Compara los precios de Siegecraft Commander en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blowfish Studios. Publicado por Blowfish Studios. Lanzado el 16/1/2017. Disponible en PC, Mac, Xbox. Géneros: Action, Strategy. Puntuación Metacritic: 53/100.

A catapult-launching RTS hybrid with a genuinely clever core idea, kneecapped by wonky controls and a multiplayer scene that was dead on arrival.

I came into Siegecraft Commander ready to write it off as a mobile port dressed up for PC, and honestly, the first twenty minutes almost confirmed that. The central gimmick, physically flinging every structure and unit onto the battlefield via a slingshot-style mechanic, sounds ridiculous until it actually clicks. You're not just placing towers; you're committing to a trajectory, building a chain of interconnected outposts, garrisons, barracks, and mortar emplacements that fans out across the map like a branching tree. Block a chokepoint with the wrong building and you have walled yourself into a dead end. Land a Garrison too far forward and your Knights are spawning in enemy fire range before you can reinforce. There is real spatial thinking buried in here. The problem is that everything sitting on top of that idea is undercooked. The aiming system, regardless of which of the multiple control schemes you pick, never feels right. On PC with a mouse it is tolerable; on controller it ranges from oversensitive to outright broken, and the game clearly has console ambitions given the cross-platform matchmaking. The building roster is thin. You get outposts, armories, barracks, garrisons, libraries, Tesla Towers, mortar positions, and TNT launchers, and that is roughly it for both the Knights of Freemoi and the tribal Lizardmen factions. The two campaigns use reskinned versions of the same structures with different names, which tells you everything about the depth on offer. Each faction's campaign runs about eight levels, completable in a few hours total, and the AI is predictable enough that a patient, defensive playstyle will grind out most missions without much drama. The real-time versus turn-based toggle in multiplayer was a smart design call. Letting a slower, more deliberate player opt into timed or untimed turns alongside the frantic real-time mode could have built a wider audience. The cross-platform pool connecting PC, Xbox, and console players was equally forward-thinking for 2017. The catch: the player pool never materialised. At launch, forum posts were already asking where everyone was, and the situation has only gotten worse since. Local hot-seat multiplayer works and is probably your best bet for getting mileage out of the versus modes, but you need a willing opponent in the same room. Online matchmaking is functionally a coin flip on finding anyone. Performance also takes a hit when you build a sprawling tower network, which is precisely when the game is supposed to feel most satisfying. At a 53 on Metacritic and mixed Steam user reviews, the critical consensus lands about right. The catapult-construction concept is genuinely original, closer in spirit to the old cult title Moonbase Commander than anything in the current RTS space. If you are a strategy player who can bring a friend for local play, or you are curious enough to grind through a short campaign just to experience the mechanic, there is something here. If you are coming for a healthy ranked scene, weapon balance debates, or the satisfaction of climbing a ladder against real opponents, look elsewhere. The core loop has legs; the execution does not. Fred, Scout Team

Siegecraft Commander

Siegecraft Commander

16 ene 2017Blowfish Studios
GamerScout opina

A catapult-launching RTS hybrid with a genuinely clever core idea, kneecapped by wonky controls and a multiplayer scene that was dead on arrival.

PCMacXbox
Mejor precio disponible
1,89 €
en Kinguin
Mínimo registrado: 1,83 €
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Veredicto de GamerScout

Worth a look for local co-op strategy fans who can forgive rough controls, but the dead online scene makes solo play its ceiling.

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Historial de precios

Mínimo registrado
1,83 €23 jun 2026
Mejor precio actual
1,89 €
Tiendas de claves
1,72 €1,82 €1,92 €2,02 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Siegecraft Commander

I came into Siegecraft Commander ready to write it off as a mobile port dressed up for PC, and honestly, the first twenty minutes almost confirmed that. The central gimmick, physically flinging every structure and unit onto the battlefield via a slingshot-style mechanic, sounds ridiculous until it actually clicks. You're not just placing towers; you're committing to a trajectory, building a chain of interconnected outposts, garrisons, barracks, and mortar emplacements that fans out across the map like a branching tree. Block a chokepoint with the wrong building and you have walled yourself into a dead end. Land a Garrison too far forward and your Knights are spawning in enemy fire range before you can reinforce. There is real spatial thinking buried in here. The problem is that everything sitting on top of that idea is undercooked. The aiming system, regardless of which of the multiple control schemes you pick, never feels right. On PC with a mouse it is tolerable; on controller it ranges from oversensitive to outright broken, and the game clearly has console ambitions given the cross-platform matchmaking. The building roster is thin. You get outposts, armories, barracks, garrisons, libraries, Tesla Towers, mortar positions, and TNT launchers, and that is roughly it for both the Knights of Freemoi and the tribal Lizardmen factions. The two campaigns use reskinned versions of the same structures with different names, which tells you everything about the depth on offer. Each faction's campaign runs about eight levels, completable in a few hours total, and the AI is predictable enough that a patient, defensive playstyle will grind out most missions without much drama. The real-time versus turn-based toggle in multiplayer was a smart design call. Letting a slower, more deliberate player opt into timed or untimed turns alongside the frantic real-time mode could have built a wider audience. The cross-platform pool connecting PC, Xbox, and console players was equally forward-thinking for 2017. The catch: the player pool never materialised. At launch, forum posts were already asking where everyone was, and the situation has only gotten worse since. Local hot-seat multiplayer works and is probably your best bet for getting mileage out of the versus modes, but you need a willing opponent in the same room. Online matchmaking is functionally a coin flip on finding anyone. Performance also takes a hit when you build a sprawling tower network, which is precisely when the game is supposed to feel most satisfying. At a 53 on Metacritic and mixed Steam user reviews, the critical consensus lands about right. The catapult-construction concept is genuinely original, closer in spirit to the old cult title Moonbase Commander than anything in the current RTS space. If you are a strategy player who can bring a friend for local play, or you are curious enough to grind through a short campaign just to experience the mechanic, there is something here. If you are coming for a healthy ranked scene, weapon balance debates, or the satisfaction of climbing a ladder against real opponents, look elsewhere. The core loop has legs; the execution does not.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supportcloud-savestier:aaaCatapult MechanicsChain BuildingTower OffenseCross-Platform PvPHot-Seat MultiplayerTurn-Based OptionPhysics-BasedFaction Warfare

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DX9 (shader model 3.0) capabilities
Processor
SSE2 instruction set support
VR Support
SteamVR

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Reseñas y valoraciones

Metacritic
53

Información del juego

Desarrolladora
Blowfish Studios
Distribuidora
Blowfish Studios
Fecha de lanzamiento
16 ene 2017

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Mejor precio1,89 €
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Preguntas frecuentes sobre Siegecraft Commander

¿Cuánto cuesta Siegecraft Commander?

A 15 de agosto de 2026, la oferta más barata disponible de Siegecraft Commander es €1.89 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Siegecraft Commander más barato?

El precio más bajo disponible que seguimos para Siegecraft Commander es €1.89 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Siegecraft Commander?

Siegecraft Commander está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Siegecraft Commander?

Siegecraft Commander se lanzó el 16 de enero de 2017.

¿Quién desarrolló Siegecraft Commander?

Siegecraft Commander fue desarrollado por Blowfish Studios.

¿Merece la pena comprar Siegecraft Commander?

Siegecraft Commander tiene una puntuación Metacritic de 53/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.