Compara los precios de Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games. Publicado por 2K Games. Lanzado el 21/9/2010. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 90/100.

Four hand-crafted Mediterranean maps for Civ V that swap procedural randomness for historically grounded starts. Small DLC, big authenticity boost.

The Cradle of Civilization: Mediterranean pack is map DLC for Civilization V, full stop. There is no new civilization, no new unit, no extra scenario with bespoke victory conditions. What you get is a set of hand-authored maps reproducing the Mediterranean basin, built so that Rome, Greece, Egypt, and their neighbors actually start where history put them. If that sounds minor, consider how much of Civ V's mid-game tension comes from geographic pressure, and then consider how rarely a procedurally generated map puts Carthage across the sea from Rome. These maps do that consistently, every single game. The practical benefit is twofold. First, the maps are useful as a teaching tool. New players trying to understand why ancient civs behaved the way they did get a spatial context that random continents cannot provide. When you are actually squeezed between the Alps and the sea as Rome, the logic of early expansion clicks differently than it does on a random pangea. Second, veteran players get a repeatable competitive setup for multiplayer or challenge runs. Fixed geography means fixed opening theory, which is exactly the kind of constraint that produces interesting strategic decisions rather than lucky landgrab advantages. The maps themselves are competent rather than spectacular. Tile placement respects major rivers, mountain ranges, and coastal shapes well enough that the geography reads as Mediterranean without requiring a geography degree to confirm it. Resource distribution is reasonably balanced, though you will notice that certain civs benefit from their historical starting positions more than others in terms of early food and production tiles. That asymmetry is intentional and actually adds replayability, since you are essentially choosing a difficulty modifier by picking your civ on these maps. What this DLC does not do is extend the late game, improve the AI, or add any mechanical depth beyond the base Civ V experience. If your issue with Civ V is that the AI starts ignoring diplomacy by turn 200, these maps will not fix that. If you already own Gods and Kings or Brave New World and find the base gameplay loop satisfying, the Mediterranean map is a clean, low-friction addition to your rotation. If you are a modder, note that the base Civ V community has produced comparable and often more detailed map mods for free through the Workshop, so weigh that before purchasing. For a strategy player who values historically plausible starts and wants a consistent setup for competitive multiplayer sessions, this is a sensible, if unspectacular, purchase. It does exactly what it says, charges a small price for a small thing, and delivers reliable geographical fidelity. The Scout Team verdict is simple: if you play Civ V regularly and historical map setups appeal to your build-order brain, it earns its place in the library. If you are a casual player who restarts after twenty turns anyway, the Workshop has you covered for free. Diego, Scout Team

Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)

Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)

Complemento / DLC de Sid Meier's Civilization® V — ver juego completo
21 sept 2010Firaxis Games2K Games
GamerScout opina

Four hand-crafted Mediterranean maps for Civ V that swap procedural randomness for historically grounded starts. Small DLC, big authenticity boost.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.56

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The Cradle of Civilization: Mediterranean pack is map DLC for Civilization V, full stop. There is no new civilization, no new unit, no extra scenario with bespoke victory conditions. What you get is a set of hand-authored maps reproducing the Mediterranean basin, built so that Rome, Greece, Egypt, and their neighbors actually start where history put them. If that sounds minor, consider how much of Civ V's mid-game tension comes from geographic pressure, and then consider how rarely a procedurally generated map puts Carthage across the sea from Rome. These maps do that consistently, every single game. The practical benefit is twofold. First, the maps are useful as a teaching tool. New players trying to understand why ancient civs behaved the way they did get a spatial context that random continents cannot provide. When you are actually squeezed between the Alps and the sea as Rome, the logic of early expansion clicks differently than it does on a random pangea. Second, veteran players get a repeatable competitive setup for multiplayer or challenge runs. Fixed geography means fixed opening theory, which is exactly the kind of constraint that produces interesting strategic decisions rather than lucky landgrab advantages. The maps themselves are competent rather than spectacular. Tile placement respects major rivers, mountain ranges, and coastal shapes well enough that the geography reads as Mediterranean without requiring a geography degree to confirm it. Resource distribution is reasonably balanced, though you will notice that certain civs benefit from their historical starting positions more than others in terms of early food and production tiles. That asymmetry is intentional and actually adds replayability, since you are essentially choosing a difficulty modifier by picking your civ on these maps. What this DLC does not do is extend the late game, improve the AI, or add any mechanical depth beyond the base Civ V experience. If your issue with Civ V is that the AI starts ignoring diplomacy by turn 200, these maps will not fix that. If you already own Gods and Kings or Brave New World and find the base gameplay loop satisfying, the Mediterranean map is a clean, low-friction addition to your rotation. If you are a modder, note that the base Civ V community has produced comparable and often more detailed map mods for free through the Workshop, so weigh that before purchasing. For a strategy player who values historically plausible starts and wants a consistent setup for competitive multiplayer sessions, this is a sensible, if unspectacular, purchase. It does exactly what it says, charges a small price for a small thing, and delivers reliable geographical fidelity. The Scout Team verdict is simple: if you play Civ V regularly and historical map setups appeal to your build-order brain, it earns its place in the library. If you are a casual player who restarts after twenty turns anyway, the Workshop has you covered for free.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHistorical MapsHandcrafted ScenariosMultiplayer SetupFixed GeographyReplayability Tool

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory
2GB RAM
Graphics
256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3…

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Processor
1.8 GHz Quad Core CPU
Memory
4 GB RAM
Graphics
512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better DirectX®: DirectX® version 11…

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Reseñas y valoraciones

Metacritic
90
Steam
96%(209,525)

Información del juego

Desarrolladora
Firaxis Games
Distribuidora
2K Games
Fecha de lanzamiento
21 sept 2010

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Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC) está disponible en PC.

¿Cuándo se lanzó Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)?

Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC) se lanzó el 21 de septiembre de 2010.

¿Quién desarrolló Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)?

Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC) fue desarrollado por Firaxis Games y publicado por 2K Games.

¿Merece la pena comprar Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)?

Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC) tiene una puntuación Metacritic de 90/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.