Compara los precios de Sker Ritual en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wales Interactive. Publicado por Skybound Games. Lanzado el 18/4/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

Wales Interactive took their quiet Welsh horror world and threw a full COD Zombies party in it. If three friends and a night free sounds like enough, this round-based horde shooter earns its place.

My first instinct when I heard Wales Interactive had turned the slow, suffocating atmosphere of Maid of Sker into a round-based horde shooter was pure bewilderment. Maid of Sker was a game about listening to footsteps and holding your breath. Sker Ritual is a game about buying a gatling gun off a wall and praying your Celtic god power fires before the next wave of the Quiet Ones turns you into mulch. The pivot is so radical it almost reads as a dare. And honestly, for the right audience, the dare mostly pays off. The loop will be immediately familiar to anyone who spent their teens in Call of Duty's Zombies mode. You start in a tight corner of one of four maps, earn credits by killing enemies, spend those credits unlocking doors and expanding your territory, buy weapons off walls or gamble on a randomised crate, and upgrade your arsenal at a terminal while the rounds keep escalating. Sker Ritual adds its own wrinkles on top: a roguelike perk selection system lets you pick a buff every time you level up mid-run, and a network of Celtic God powers called Miracles can be collected and enhanced to give you active abilities beyond the basic grenade. The four launch maps, Cursed Lands of Lavernock, The Ashes of Sker Hotel, Sewers of the Dead, and Deadly Lovers Fortress, each carry objectives beyond simple survival, asking you to open doors, destroy generators, and locate specific objects to unlock their narrative threads and hidden Easter eggs. On paper it is a generous starting point. In practice, the objectives can feel opaque, particularly since in-game text is surprisingly small and the game does little hand-holding on what you are actually supposed to do. Here is where the gap between solo and co-op play becomes a canyon. Playing alone, the balancing tilts towards the punishing side of relentless, and the perk selection rarely feels like it swings momentum hard enough to change a solo run. The perks tend toward small passive tweaks, adjustments to reload speed or grenade behaviour, rather than genuine build-defining choices. With a full squad of four, the noise, the specialisation, the informal communication about who covers which corridor, all of that transforms the experience into something genuinely chaotic and fun. The Miracle powers feel more meaningful when someone else is soaking aggro. The steampunk weapons, which carry a satisfying period-horror aesthetic connecting back to the original game's Welsh 1914 setting, reward coordination during the upgrade loop. The rougher edges are real and worth naming. At launch, technical issues including framerate dips during large enemy swarms, matchmaking instability, and occasional softlock bugs drew fair criticism from reviewers. Wales Interactive have been active with patches since, adding a third-person mode option and a custom game system with over seventy modifiers, which is a meaningful post-launch effort. Player counts on Steam have dropped considerably from the launch peak, and public matchmaking can be a waiting game. If you plan to rely on random lobbies, manage your expectations. If you are going in with a pre-assembled group, the player count concern largely dissolves. Steam players have settled on a very positive consensus over thousands of reviews, suggesting the experience lands well when the co-op conditions are right. The enemy variety is a genuine bright spot, ranging from fast skinny runners to ghostly apparitions that only materialise when right on top of you, to hulking Elite enemies with unique abilities that force the squad to adapt. For fans of Maid of Sker looking for a narrative continuation, the connective tissue is present but thin. The island of Sker and certain characters return, the lore picks up from the evil ending of the first game, but the atmosphere of creeping dread has been traded wholesale for sustained action. That trade will feel like loss to some. For those who came to Wales Interactive fresh and just want a stylised, budget-friendly COD Zombies alternative with a genuinely distinctive setting and a developer that is clearly listening to its community, Sker Ritual is a solid, if occasionally rough, recommendation, with the firm caveat that you bring your own friends. Kai, Scout Team

Sker Ritual

Sker Ritual

18 abr 2024Wales InteractiveSkybound Games
GamerScout opina

Wales Interactive took their quiet Welsh horror world and threw a full COD Zombies party in it. If three friends and a night free sounds like enough, this round-based horde shooter earns its place.

PCXbox
Steam Deck PlayableProtonDB Platinum
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My first instinct when I heard Wales Interactive had turned the slow, suffocating atmosphere of Maid of Sker into a round-based horde shooter was pure bewilderment. Maid of Sker was a game about listening to footsteps and holding your breath. Sker Ritual is a game about buying a gatling gun off a wall and praying your Celtic god power fires before the next wave of the Quiet Ones turns you into mulch. The pivot is so radical it almost reads as a dare. And honestly, for the right audience, the dare mostly pays off. The loop will be immediately familiar to anyone who spent their teens in Call of Duty's Zombies mode. You start in a tight corner of one of four maps, earn credits by killing enemies, spend those credits unlocking doors and expanding your territory, buy weapons off walls or gamble on a randomised crate, and upgrade your arsenal at a terminal while the rounds keep escalating. Sker Ritual adds its own wrinkles on top: a roguelike perk selection system lets you pick a buff every time you level up mid-run, and a network of Celtic God powers called Miracles can be collected and enhanced to give you active abilities beyond the basic grenade. The four launch maps, Cursed Lands of Lavernock, The Ashes of Sker Hotel, Sewers of the Dead, and Deadly Lovers Fortress, each carry objectives beyond simple survival, asking you to open doors, destroy generators, and locate specific objects to unlock their narrative threads and hidden Easter eggs. On paper it is a generous starting point. In practice, the objectives can feel opaque, particularly since in-game text is surprisingly small and the game does little hand-holding on what you are actually supposed to do. Here is where the gap between solo and co-op play becomes a canyon. Playing alone, the balancing tilts towards the punishing side of relentless, and the perk selection rarely feels like it swings momentum hard enough to change a solo run. The perks tend toward small passive tweaks, adjustments to reload speed or grenade behaviour, rather than genuine build-defining choices. With a full squad of four, the noise, the specialisation, the informal communication about who covers which corridor, all of that transforms the experience into something genuinely chaotic and fun. The Miracle powers feel more meaningful when someone else is soaking aggro. The steampunk weapons, which carry a satisfying period-horror aesthetic connecting back to the original game's Welsh 1914 setting, reward coordination during the upgrade loop. The rougher edges are real and worth naming. At launch, technical issues including framerate dips during large enemy swarms, matchmaking instability, and occasional softlock bugs drew fair criticism from reviewers. Wales Interactive have been active with patches since, adding a third-person mode option and a custom game system with over seventy modifiers, which is a meaningful post-launch effort. Player counts on Steam have dropped considerably from the launch peak, and public matchmaking can be a waiting game. If you plan to rely on random lobbies, manage your expectations. If you are going in with a pre-assembled group, the player count concern largely dissolves. Steam players have settled on a very positive consensus over thousands of reviews, suggesting the experience lands well when the co-op conditions are right. The enemy variety is a genuine bright spot, ranging from fast skinny runners to ghostly apparitions that only materialise when right on top of you, to hulking Elite enemies with unique abilities that force the squad to adapt. For fans of Maid of Sker looking for a narrative continuation, the connective tissue is present but thin. The island of Sker and certain characters return, the lore picks up from the evil ending of the first game, but the atmosphere of creeping dread has been traded wholesale for sustained action. That trade will feel like loss to some. For those who came to Wales Interactive fresh and just want a stylised, budget-friendly COD Zombies alternative with a genuinely distinctive setting and a developer that is clearly listening to its community, Sker Ritual is a solid, if occasionally rough, recommendation, with the firm caveat that you bring your own friends.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:aaaRound-Based HordeCeltic PowersSteampunk WeaponsMaid of Sker UniversePost-Launch SupportThird-Person OptionEaster Egg HuntingCross-Platform Co-op

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10 (64-bit required)
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 760 / AMD Radeon R7 260x with 2GB Video RAM
Processor
Intel Core i5-4460 / AMD FX-6300

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or better
Processor
Intel Core i5-10500 / AMD Ryzen 5 2600 or better

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Información del juego

Desarrolladora
Wales Interactive
Distribuidora
Skybound Games
Fecha de lanzamiento
18 abr 2024

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¿En qué plataformas está disponible Sker Ritual?

Sker Ritual está disponible en PC, Xbox.

¿Cuándo se lanzó Sker Ritual?

Sker Ritual se lanzó el 18 de abril de 2024.

¿Quién desarrolló Sker Ritual?

Sker Ritual fue desarrollado por Wales Interactive y publicado por Skybound Games.