to be. This is a one-developer pixel slasher from 2018 that makes no attempt to disguise its seams, and somehow that honesty is almost refreshing. You play a nameless knight hacking through ten top-down maps of dark fantasy terrain - skeletons, wolves, undead hordes, magic trees - all building toward a final dragon boss. There is no elaborate lore, no cutscenes, no hand-holding. The loop is: enter level, kill things, find the exit portal, repeat. It sits somewhere between an old Gauntlet arcade session and a stripped-back Action RPG, and it knows which side of that line it prefers. The build system is the one mechanical hook worth leaning into. There is no class selection at the start - instead, gold earned from kills and secondary quests flows into a talent tree that lets you push toward a melee tank, a long-range archer, or a mana-burning mage who flings fire and ice. The secondary quests themselves are minimal, usually handed out by a single NPC tucked somewhere in the level, and the reward is typically bonus gold or a chest with health and ammunition. Loot variety is thin: ammunition, gold, health potions, mana. Do not come expecting itemisation depth. Come expecting a short, loopable progression curve that feels satisfying within its narrow scope. Death only docks a slice of your earned gold rather than resetting progress entirely, which keeps the experience from punishing casual play. Where Diabolic genuinely earns its "Very Positive" Steam rating is in two places that surprised me. First, the level designs do quiet clever work with lockdown mechanics - colour-keyed barriers, bullseye targets placed elsewhere on the map - that give later stages a mild puzzle texture without overcomplicating anything. Second, and this is the part I keep thinking about, the soundtrack. Soft, slightly melancholic piano pieces play across every level, totally disconnected from the frantic mob-killing happening on screen, and the disconnect is weirdly perfect. It creates a contemplative mood that the dark pixel art alone could not manage. Multiple reviewers have independently noted this quality, and I think it is the game's one genuine artistic personality. The weaknesses are real and worth naming clearly. Environments repeat their tile patterns too aggressively, especially in the middle levels. Early stages can be completed by sprinting to the exit without engaging a single enemy - a design gap that only closes around stage three when lockdowns force confrontation. The talent tree, while useful, is sparse enough that investment decisions rarely feel weighty. There is no voice acting, barely any narrative tissue, and the loot physics occasionally let coins drift outside the playable area boundaries. Reviewers are split on whether this is charming roughness or just unfinished craft, and both camps have a point. For the right player - someone who wants a genuinely short, low-friction dark fantasy session that clocks in well under five hours and asks nothing of their patience or lore appetite - Diabolic is a quietly effective little thing. It is not trying to be Diablo. It is trying to be an evening spent alone with some pixel monsters and surprisingly good piano music, and on those terms it mostly succeeds. Kai, Scout Team

Diabolic

Diabolic

26 mar 2018MyDreamForeverRed twice potato
GamerScout opina

A pocket-sized top-down slasher that earns its Steam goodwill through unpretentious charm and a hauntingly mismatched piano soundtrack - if you go in knowing what it is, it delivers.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.25

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.257 Jun 2026
Keyshops
€0.23€0.24€0.26€0.277 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Diabolic

My first honest reaction to Diabolic was surprise at how uncomplicated it dares to be. This is a one-developer pixel slasher from 2018 that makes no attempt to disguise its seams, and somehow that honesty is almost refreshing. You play a nameless knight hacking through ten top-down maps of dark fantasy terrain - skeletons, wolves, undead hordes, magic trees - all building toward a final dragon boss. There is no elaborate lore, no cutscenes, no hand-holding. The loop is: enter level, kill things, find the exit portal, repeat. It sits somewhere between an old Gauntlet arcade session and a stripped-back Action RPG, and it knows which side of that line it prefers. The build system is the one mechanical hook worth leaning into. There is no class selection at the start - instead, gold earned from kills and secondary quests flows into a talent tree that lets you push toward a melee tank, a long-range archer, or a mana-burning mage who flings fire and ice. The secondary quests themselves are minimal, usually handed out by a single NPC tucked somewhere in the level, and the reward is typically bonus gold or a chest with health and ammunition. Loot variety is thin: ammunition, gold, health potions, mana. Do not come expecting itemisation depth. Come expecting a short, loopable progression curve that feels satisfying within its narrow scope. Death only docks a slice of your earned gold rather than resetting progress entirely, which keeps the experience from punishing casual play. Where Diabolic genuinely earns its "Very Positive" Steam rating is in two places that surprised me. First, the level designs do quiet clever work with lockdown mechanics - colour-keyed barriers, bullseye targets placed elsewhere on the map - that give later stages a mild puzzle texture without overcomplicating anything. Second, and this is the part I keep thinking about, the soundtrack. Soft, slightly melancholic piano pieces play across every level, totally disconnected from the frantic mob-killing happening on screen, and the disconnect is weirdly perfect. It creates a contemplative mood that the dark pixel art alone could not manage. Multiple reviewers have independently noted this quality, and I think it is the game's one genuine artistic personality. The weaknesses are real and worth naming clearly. Environments repeat their tile patterns too aggressively, especially in the middle levels. Early stages can be completed by sprinting to the exit without engaging a single enemy - a design gap that only closes around stage three when lockdowns force confrontation. The talent tree, while useful, is sparse enough that investment decisions rarely feel weighty. There is no voice acting, barely any narrative tissue, and the loot physics occasionally let coins drift outside the playable area boundaries. Reviewers are split on whether this is charming roughness or just unfinished craft, and both camps have a point. For the right player - someone who wants a genuinely short, low-friction dark fantasy session that clocks in well under five hours and asks nothing of their patience or lore appetite - Diabolic is a quietly effective little thing. It is not trying to be Diablo. It is trying to be an evening spent alone with some pixel monsters and surprisingly good piano music, and on those terms it mostly succeeds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Classless Build SystemHorde CombatSub-5 HoursDark Fantasy Pixel ArtPiano SoundtrackGold-Based ProgressionLockdown MechanicsLow Friction RPG

Requisitos del sistema

Mínimos

OS
Windows XP and newer
Memory
512 MB RAM
Storage
20 MB available space
Graphics
Integrated Graphics
Processor
2.0+ GHz
Sound Card
Integrated Audio

Sigue explorando

Community Discussion

Be the first to comment on Diabolic.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
MyDreamForever
Distribuidora
Red twice potato
Fecha de lanzamiento
26 mar 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de MyDreamForever

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Diabolic →

Preguntas frecuentes sobre Diabolic

¿Cuánto cuesta Diabolic?

El precio de Diabolic cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Diabolic más barato?

Compara los precios de Diabolic en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Diabolic?

Diabolic está disponible en PC.

¿Cuándo se lanzó Diabolic?

Diabolic se lanzó el 26 de marzo de 2018.

¿Quién desarrolló Diabolic?

Diabolic fue desarrollado por MyDreamForever y publicado por Red twice potato.