Compara los precios de Sid Meier's Civilization® VII Settler's Edition en tiendas de claves de confianza y encuentra la mejor oferta. Disponible en PC, Xbox.

Sid Meier's Civilization® VII Settler's Edition

Sid Meier's Civilization® VII Settler's Edition

Complemento / DLC de Sid Meier's Civilization VII — ver juego completo
Por anunciarUnknown
PCXbox
Mejor precio disponible
49,59 €-59%
en Eneba
Mínimo registrado: 43,03 €
Sigue este precio

Comparar precios(1 tiendas)

EnebaMejor precio
StandardEuropa (UE)Steam KeyClave
49,59 €-59%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
50,57 €-58%
La tienda fija el precio en EUR
Comprar
StandardNorteaméricaSteam KeyClave
51,12 €
La tienda fija el precio en EUR
Comprar
StandardEstados UnidosSteam KeyClave
52,06 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
43,03 €9 jul 2026
Mejor precio actual
49,59 €
Tiendas de claves
41,27 €47,33 €53,39 €59,45 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
Crear alerta

Capturas y multimedia

Captura

Acerca de Sid Meier's Civilization® VII Settler's Edition

I track Civilization releases the way other people track earnings calls, so when Civ VII landed in February 2025 with a Metacritic of 79 and a Steam player count that shed 90% of its launch audience within three months, I paid close attention. The headline change is the Ages system: your game is divided into Antiquity, Exploration, and Modern, and at each transition you swap to a new civilization while keeping your leader. In practice this means Han China can evolve into Spain, then into something else entirely by the Modern Age. It is the most structurally disruptive decision Firaxis has made since ditching unit stacking in Civ V, and the community response has been almost as fractious. For a strategy analyst, the new systems are genuinely interesting on paper. Leaders and civilizations are now decoupled, so you pick a leader first and assign a civ to them, which opens up combination play that older entries never allowed. The Mementos system borrows from roguelikes, letting you equip two passive upgrades per game drawn from meta-progression rewards, and some combinations create legitimately overpowered build paths worth optimizing around. Faction-specific civics trees give each civilization a distinct research lane per age, and navigable rivers add a tactical wrinkle to early expansion that I did not realize I had been missing. City growth has also been redesigned: population expansion now determines tile acquisition automatically rather than through builder micromanagement, and city counts are capped, which keeps late-game turn times tighter than the infamous sprawl of a fully-loaded Civ VI endgame. The problems are real and the data backs them up. The UI at launch was widely criticized as functional but charmless, lacking quick Civilopedia cross-references and clear tooltip chains that veteran players rely on for decision-making. Combat has been simplified to the point where unit type counters are largely gone, religion has been stripped to a missionary-spamming mechanic confined to the Exploration Age, and the World Congress, a diplomatic fixture since Civ V, is absent entirely. The Modern Age endgame feels noticeably thinner than the two ages that precede it. Perhaps most damaging for long-term engagement: wars are automatically ended at age transitions, which creates a perverse incentive to either rush offensives or turtle defensively rather than sustain long campaigns. By May 2025, Civ VI was drawing roughly four times Civ VII's concurrent Steam player count despite being nearly a decade older. The good news, if you are reading this well after launch, is that Firaxis has been patching steadily. The May 2026 'Test of Time' update directly addressed the loudest complaint by allowing players to carry a single civilization through the entire campaign without the forced swap. That is a meaningful concession. The mod ecosystem via Steam Workshop is live, and historically the Civ community has filled gaps that Firaxis left open. If you are new to the franchise entirely, the streamlined mechanics and cleaner pacing actually make this a defensible entry point; the cognitive load of managing a late-game Civ VI empire with Gathering Storm and New Frontier active is genuinely punishing for newcomers, and Civ VII sidesteps that by design. Veterans, though, should come in with measured expectations and check the current patch notes before purchasing.

Etiquetas

tier:no-steam-match:aaa-pricedneeds-eneba-scrape

Requisitos del sistema

Los requisitos del sistema de Sid Meier's Civilization® VII Settler's Edition aún no están listados. Consulta la página de la tienda para ver las especificaciones más recientes.

Sigue explorando

Community Discussion

Be the first to comment on Sid Meier's Civilization® VII Settler's Edition.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Unknown
Distribuidora
Unknown
Fecha de lanzamiento
Por anunciar

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio49,59 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

Preguntas frecuentes sobre Sid Meier's Civilization® VII Settler's Edition

¿Cuánto cuesta Sid Meier's Civilization® VII Settler's Edition?

A 15 de agosto de 2026, la oferta más barata disponible de Sid Meier's Civilization® VII Settler's Edition es €49.59 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sid Meier's Civilization® VII Settler's Edition más barato?

El precio más bajo disponible que seguimos para Sid Meier's Civilization® VII Settler's Edition es €49.59 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sid Meier's Civilization® VII Settler's Edition?

Sid Meier's Civilization® VII Settler's Edition está disponible en PC, Xbox.