Compara los precios de Ski Jumping World Cup en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Storm Trident S.A.. Publicado por Forever Entertainment S. A.. Lanzado el 21/11/2025. Disponible en PC. Géneros: Action, Casual, Indie, Simulation, Sports.

Niche ski jumping sim that rewards obsessive timing practice - sharply focused, honestly limited, and surprisingly fun in hot-seat with friends.

My radar for competitive online modes goes off fast with sports sims, and Ski Jumping World Cup pinged it in a way I didn't expect from a winter sports indie. This is a side-view, physics-driven ski jumping game from Polish studio Storm Trident, sitting firmly in the lineage of the old Deluxe Ski Jump series that was huge in Central Europe around the turn of the century. If you grew up with DSJ on a family PC, there's a nostalgia pull here that's real. If you didn't, the pitch is simpler: nail your takeoff timing, manage in-air stability, and stick a clean landing while wind conditions actively mess with your trajectory. The core input loop breaks into three phases - takeoff, flight, and landing - and the game lives or dies on how tight those inputs feel. Takeoff timing is the sharpest window, and getting it wrong compounds into a messy flight every time. Wind management during the flight phase adds actual decision-making rather than just holding a direction, which I respect. The landing requires a proper telemark position, and the feedback when you get it right is satisfying in a way that low-budget sports sims often fumble. That said, the physics have drawn consistent criticism from the player base: flight behavior and landing interactions can feel inconsistent, and the AI doesn't seem to correctly respond to wind conditions, which makes single-player competition feel unbalanced in spots. Content is where the questions pile up. The hill count sits around 15 to 18 depending on the store listing, including five illuminated night-mode venues, inspired by real-world venues. That's a lean roster. There's no single-player career mode - an absence that stings for a game that otherwise has the bones to support long-term progression. Customization is basic: nationality and suit color, nothing deeper. Developers have been patching actively and player feedback about things like season competition counts has already prompted updates, which is a decent sign for a small studio. But right now, the content ceiling is low. Online multiplayer is there, and so is a hot-seat local mode. The hot-seat mode is genuinely where this game gets a second life - passing the keyboard around and competing on a single machine is the kind of low-friction multiplayer that bigger games have mostly abandoned. Online is rougher: players have reported black screens and matchmaking difficulties finding opponents, which for a niche title with a modest player base is a legitimate concern. If you're buying this specifically to grind ranked online, the active lobby count may not cooperate. Bottom line for the kind of player who's going to read this: if you want a deep simulation that rewards repetition and timing precision and you're not precious about roster depth or career structure, there's something here. It runs on nearly anything - minimum specs are a Core i3 and 128MB VRAM - so barrier to entry is low. Community sentiment sits around 75 percent positive on Steam with a small but engaged player base, and the developers are listening. It's a game for a specific type of patient, sports-nerd player. I had fun in hot-seat. Online felt half-built. Solo got thin after a few hours. Fred, Scout Team

Ski Jumping World Cup

Ski Jumping World Cup

21 nov 2025Storm Trident S.A.Forever Entertainment S. A.
GamerScout opina

Niche ski jumping sim that rewards obsessive timing practice - sharply focused, honestly limited, and surprisingly fun in hot-seat with friends.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.45

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Acerca de Ski Jumping World Cup

My radar for competitive online modes goes off fast with sports sims, and Ski Jumping World Cup pinged it in a way I didn't expect from a winter sports indie. This is a side-view, physics-driven ski jumping game from Polish studio Storm Trident, sitting firmly in the lineage of the old Deluxe Ski Jump series that was huge in Central Europe around the turn of the century. If you grew up with DSJ on a family PC, there's a nostalgia pull here that's real. If you didn't, the pitch is simpler: nail your takeoff timing, manage in-air stability, and stick a clean landing while wind conditions actively mess with your trajectory. The core input loop breaks into three phases - takeoff, flight, and landing - and the game lives or dies on how tight those inputs feel. Takeoff timing is the sharpest window, and getting it wrong compounds into a messy flight every time. Wind management during the flight phase adds actual decision-making rather than just holding a direction, which I respect. The landing requires a proper telemark position, and the feedback when you get it right is satisfying in a way that low-budget sports sims often fumble. That said, the physics have drawn consistent criticism from the player base: flight behavior and landing interactions can feel inconsistent, and the AI doesn't seem to correctly respond to wind conditions, which makes single-player competition feel unbalanced in spots. Content is where the questions pile up. The hill count sits around 15 to 18 depending on the store listing, including five illuminated night-mode venues, inspired by real-world venues. That's a lean roster. There's no single-player career mode - an absence that stings for a game that otherwise has the bones to support long-term progression. Customization is basic: nationality and suit color, nothing deeper. Developers have been patching actively and player feedback about things like season competition counts has already prompted updates, which is a decent sign for a small studio. But right now, the content ceiling is low. Online multiplayer is there, and so is a hot-seat local mode. The hot-seat mode is genuinely where this game gets a second life - passing the keyboard around and competing on a single machine is the kind of low-friction multiplayer that bigger games have mostly abandoned. Online is rougher: players have reported black screens and matchmaking difficulties finding opponents, which for a niche title with a modest player base is a legitimate concern. If you're buying this specifically to grind ranked online, the active lobby count may not cooperate. Bottom line for the kind of player who's going to read this: if you want a deep simulation that rewards repetition and timing precision and you're not precious about roster depth or career structure, there's something here. It runs on nearly anything - minimum specs are a Core i3 and 128MB VRAM - so barrier to entry is low. Community sentiment sits around 75 percent positive on Steam with a small but engaged player base, and the developers are listening. It's a game for a specific type of patient, sports-nerd player. I had fun in hot-seat. Online felt half-built. Solo got thin after a few hours.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcontroller-supportcloud-savestier:sub-5Hot-Seat MultiplayerTiming-BasedPhysics SimWinter SportsDSJ-likeSide-ViewWind MechanicsNiche Sim

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
Storage
4 GB available space
Graphics
DirectX Compatible graphics card with at least 128MB of video memory
Processor
Core i3 2x1.8 GHz

Recomendados

OS
Windows 10
Memory
4 GB RAM
Storage
4 GB available space
Graphics
DirectX 11/12 compatible graphics card with at least 1 GB of video memory
Processor
Intel Core i5 2.5–3.0 GHz or equivalent

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Información del juego

Desarrolladora
Storm Trident S.A.
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
21 nov 2025

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¿En qué plataformas está disponible Ski Jumping World Cup?

Ski Jumping World Cup está disponible en PC.

¿Cuándo se lanzó Ski Jumping World Cup?

Ski Jumping World Cup se lanzó el 21 de noviembre de 2025.

¿Quién desarrolló Ski Jumping World Cup?

Ski Jumping World Cup fue desarrollado por Storm Trident S.A. y publicado por Forever Entertainment S. A..