Compara los precios de Siegecraft Commander en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blowfish Studios. Publicado por Blowfish Studios. Lanzado el 16/1/2017. Disponible en PC, Mac, Xbox. Géneros: Action, Strategy. Puntuación Metacritic: 53/100.

A catapult-launching RTS hybrid with a genuinely clever core idea, kneecapped by wonky controls and a multiplayer scene that was dead on arrival.

I came into Siegecraft Commander ready to write it off as a mobile port dressed up for PC, and honestly, the first twenty minutes almost confirmed that. The central gimmick, physically flinging every structure and unit onto the battlefield via a slingshot-style mechanic, sounds ridiculous until it actually clicks. You're not just placing towers; you're committing to a trajectory, building a chain of interconnected outposts, garrisons, barracks, and mortar emplacements that fans out across the map like a branching tree. Block a chokepoint with the wrong building and you have walled yourself into a dead end. Land a Garrison too far forward and your Knights are spawning in enemy fire range before you can reinforce. There is real spatial thinking buried in here. The problem is that everything sitting on top of that idea is undercooked. The aiming system, regardless of which of the multiple control schemes you pick, never feels right. On PC with a mouse it is tolerable; on controller it ranges from oversensitive to outright broken, and the game clearly has console ambitions given the cross-platform matchmaking. The building roster is thin. You get outposts, armories, barracks, garrisons, libraries, Tesla Towers, mortar positions, and TNT launchers, and that is roughly it for both the Knights of Freemoi and the tribal Lizardmen factions. The two campaigns use reskinned versions of the same structures with different names, which tells you everything about the depth on offer. Each faction's campaign runs about eight levels, completable in a few hours total, and the AI is predictable enough that a patient, defensive playstyle will grind out most missions without much drama. The real-time versus turn-based toggle in multiplayer was a smart design call. Letting a slower, more deliberate player opt into timed or untimed turns alongside the frantic real-time mode could have built a wider audience. The cross-platform pool connecting PC, Xbox, and console players was equally forward-thinking for 2017. The catch: the player pool never materialised. At launch, forum posts were already asking where everyone was, and the situation has only gotten worse since. Local hot-seat multiplayer works and is probably your best bet for getting mileage out of the versus modes, but you need a willing opponent in the same room. Online matchmaking is functionally a coin flip on finding anyone. Performance also takes a hit when you build a sprawling tower network, which is precisely when the game is supposed to feel most satisfying. At a 53 on Metacritic and mixed Steam user reviews, the critical consensus lands about right. The catapult-construction concept is genuinely original, closer in spirit to the old cult title Moonbase Commander than anything in the current RTS space. If you are a strategy player who can bring a friend for local play, or you are curious enough to grind through a short campaign just to experience the mechanic, there is something here. If you are coming for a healthy ranked scene, weapon balance debates, or the satisfaction of climbing a ladder against real opponents, look elsewhere. The core loop has legs; the execution does not. Fred, Scout Team

Siegecraft Commander

Siegecraft Commander

16 ene 2017Blowfish Studios
GamerScout opina

A catapult-launching RTS hybrid with a genuinely clever core idea, kneecapped by wonky controls and a multiplayer scene that was dead on arrival.

PCMacXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.83

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.8323 Jun 2026
Keyshops
€1.72€1.82€1.92€2.025 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Siegecraft Commander

I came into Siegecraft Commander ready to write it off as a mobile port dressed up for PC, and honestly, the first twenty minutes almost confirmed that. The central gimmick, physically flinging every structure and unit onto the battlefield via a slingshot-style mechanic, sounds ridiculous until it actually clicks. You're not just placing towers; you're committing to a trajectory, building a chain of interconnected outposts, garrisons, barracks, and mortar emplacements that fans out across the map like a branching tree. Block a chokepoint with the wrong building and you have walled yourself into a dead end. Land a Garrison too far forward and your Knights are spawning in enemy fire range before you can reinforce. There is real spatial thinking buried in here. The problem is that everything sitting on top of that idea is undercooked. The aiming system, regardless of which of the multiple control schemes you pick, never feels right. On PC with a mouse it is tolerable; on controller it ranges from oversensitive to outright broken, and the game clearly has console ambitions given the cross-platform matchmaking. The building roster is thin. You get outposts, armories, barracks, garrisons, libraries, Tesla Towers, mortar positions, and TNT launchers, and that is roughly it for both the Knights of Freemoi and the tribal Lizardmen factions. The two campaigns use reskinned versions of the same structures with different names, which tells you everything about the depth on offer. Each faction's campaign runs about eight levels, completable in a few hours total, and the AI is predictable enough that a patient, defensive playstyle will grind out most missions without much drama. The real-time versus turn-based toggle in multiplayer was a smart design call. Letting a slower, more deliberate player opt into timed or untimed turns alongside the frantic real-time mode could have built a wider audience. The cross-platform pool connecting PC, Xbox, and console players was equally forward-thinking for 2017. The catch: the player pool never materialised. At launch, forum posts were already asking where everyone was, and the situation has only gotten worse since. Local hot-seat multiplayer works and is probably your best bet for getting mileage out of the versus modes, but you need a willing opponent in the same room. Online matchmaking is functionally a coin flip on finding anyone. Performance also takes a hit when you build a sprawling tower network, which is precisely when the game is supposed to feel most satisfying. At a 53 on Metacritic and mixed Steam user reviews, the critical consensus lands about right. The catapult-construction concept is genuinely original, closer in spirit to the old cult title Moonbase Commander than anything in the current RTS space. If you are a strategy player who can bring a friend for local play, or you are curious enough to grind through a short campaign just to experience the mechanic, there is something here. If you are coming for a healthy ranked scene, weapon balance debates, or the satisfaction of climbing a ladder against real opponents, look elsewhere. The core loop has legs; the execution does not.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supportcloud-savestier:aaaCatapult MechanicsChain BuildingTower OffenseCross-Platform PvPHot-Seat MultiplayerTurn-Based OptionPhysics-BasedFaction Warfare

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DX9 (shader model 3.0) capabilities
Processor
SSE2 instruction set support
VR Support
SteamVR

Sigue explorando

Community Discussion

Be the first to comment on Siegecraft Commander.

Reseñas y valoraciones

Metacritic
53

Información del juego

Desarrolladora
Blowfish Studios
Distribuidora
Blowfish Studios
Fecha de lanzamiento
16 ene 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Blowfish Studios

Compra mejor: guías útiles

Preguntas frecuentes sobre Siegecraft Commander

¿Cuánto cuesta Siegecraft Commander?

El precio de Siegecraft Commander cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Siegecraft Commander más barato?

Compara los precios de Siegecraft Commander en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Siegecraft Commander?

Siegecraft Commander está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Siegecraft Commander?

Siegecraft Commander se lanzó el 16 de enero de 2017.

¿Quién desarrolló Siegecraft Commander?

Siegecraft Commander fue desarrollado por Blowfish Studios.

¿Merece la pena comprar Siegecraft Commander?

Siegecraft Commander tiene una puntuación Metacritic de 53/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.