Compara los precios de Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games. Publicado por 2K Games. Lanzado el 21/9/2010. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 90/100.

Babylon under Nebuchadnezzar II is Civ V's most broken science civ - in the best way. One Great Scientist early can bend an entire game in your favor.

Civilization V's Babylon DLC adds one leader and one civilization, but calling it minor content would be badly underselling the strategic weight it carries. Nebuchadnezzar II leads a civ built around a single obsession: science. The defining ability is a free Great Scientist upon researching Writing - an event that happens early enough to reshape your entire opening plan. That free Great Scientist can be used to bulb a tech, build an Academy for massive long-term science output, or trigger a golden age interaction depending on your wider strategy. The decision you make in those first thirty turns ripples into the late game in ways that most Civ civs simply do not offer. Babylon's unique unit, the Bowman, is a ranged unit with substantially higher combat strength than a standard Archer. It gives you a defensive and offensive tool before other civs have caught up militarily, which means you can expand aggressively or hold your borders while your libraries and academies compound in the background. The unique building, the Walls of Babylon, provides a city HP and healing bonus that makes your cities genuinely hard to crack in the early-to-mid game. Together these two additions create a civ that does not have to choose between military safety and scientific development - it gets a head start on both. For newcomers to Civ V, Babylon is actually one of the cleaner entry points despite the civ's reputation for advanced play. The science bonus is automatic and obvious. You do not need to understand religion systems, cultural victory timing, or diplomatic vote math to benefit from it. Build cities, build libraries, get your free Great Scientist, drop an Academy, and suddenly you are ahead on the tech tree without having made any particularly complicated decisions. The tutorial does not cover this civ specifically, but the civ design teaches good habits: prioritize science infrastructure, expand early, and stay ahead of the curve. That lesson transfers to every other game you will ever play in Civ V. That said, experienced players are where this DLC really earns its reputation. Running Babylon on higher difficulties - King through Deity - opens up a range of buildorder conversations that the Civ community has been arguing about since release. Academy placement, city count versus city development tradeoffs, and when to stop teching and start converting your science lead into military or cultural victory are all genuine strategic puzzles. The mod ecosystem on Steam extends this further: community balance patches, scenario packs, and UI overhauls all support Babylon as a playable civ, meaning your time with this DLC is not limited to what shipped in 2010. Hundreds of hours of community content have been built around or alongside it. The one honest limitation here is scope. This is one civ, one leader, no new scenarios, no new maps. If you are expecting a content expansion, recalibrate. What you are getting is a precision instrument: a civ whose design philosophy is tight, whose mechanical identity is clear, and whose ceiling for interesting decision-making is high. For the price of a very small DLC, that is a strong value proposition for anyone who already owns Civ V or plans to build a full collection of its content. Diego, Scout Team

Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC)

Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC)

Complemento / DLC de Sid Meier's Civilization® V — ver juego completo
21 sept 2010Firaxis Games2K Games
GamerScout opina

Babylon under Nebuchadnezzar II is Civ V's most broken science civ - in the best way. One Great Scientist early can bend an entire game in your favor.

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Steam Deck PlayableProtonDB Gold
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Civilization V's Babylon DLC adds one leader and one civilization, but calling it minor content would be badly underselling the strategic weight it carries. Nebuchadnezzar II leads a civ built around a single obsession: science. The defining ability is a free Great Scientist upon researching Writing - an event that happens early enough to reshape your entire opening plan. That free Great Scientist can be used to bulb a tech, build an Academy for massive long-term science output, or trigger a golden age interaction depending on your wider strategy. The decision you make in those first thirty turns ripples into the late game in ways that most Civ civs simply do not offer. Babylon's unique unit, the Bowman, is a ranged unit with substantially higher combat strength than a standard Archer. It gives you a defensive and offensive tool before other civs have caught up militarily, which means you can expand aggressively or hold your borders while your libraries and academies compound in the background. The unique building, the Walls of Babylon, provides a city HP and healing bonus that makes your cities genuinely hard to crack in the early-to-mid game. Together these two additions create a civ that does not have to choose between military safety and scientific development - it gets a head start on both. For newcomers to Civ V, Babylon is actually one of the cleaner entry points despite the civ's reputation for advanced play. The science bonus is automatic and obvious. You do not need to understand religion systems, cultural victory timing, or diplomatic vote math to benefit from it. Build cities, build libraries, get your free Great Scientist, drop an Academy, and suddenly you are ahead on the tech tree without having made any particularly complicated decisions. The tutorial does not cover this civ specifically, but the civ design teaches good habits: prioritize science infrastructure, expand early, and stay ahead of the curve. That lesson transfers to every other game you will ever play in Civ V. That said, experienced players are where this DLC really earns its reputation. Running Babylon on higher difficulties - King through Deity - opens up a range of buildorder conversations that the Civ community has been arguing about since release. Academy placement, city count versus city development tradeoffs, and when to stop teching and start converting your science lead into military or cultural victory are all genuine strategic puzzles. The mod ecosystem on Steam extends this further: community balance patches, scenario packs, and UI overhauls all support Babylon as a playable civ, meaning your time with this DLC is not limited to what shipped in 2010. Hundreds of hours of community content have been built around or alongside it. The one honest limitation here is scope. This is one civ, one leader, no new scenarios, no new maps. If you are expecting a content expansion, recalibrate. What you are getting is a precision instrument: a civ whose design philosophy is tight, whose mechanical identity is clear, and whose ceiling for interesting decision-making is high. For the price of a very small DLC, that is a strong value proposition for anyone who already owns Civ V or plans to build a full collection of its content.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamScience VictoryTall PlayEarly Game SnowballHigh Difficulty ViableCiv Leader DLCAcademy BuildBeginner Accessible

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory
2GB RAM
Graphics
256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3…

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Processor
1.8 GHz Quad Core CPU
Memory
4 GB RAM
Graphics
512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better DirectX®: DirectX® version 11…

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Reseñas y valoraciones

Metacritic
90
Steam
96%(209,525)

Información del juego

Desarrolladora
Firaxis Games
Distribuidora
2K Games
Fecha de lanzamiento
21 sept 2010

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Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC) está disponible en PC.

¿Cuándo se lanzó Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC)?

Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC) se lanzó el 21 de septiembre de 2010.

¿Quién desarrolló Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC)?

Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC) fue desarrollado por Firaxis Games y publicado por 2K Games.

¿Merece la pena comprar Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC)?

Sid Meier's Civilization V - Babylon (Nebuchadnezzar II) (DLC) tiene una puntuación Metacritic de 90/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.