Compara los precios de Skull and Bones en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft Singapore. Publicado por Ubisoft. Lanzado el 22/8/2024. Disponible en PC, Xbox. Géneros: Action, RPG.

If you can forgive a decade of development condensed into a ship-combat loop with no soul behind the wheel, there is a genuinely fun naval game buried here - just do not come expecting pirates.

I spent more hours than I care to admit waiting for Skull and Bones to reveal a second layer underneath the cannon fire, and it never did. What Ubisoft Singapore shipped after years of delays and fundamental reworks is, at its core, a naval combat game dressed in pirate clothing. Your character progression is measured almost entirely by your ship's tier, the weapons you bolt onto it - cannons, ballistae, mortars, rocket launchers - and the materials you grind to upgrade them. If that sentence excites you, there is something here worth your time. If you were hoping for a character-driven pirate saga with boarding actions, crew banter, and a story worth following, you are going to feel the absence of all of that very acutely. The actual ship handling is the game's clearest win. Controls are arcade-responsive: lifting or trimming your sails functions like a throttle and brake, letting you pivot and reposition mid-fight with a precision that feels satisfying once it clicks. Broadside duels against rival vessels, guard towers, and the game's mythical sea creatures carry genuine tension when the build is working correctly and the game throws two or three threats at you simultaneously. The Indian Ocean setting - spanning the late-1600s trade routes, island outposts, and open stretches of deep water - is visually ambitious even if it does not always impress up close. On PC it runs cleanly, with only minor frame stutter during storms. The problems start the moment you step off the ship. On-land segments exist mostly as brief social hubs and resource-collection stops, and those resource mini-games feel like placeholders borrowed from a mobile title. More critically, the narrative gives you almost nothing to hold onto. You progress from shipwrecked nobody to pirate overlord through a series of contracts and faction quests that communicate no personality and generate no investment. The writing staff had real material to work with here - the Indian Ocean at the dawn of capitalism, rival colonial powers, mythical beasts - and the game uses almost none of it with any ambition. For someone who cares whether choices matter and whether the world has an opinion about you, this is a sustained disappointment. The live-service structure compounds the issue. The endgame collapses into repetitive material loops, PvP modes like Helm Wager and Hostile Takeover that are plagued by group-coordination exploits, and an achievement system so shallow it does not even require you to complete the story or equip a competitive build. Post-launch updates have added content incrementally, but the community's retention numbers suggest the core loop is not sticky enough to hold players past the first month. The 66 percent positive Steam rating and a Metacritic critic score in the mid-60s both land in the same honest band: not a disaster, not a recommendation. The player who will get the most out of this is someone who liked the naval combat in Assassin's Creed: Black Flag, wants a deeper mechanical version of that specific system, and is comfortable treating the open world as window dressing rather than a living place. Build variety across ship classes and weapon loadouts offers enough tinkering to sustain that profile of player for a while. Everyone else - especially anyone expecting Black Flag's swashbuckling energy or a narrative with teeth - should adjust expectations sharply downward before committing. A decade of development produced something competent at one thing and hollow at everything else. Monika, Scout Team

Skull and Bones

Skull and Bones

22 ago 2024Ubisoft SingaporeUbisoft
GamerScout opina

If you can forgive a decade of development condensed into a ship-combat loop with no soul behind the wheel, there is a genuinely fun naval game buried here - just do not come expecting pirates.

PCXbox
Mejor precio disponible
2,79 €
en Eneba
Mínimo registrado: 2,55 €
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Veredicto de GamerScout

Worth it only for players who want deeper Black Flag ship combat and can ignore the hollow story and repetitive live-service endgame.

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EnebaMejor precio
StandardEstados UnidosUbisoft ConnectClave
2,79 €
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PremiumGlobalUbisoft ConnectClave
15,54 €
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PremiumEuropa (UE)Ubisoft ConnectClave
16,24 €
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StandardGlobalSteam KeyClave
36,82 €
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Historial de precios

Mínimo registrado
2,55 €11 ago 2026
Mejor precio actual
2,79 €
Tiendas de claves
2,52 €2,62 €2,72 €2,82 €11 Aug12 Aug13 Aug14 Aug15 Aug
Seguimos precios desde 11 ago 2026
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Capturas y multimedia

Acerca de Skull and Bones

I spent more hours than I care to admit waiting for Skull and Bones to reveal a second layer underneath the cannon fire, and it never did. What Ubisoft Singapore shipped after years of delays and fundamental reworks is, at its core, a naval combat game dressed in pirate clothing. Your character progression is measured almost entirely by your ship's tier, the weapons you bolt onto it - cannons, ballistae, mortars, rocket launchers - and the materials you grind to upgrade them. If that sentence excites you, there is something here worth your time. If you were hoping for a character-driven pirate saga with boarding actions, crew banter, and a story worth following, you are going to feel the absence of all of that very acutely. The actual ship handling is the game's clearest win. Controls are arcade-responsive: lifting or trimming your sails functions like a throttle and brake, letting you pivot and reposition mid-fight with a precision that feels satisfying once it clicks. Broadside duels against rival vessels, guard towers, and the game's mythical sea creatures carry genuine tension when the build is working correctly and the game throws two or three threats at you simultaneously. The Indian Ocean setting - spanning the late-1600s trade routes, island outposts, and open stretches of deep water - is visually ambitious even if it does not always impress up close. On PC it runs cleanly, with only minor frame stutter during storms. The problems start the moment you step off the ship. On-land segments exist mostly as brief social hubs and resource-collection stops, and those resource mini-games feel like placeholders borrowed from a mobile title. More critically, the narrative gives you almost nothing to hold onto. You progress from shipwrecked nobody to pirate overlord through a series of contracts and faction quests that communicate no personality and generate no investment. The writing staff had real material to work with here - the Indian Ocean at the dawn of capitalism, rival colonial powers, mythical beasts - and the game uses almost none of it with any ambition. For someone who cares whether choices matter and whether the world has an opinion about you, this is a sustained disappointment. The live-service structure compounds the issue. The endgame collapses into repetitive material loops, PvP modes like Helm Wager and Hostile Takeover that are plagued by group-coordination exploits, and an achievement system so shallow it does not even require you to complete the story or equip a competitive build. Post-launch updates have added content incrementally, but the community's retention numbers suggest the core loop is not sticky enough to hold players past the first month. The 66 percent positive Steam rating and a Metacritic critic score in the mid-60s both land in the same honest band: not a disaster, not a recommendation. The player who will get the most out of this is someone who liked the naval combat in Assassin's Creed: Black Flag, wants a deeper mechanical version of that specific system, and is comfortable treating the open world as window dressing rather than a living place. Build variety across ship classes and weapon loadouts offers enough tinkering to sustain that profile of player for a while. Everyone else - especially anyone expecting Black Flag's swashbuckling energy or a narrative with teeth - should adjust expectations sharply downward before committing. A decade of development produced something competent at one thing and hollow at everything else.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedNaval CombatShip CustomizationLive ServiceIndian Ocean SettingLooter-GrinderPvP ModesBuild TinkeringOpen World NavalCo-op OnlineEndgame Grind

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit)
Processor
Intel i3 4150 or AMD FX 4300
Memory
8 GB RAM
Graphics
Nvidia GTX 950 2GB or AMD Radeon R9 270X 2GB
DirectX
Version 11…

Recomendados

OS
Windows 10 (64-bit) or Windows 11 (64-bit)
Processor
Intel i7 8700k AMD Ryzen5 3600
Memory
16 GB RAM
Graphics
Nvidia RTX 2070 8GB or AMD RX 5700XT…

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Community Discussion

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Reseñas y valoraciones

Steam
66%(4,713)

Información del juego

Desarrolladora
Ubisoft Singapore
Distribuidora
Ubisoft
Fecha de lanzamiento
22 ago 2024

Características

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsFull controller support+5 más

Alerta de precio

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Mejor precio2,79 €
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Preguntas frecuentes sobre Skull and Bones

¿Cuánto cuesta Skull and Bones?

A 15 de agosto de 2026, la oferta más barata disponible de Skull and Bones es €2.79 en Eneba, de entre 14 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Skull and Bones más barato?

El precio más bajo disponible que seguimos para Skull and Bones es €2.79 en Eneba (15 de agosto de 2026). Comparamos 14 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Skull and Bones?

Skull and Bones está disponible en PC, Xbox.

¿Cuándo se lanzó Skull and Bones?

Skull and Bones se lanzó el 22 de agosto de 2024.

¿Quién desarrolló Skull and Bones?

Skull and Bones fue desarrollado por Ubisoft Singapore y publicado por Ubisoft.